glsl/shader_cache: Save and restore serialized nir in gl_program
v3: * Rename serialized_nir* to driver_cache_blob*. (Tim) Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
parent
571bee96d5
commit
6b815e405d
|
@ -1062,6 +1062,14 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
|
|||
}
|
||||
|
||||
write_shader_parameters(metadata, glprog->Parameters);
|
||||
|
||||
assert((glprog->driver_cache_blob == NULL) ==
|
||||
(glprog->driver_cache_blob_size == 0));
|
||||
blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
|
||||
if (glprog->driver_cache_blob_size > 0) {
|
||||
blob_write_bytes(metadata, glprog->driver_cache_blob,
|
||||
glprog->driver_cache_blob_size);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -1116,6 +1124,14 @@ read_shader_metadata(struct blob_reader *metadata,
|
|||
|
||||
glprog->Parameters = _mesa_new_parameter_list();
|
||||
read_shader_parameters(metadata, glprog->Parameters);
|
||||
|
||||
glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
|
||||
if (glprog->driver_cache_blob_size > 0) {
|
||||
glprog->driver_cache_blob =
|
||||
(uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
|
||||
blob_copy_bytes(metadata, glprog->driver_cache_blob,
|
||||
glprog->driver_cache_blob_size);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
Loading…
Reference in New Issue