glsl/shader_cache: Save and restore serialized nir in gl_program

v3:
 * Rename serialized_nir* to driver_cache_blob*. (Tim)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jordan Justen 2017-10-13 13:02:29 -07:00
parent 571bee96d5
commit 6b815e405d
1 changed files with 16 additions and 0 deletions

View File

@ -1062,6 +1062,14 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
}
write_shader_parameters(metadata, glprog->Parameters);
assert((glprog->driver_cache_blob == NULL) ==
(glprog->driver_cache_blob_size == 0));
blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
if (glprog->driver_cache_blob_size > 0) {
blob_write_bytes(metadata, glprog->driver_cache_blob,
glprog->driver_cache_blob_size);
}
}
static void
@ -1116,6 +1124,14 @@ read_shader_metadata(struct blob_reader *metadata,
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
if (glprog->driver_cache_blob_size > 0) {
glprog->driver_cache_blob =
(uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
blob_copy_bytes(metadata, glprog->driver_cache_blob,
glprog->driver_cache_blob_size);
}
}
static void