mesa/main: Ignore filter state for MS texture completeness

After the discussion in
https://github.com/KhronosGroup/OpenGL-API/issues/45
the section 8.17 (texture completeness) of the OpenGL 4.6 core profile
was changed to explicitly say that multisample texture completeness
ignores filter state of the texture.

"Using the preceding definitions, a texture is complete unless any of the
 following conditions hold true:
   ...
  - The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
    the texture is not multisample, and the texture is not mipmap complete.
  - The texture is not multisample; either the magnification filter is not
    NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
    MIPMAP_NEAREST; and any of
    – The internal format of the texture is integer (see table 8.12).
    – The internal format is STENCIL_INDEX.
    – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
      STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX."

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Illia Iorin 2019-08-13 11:57:37 +03:00 committed by Danylo Piliaiev
parent 71d4ece366
commit 6b672e342a
1 changed files with 22 additions and 3 deletions

View File

@ -124,14 +124,28 @@ static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler)
{
struct gl_texture_image *img = texObj->Image[0][texObj->BaseLevel];
bool isMultisample = img && img->NumSamples >= 2;
/*
* According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
* be forbidden, however it is allowed per GL 4.5 rules, allow it
* even without GL 4.5 since it was a spec mistake.
*/
if ((texObj->_IsIntegerFormat ||
/* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
*
* "The texture is not multisample; either the magnification filter is not
* NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
* MIPMAP_NEAREST; and any of
* The internal format of the texture is integer.
* The internal format is STENCIL_INDEX.
* The internal format is DEPTH_STENCIL, and the value of DEPTH_-
* STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX.""
*/
if (!isMultisample &&
(texObj->_IsIntegerFormat ||
(texObj->StencilSampling &&
texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) &&
img->_BaseFormat == GL_DEPTH_STENCIL)) &&
(sampler->MagFilter != GL_NEAREST ||
(sampler->MinFilter != GL_NEAREST &&
sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
@ -139,7 +153,12 @@ _mesa_is_texture_complete(const struct gl_texture_object *texObj,
return GL_FALSE;
}
if (_mesa_is_mipmap_filter(sampler))
/* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
*
* "The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
* the texture is not multisample, and the texture is not mipmap complete.""
*/
if (!isMultisample &&_mesa_is_mipmap_filter(sampler))
return texObj->_MipmapComplete;
else
return texObj->_BaseComplete;