radeonsi: disable SDMA image copies on dGPUs to fix corruption in games
Cc: 19.1 19.2 <mesa-stable@lists.freedesktop.org> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
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@ -500,7 +500,15 @@ static void cik_sdma_copy(struct pipe_context *ctx,
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return;
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return;
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}
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}
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if ((sctx->chip_class == GFX7 || sctx->chip_class == GFX8) &&
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/* SDMA causes corruption. See:
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* https://bugs.freedesktop.org/show_bug.cgi?id=110575
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* https://bugs.freedesktop.org/show_bug.cgi?id=110635
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*
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* Keep SDMA enabled on APUs.
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*/
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if ((sctx->screen->debug_flags & DBG(FORCE_DMA) ||
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!sctx->screen->info.has_dedicated_vram) &&
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(sctx->chip_class == GFX7 || sctx->chip_class == GFX8) &&
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cik_sdma_copy_texture(sctx, dst, dst_level, dstx, dsty, dstz,
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cik_sdma_copy_texture(sctx, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box))
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src, src_level, src_box))
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return;
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return;
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