radeonsi: disable SDMA image copies on dGPUs to fix corruption in games

Cc: 19.1 19.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-07-30 16:30:04 -04:00
parent 0556932f4a
commit 6b3ee86989
1 changed files with 9 additions and 1 deletions

View File

@ -500,7 +500,15 @@ static void cik_sdma_copy(struct pipe_context *ctx,
return;
}
if ((sctx->chip_class == GFX7 || sctx->chip_class == GFX8) &&
/* SDMA causes corruption. See:
* https://bugs.freedesktop.org/show_bug.cgi?id=110575
* https://bugs.freedesktop.org/show_bug.cgi?id=110635
*
* Keep SDMA enabled on APUs.
*/
if ((sctx->screen->debug_flags & DBG(FORCE_DMA) ||
!sctx->screen->info.has_dedicated_vram) &&
(sctx->chip_class == GFX7 || sctx->chip_class == GFX8) &&
cik_sdma_copy_texture(sctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box))
return;