vc4: Drop the flush at the end of the draw

Now we actally get multiple draw calls per submit.
This commit is contained in:
Eric Anholt 2014-07-30 22:17:56 -07:00
parent c047f13603
commit 6b2583412f
2 changed files with 2 additions and 2 deletions

View File

@ -187,8 +187,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
vc4->resolve |= PIPE_CLEAR_COLOR0;
vc4->shader_rec_count++;
vc4_flush(pctx);
}
static uint32_t

View File

@ -57,6 +57,8 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
enum pipe_format format = prsc->format;
char *buf;
vc4_flush(pctx);
ptrans = util_slab_alloc(&vc4->transfer_pool);
if (!ptrans)
return NULL;