agx: Add validation pass
For now, just check that we didn't botch the structure of the block, since this just bit me. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
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@ -38,6 +38,7 @@ static const struct debug_named_value agx_debug_options[] = {
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{"shaderdb", AGX_DBG_SHADERDB, "Print statistics"},
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{"verbose", AGX_DBG_VERBOSE, "Disassemble verbosely"},
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{"internal", AGX_DBG_INTERNAL, "Dump even internal shaders"},
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{"novalidate",AGX_DBG_NOVALIDATE,"Skip IR validation in debug builds"},
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DEBUG_NAMED_VALUE_END
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};
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@ -1790,11 +1791,14 @@ agx_compile_shader_nir(nir_shader *nir,
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agx_foreach_block(ctx, block)
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block->index = ctx->num_blocks++;
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agx_validate(ctx, "IR translation");
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if (agx_debug & AGX_DBG_SHADERS && !skip_internal)
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agx_print_shader(ctx, stdout);
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agx_optimizer(ctx);
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agx_dce(ctx);
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agx_validate(ctx, "Optimization");
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if (agx_debug & AGX_DBG_SHADERS && !skip_internal)
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agx_print_shader(ctx, stdout);
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@ -44,6 +44,7 @@ enum agx_dbg {
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AGX_DBG_SHADERDB = BITFIELD_BIT(2),
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AGX_DBG_VERBOSE = BITFIELD_BIT(3),
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AGX_DBG_INTERNAL = BITFIELD_BIT(4),
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AGX_DBG_NOVALIDATE = BITFIELD_BIT(5),
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};
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extern int agx_debug;
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@ -735,6 +736,12 @@ void agx_dce(agx_context *ctx);
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void agx_ra(agx_context *ctx);
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void agx_pack_binary(agx_context *ctx, struct util_dynarray *emission);
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#ifndef NDEBUG
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void agx_validate(agx_context *ctx, const char *after_str);
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#else
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static inline void agx_validate(UNUSED agx_context *ctx, UNUSED const char *after_str) { return; }
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#endif
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unsigned agx_write_registers(agx_instr *I, unsigned d);
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struct agx_copy {
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@ -0,0 +1,115 @@
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/*
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* Copyright (C) 2022 Alyssa Rosenzweig
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* Copyright (C) 2021 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTAagxLITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIAagxLITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "agx_compiler.h"
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/* Validatation doesn't make sense in release builds */
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#ifndef NDEBUG
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#define agx_validate_assert(stmt) if (!(stmt)) { return false; }
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/*
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* If a block contains phi nodes, they must come at the start of the block. If a
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* block contains control flow, it must come after a p_logical_end marker.
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* Therefore the form of a valid block is:
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*
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* Phi nodes
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* General instructions
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* Logical end
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* Control flow instructions
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*
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* Validate that this form is satisfied.
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*
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* XXX: This only applies before we delete the logical end instructions, maybe
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* that should be deferred though?
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*/
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enum agx_block_state {
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AGX_BLOCK_STATE_PHI = 0,
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AGX_BLOCK_STATE_BODY = 1,
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AGX_BLOCK_STATE_CF = 2
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};
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static bool
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agx_validate_block_form(agx_block *block)
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{
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enum agx_block_state state = AGX_BLOCK_STATE_PHI;
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agx_foreach_instr_in_block(block, I) {
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switch (I->op) {
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case AGX_OPCODE_PHI:
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agx_validate_assert(state == AGX_BLOCK_STATE_PHI);
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break;
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default:
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agx_validate_assert(state != AGX_BLOCK_STATE_CF);
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state = AGX_BLOCK_STATE_BODY;
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break;
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case AGX_OPCODE_P_LOGICAL_END:
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agx_validate_assert(state != AGX_BLOCK_STATE_CF);
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state = AGX_BLOCK_STATE_CF;
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break;
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case AGX_OPCODE_JMP_EXEC_ANY:
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case AGX_OPCODE_JMP_EXEC_NONE:
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case AGX_OPCODE_POP_EXEC:
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case AGX_OPCODE_IF_ICMP:
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case AGX_OPCODE_ELSE_ICMP:
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case AGX_OPCODE_WHILE_ICMP:
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case AGX_OPCODE_IF_FCMP:
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case AGX_OPCODE_ELSE_FCMP:
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case AGX_OPCODE_WHILE_FCMP:
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agx_validate_assert(state == AGX_BLOCK_STATE_CF);
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break;
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}
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}
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return true;
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}
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void
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agx_validate(agx_context *ctx, const char *after)
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{
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bool fail = false;
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if (agx_debug & AGX_DBG_NOVALIDATE)
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return;
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agx_foreach_block(ctx, block) {
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if (!agx_validate_block_form(block)) {
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fprintf(stderr, "Invalid block form after %s\n", after);
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agx_print_block(block, stdout);
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fail = true;
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}
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}
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/* TODO: Validate more invariants */
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if (fail) {
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agx_print_shader(ctx, stderr);
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exit(1);
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}
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}
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#endif /* NDEBUG */
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@ -30,6 +30,7 @@ libasahi_agx_files = files(
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'agx_optimizer.c',
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'agx_register_allocate.c',
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'agx_uniforms.c',
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'agx_validate.c',
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)
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agx_opcodes_h = custom_target(
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