svga: Clamp max cube texture levels to supported max 2d levels.

This commit is contained in:
José Fonseca 2010-02-12 21:30:33 +00:00
parent 2bb4d75f28
commit 6af833add2
1 changed files with 6 additions and 1 deletions

View File

@ -156,7 +156,12 @@ svga_get_paramf(struct pipe_screen *screen, int param)
return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 12 /* 2048x2048 */;
/*
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
12.0 /* 2048x2048 */);
case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
return 1;