svga: Clamp max cube texture levels to supported max 2d levels.
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@ -156,7 +156,12 @@ svga_get_paramf(struct pipe_screen *screen, int param)
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return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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return 12 /* 2048x2048 */;
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/*
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* No mechanism to query the host, and at least limited to 2048x2048 on
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* certain hardware.
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*/
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return MIN2(screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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12.0 /* 2048x2048 */);
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case PIPE_CAP_TEXTURE_MIRROR_REPEAT: /* req. for GL 1.4 */
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return 1;
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