docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner 2013-10-18 15:12:33 -07:00
parent aab03f75f3
commit 6aeb7514c3
1 changed files with 3 additions and 3 deletions

View File

@ -64,8 +64,8 @@ Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2:
Core/compatibility profiles DONE
GLSL 1.50 in progress
Geometry shaders (GL_ARB_geometry_shader4) partially done
GLSL 1.50 DONE (i965)
Geometry shaders DONE (i965)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
@ -79,7 +79,7 @@ GLX_ARB_create_context_profile DONE
GL 3.3:
GLSL 3.30 new features in this version pretty much done
GLSL 3.30 DONE (i965)
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)