docs: Mark GLSL 1.50, 3.30, and geometry shaders done for i965.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -64,8 +64,8 @@ Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
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GL 3.2:
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Core/compatibility profiles DONE
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GLSL 1.50 in progress
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Geometry shaders (GL_ARB_geometry_shader4) partially done
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GLSL 1.50 DONE (i965)
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Geometry shaders DONE (i965)
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BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
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Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
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Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
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@ -79,7 +79,7 @@ GLX_ARB_create_context_profile DONE
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GL 3.3:
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GLSL 3.30 new features in this version pretty much done
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GLSL 3.30 DONE (i965)
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GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
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GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
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GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
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