gallium: added util_make_fragment_passthrough_shader()
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@ -261,3 +261,98 @@ util_make_fragment_tex_shader(struct pipe_context *pipe)
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return pipe->create_fs_state(pipe, &shader);
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}
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/**
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* Make simple fragment color pass-through shader.
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*/
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void *
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util_make_fragment_passthrough_shader(struct pipe_context *pipe)
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{
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uint maxTokens = 40;
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struct tgsi_token *tokens;
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struct tgsi_header *header;
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struct tgsi_processor *processor;
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struct tgsi_full_declaration decl;
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struct tgsi_full_instruction inst;
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const uint procType = TGSI_PROCESSOR_FRAGMENT;
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uint ti, i;
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struct pipe_shader_state shader;
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tokens = (struct tgsi_token *) malloc(maxTokens * sizeof(tokens[0]));
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/* shader header
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*/
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*(struct tgsi_version *) &tokens[0] = tgsi_build_version();
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header = (struct tgsi_header *) &tokens[1];
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*header = tgsi_build_header();
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processor = (struct tgsi_processor *) &tokens[2];
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*processor = tgsi_build_processor( procType, header );
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ti = 3;
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/* declare input */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_INPUT;
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decl.Declaration.Semantic = 1;
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decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
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decl.Semantic.SemanticIndex = 0;
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decl.u.DeclarationRange.First =
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decl.u.DeclarationRange.Last = 0;
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ti += tgsi_build_full_declaration(&decl,
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&tokens[ti],
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header,
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maxTokens - ti);
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/* declare output */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_OUTPUT;
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decl.Declaration.Semantic = 1;
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decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
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decl.Semantic.SemanticIndex = 0;
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decl.u.DeclarationRange.First =
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decl.u.DeclarationRange.Last = 0;
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ti += tgsi_build_full_declaration(&decl,
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&tokens[ti],
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header,
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maxTokens - ti);
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/* MOVE out[0], in[0]; */
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inst = tgsi_default_full_instruction();
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inst.Instruction.Opcode = TGSI_OPCODE_MOV;
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inst.Instruction.NumDstRegs = 1;
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inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
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inst.FullDstRegisters[0].DstRegister.Index = 0;
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inst.Instruction.NumSrcRegs = 1;
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inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
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inst.FullSrcRegisters[0].SrcRegister.Index = 0;
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ti += tgsi_build_full_instruction(&inst,
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&tokens[ti],
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header,
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maxTokens - ti );
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/* END instruction */
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inst = tgsi_default_full_instruction();
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inst.Instruction.Opcode = TGSI_OPCODE_END;
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inst.Instruction.NumDstRegs = 0;
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inst.Instruction.NumSrcRegs = 0;
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ti += tgsi_build_full_instruction(&inst,
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&tokens[ti],
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header,
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maxTokens - ti );
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assert(ti < maxTokens);
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#if 0 /*debug*/
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tgsi_dump(tokens, 0);
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#endif
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shader.tokens = tokens;
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return pipe->create_fs_state(pipe, &shader);
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}
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@ -36,6 +36,11 @@
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struct pipe_context;
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void *
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util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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@ -47,6 +52,13 @@ extern void *
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util_make_fragment_tex_shader(struct pipe_context *pipe);
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extern void *
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util_make_fragment_passthrough_shader(struct pipe_context *pipe);
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#ifdef __cplusplus
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}
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#endif
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#endif
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