mesa: move variable declaration to where its used

The variable replacement was unused when building w/o
ENABLE_SHADER_CACHE. Since we can mix variable declarations and code,
move it to where its used.

Fixes: 9f8dc3bf03 "utils: build sha1/disk cache only with
Android/Autoconf"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Emil Velikov 2017-01-26 13:18:41 +00:00 committed by Emil Velikov
parent 01874d5278
commit 6a5850b04a
1 changed files with 2 additions and 2 deletions

View File

@ -1768,8 +1768,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
GLcharARB *source;
struct gl_shader *sh;
GLcharARB *replacement;
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
if (!sh)
return;
@ -1826,6 +1824,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
source[totalLength - 2] = '\0';
#ifdef ENABLE_SHADER_CACHE
GLcharARB *replacement;
/* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
* if corresponding entry found from MESA_SHADER_READ_PATH.
*/