mesa: remove _ARB suffix from cube map enums

Just minor clean-up so we're consistent everywhere.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Brian Paul 2016-02-11 07:45:50 -07:00
parent ae70d0d68c
commit 6a08673c5e
11 changed files with 60 additions and 60 deletions

View File

@ -766,7 +766,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
_mesa_set_enable(ctx, GL_TEXTURE_2D, !!(unit->Enabled & TEXTURE_2D_BIT));
_mesa_set_enable(ctx, GL_TEXTURE_3D, !!(unit->Enabled & TEXTURE_3D_BIT));
if (ctx->Extensions.ARB_texture_cube_map) {
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP,
!!(unit->Enabled & TEXTURE_CUBE_BIT));
}
if (ctx->Extensions.NV_texture_rectangle) {
@ -837,7 +837,7 @@ pop_texture_group(struct gl_context *ctx, struct texture_state *texstate)
/* don't restore state for unsupported targets to prevent
* raising GL errors.
*/
if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
if (obj->Target == GL_TEXTURE_CUBE_MAP &&
!ctx->Extensions.ARB_texture_cube_map) {
continue;
}

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@ -749,7 +749,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
return;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
CHECK_EXTENSION(ARB_texture_cube_map, cap);
@ -1450,7 +1450,7 @@ _mesa_IsEnabled( GLenum cap )
return ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP:
CHECK_EXTENSION(ARB_texture_cube_map);
return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);

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@ -123,7 +123,7 @@ _mesa_generate_texture_mipmap(struct gl_context *ctx,
GLuint face;
for (face = 0; face < 6; face++) {
ctx->Driver.GenerateMipmap(ctx,
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, texObj);
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, texObj);
}
}
else {

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@ -642,7 +642,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_EXTERNAL_OES:
v->value_bool = _mesa_IsEnabled(d->pname);

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@ -1715,12 +1715,12 @@ _mesa_generate_mipmap_level(GLenum target,
dstWidth, dstData[0]);
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
make_2d_mipmap(datatype, comps, border,
srcWidth, srcHeight, srcData[0], srcRowStride,
dstWidth, dstHeight, dstData[0], dstRowStride);
@ -2024,7 +2024,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
/* only two types of compressed textures at this time */
assert(texObj->Target == GL_TEXTURE_2D ||
texObj->Target == GL_TEXTURE_2D_ARRAY ||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARB ||
texObj->Target == GL_TEXTURE_CUBE_MAP ||
texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY);
/*

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@ -869,12 +869,12 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
* the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
* or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
*/
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
case GL_TEXTURE_CUBE_MAP:
return dsa ? GL_TRUE : GL_FALSE;
@ -886,7 +886,7 @@ legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
/**
* Wrapper for _mesa_select_tex_image() which can handle target being
* GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube face.
* GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
* This can happen for glGetTextureImage and glGetTextureSubImage (DSA
* functions).
*/

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@ -273,15 +273,15 @@ proxy_target(GLenum target)
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return GL_PROXY_TEXTURE_3D;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return GL_PROXY_TEXTURE_CUBE_MAP_ARB;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_TEXTURE_CUBE_MAP:
case GL_PROXY_TEXTURE_CUBE_MAP:
return GL_PROXY_TEXTURE_CUBE_MAP;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return GL_PROXY_TEXTURE_RECTANGLE_NV;
@ -472,13 +472,13 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
case GL_PROXY_TEXTURE_3D:
return ctx->Const.Max3DTextureLevels;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_PROXY_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Const.MaxCubeTextureLevels : 0;
case GL_TEXTURE_RECTANGLE_NV:
@ -1016,7 +1016,7 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
maxSize >>= level;
if (width != height)

View File

@ -43,8 +43,8 @@ extern "C" {
static inline GLboolean
_mesa_is_cube_face(GLenum target)
{
return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB);
return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
}
/** Are any of the dimensions of given texture equal to zero? */

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@ -171,16 +171,16 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
return texUnit->CurrentTex[TEXTURE_3D_INDEX];
case GL_PROXY_TEXTURE_3D:
return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
case GL_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map
? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
case GL_TEXTURE_CUBE_MAP_ARRAY:
@ -239,7 +239,7 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
* \param shared the shared GL state structure to contain the texture object
* \param name integer name for the texture object
* \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
* GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
* GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
* of GenTextures()
*
* \return pointer to new texture object.
@ -270,7 +270,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
target == GL_TEXTURE_1D ||
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_3D ||
target == GL_TEXTURE_CUBE_MAP_ARB ||
target == GL_TEXTURE_CUBE_MAP ||
target == GL_TEXTURE_RECTANGLE_NV ||
target == GL_TEXTURE_1D_ARRAY_EXT ||
target == GL_TEXTURE_2D_ARRAY_EXT ||
@ -513,7 +513,7 @@ valid_texture_object(const struct gl_texture_object *tex)
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
@ -725,7 +725,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
case GL_TEXTURE_3D:
maxLevels = ctx->Const.Max3DTextureLevels;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
maxLevels = ctx->Const.MaxCubeTextureLevels;
break;
@ -768,7 +768,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
return;
}
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
if (t->Target == GL_TEXTURE_CUBE_MAP) {
/* Make sure that all six cube map level 0 images are the same size and
* format.
* Note: we know that the image's width==height (we enforce that

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@ -1215,12 +1215,12 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target,
return GL_TRUE;
case GL_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.EXT_texture_array;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return ctx->Extensions.ARB_texture_cube_map;
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
@ -1237,7 +1237,7 @@ legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target,
case GL_PROXY_TEXTURE_2D:
case GL_PROXY_TEXTURE_3D:
return GL_TRUE;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP:
return ctx->Extensions.ARB_texture_cube_map;
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB:

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@ -786,7 +786,7 @@ alloc_proxy_textures( struct gl_context *ctx )
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,
GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_CUBE_MAP_ARB,
GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_3D,
GL_TEXTURE_RECTANGLE_NV,
GL_TEXTURE_2D,