glsl/pp: Avoid using `__VERSION__' as an identifier.

This commit is contained in:
Michal Krol 2009-09-24 10:57:32 +02:00
parent 7a95a3c7c4
commit 69fec23251
3 changed files with 7 additions and 3 deletions

View File

@ -56,7 +56,7 @@ sl_pp_dict_init(struct sl_pp_context *context)
ADD_NAME_STR(context, ___LINE__, "__LINE__");
ADD_NAME_STR(context, ___FILE__, "__FILE__");
ADD_NAME(context, __VERSION__);
ADD_NAME_STR(context, ___VERSION__, "__VERSION__");
ADD_NAME(context, optimize);
ADD_NAME(context, debug);

View File

@ -28,6 +28,9 @@
#ifndef SL_PP_DICT_H
#define SL_PP_DICT_H
struct sl_pp_context;
struct sl_pp_dict {
int all;
int _GL_ARB_draw_buffers;
@ -42,7 +45,7 @@ struct sl_pp_dict {
int ___LINE__;
int ___FILE__;
int __VERSION__;
int ___VERSION__;
int optimize;
int debug;

View File

@ -27,6 +27,7 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "sl_pp_macro.h"
#include "sl_pp_process.h"
@ -149,7 +150,7 @@ sl_pp_macro_expand(struct sl_pp_context *context,
(*pi)++;
return 0;
}
if (macro_name == context->dict.__VERSION__) {
if (macro_name == context->dict.___VERSION__) {
if (!mute && _out_number(context, state, 110)) {
return -1;
}