mesa: add ATI_texture_compression_3dc

LUMINANCE_ALPHA_LATC2 = LUMINANCE_ALPHA_3DC, so this is easy.

Note that there is no specification for 3DC, just a few white papers
from ATI.
This commit is contained in:
Marek Olšák 2011-03-07 02:18:49 +01:00
parent 7d16e2c0cd
commit 69f16accd0
7 changed files with 30 additions and 0 deletions

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@ -259,6 +259,7 @@ static const struct extension extension_table[] = {
{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL },
{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL },
{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL },
{ "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL },
{ "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL },
{ "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL },
{ "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL },
@ -449,6 +450,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
#if FEATURE_ATI_fragment_shader
ctx->Extensions.ATI_fragment_shader = GL_TRUE;
#endif
ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
ctx->Extensions.ATI_separate_stencil = GL_TRUE;

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@ -121,6 +121,10 @@ typedef void *GLeglImageOES;
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#endif
#ifndef GL_ATI_texture_compression_3dc
#define GL_ATI_texture_compression_3dc 1
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif
/**

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@ -747,6 +747,7 @@ _mesa_is_color_format(GLenum format)
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
/* signed, normalized texture formats */
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
@ -1034,6 +1035,8 @@ _mesa_is_compressed_format(struct gl_context *ctx, GLenum format)
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
return ctx->Extensions.EXT_texture_compression_latc;
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
return ctx->Extensions.ATI_texture_compression_3dc;
default:
return GL_FALSE;
}

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@ -2828,6 +2828,7 @@ struct gl_extensions
GLboolean APPLE_vertex_array_object;
GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;
GLboolean ATI_texture_compression_3dc;
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
GLboolean ATI_fragment_shader;

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@ -178,6 +178,7 @@ _mesa_glenum_to_compressed_format(GLenum format)
case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
return MESA_FORMAT_SIGNED_L_LATC1;
case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
return MESA_FORMAT_LA_LATC2;
case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
return MESA_FORMAT_SIGNED_LA_LATC2;

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@ -640,6 +640,16 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
}
}
if (ctx->Extensions.ATI_texture_compression_3dc) {
switch (internalFormat) {
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
RETURN_IF_SUPPORTED(MESA_FORMAT_LA_LATC2);
break;
default:
; /* fallthrough */
}
}
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
return MESA_FORMAT_NONE;
}

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@ -522,6 +522,15 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
}
}
if (ctx->Extensions.ATI_texture_compression_3dc) {
switch (internalFormat) {
case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
return GL_LUMINANCE_ALPHA;
default:
; /* fallthrough */
}
}
return -1; /* error */
}