Make the format of the fastpaths cleaner at the expense of a little
performance. Add fastpaths for some more common vertex formats.
This commit is contained in:
parent
609e54820c
commit
699fc6baf9
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@ -53,7 +53,7 @@ static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest);
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* NDC->Viewport mapping and store the results at 'v'.
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*/
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static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -65,7 +65,7 @@ static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v
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out[3] = in[3];
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}
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static void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -77,7 +77,7 @@ static void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v
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out[3] = 1;
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}
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static void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -89,7 +89,7 @@ static void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v
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out[3] = 1;
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}
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static void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -101,7 +101,7 @@ static void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v
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out[3] = 1;
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}
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static void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -112,7 +112,7 @@ static void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v
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out[2] = vp[10] * in[2] + vp[14];
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}
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static void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -123,7 +123,7 @@ static void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v
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out[2] = vp[10] * in[2] + vp[14];
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}
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static void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -134,7 +134,7 @@ static void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v
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out[2] = vp[14];
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}
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static void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -144,7 +144,7 @@ static void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v
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out[1] = vp[5] * in[1] + vp[13];
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}
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static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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@ -159,7 +159,7 @@ static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v
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* These functions do the same as above, except for the viewport mapping.
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*/
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static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -170,7 +170,7 @@ static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[3] = in[3];
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}
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static void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -181,7 +181,7 @@ static void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[3] = 1;
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}
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static void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -192,7 +192,7 @@ static void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[3] = 1;
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}
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static void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -203,7 +203,7 @@ static void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[3] = 1;
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}
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static void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -213,13 +213,13 @@ static void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, con
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out[2] = in[3];
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}
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static void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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(void) a; (void) v; (void) in;
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abort();
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}
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static void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -229,7 +229,7 @@ static void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[2] = in[2];
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}
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static void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -239,7 +239,7 @@ static void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[2] = 0;
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}
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static void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -250,7 +250,7 @@ static void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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}
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static void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -259,7 +259,7 @@ static void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[1] = in[1];
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}
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static void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -268,7 +268,7 @@ static void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[1] = 0;
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}
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static void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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(void) a;
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@ -276,7 +276,7 @@ static void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
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out[0] = in[0];
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}
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static void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLchan *c = (GLchan *)v;
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@ -287,7 +287,7 @@ static void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte
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UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
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}
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static void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLchan *c = (GLchan *)v;
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c[3] = CHAN_MAX;
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}
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static void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLchan *c = (GLchan *)v;
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c[3] = CHAN_MAX;
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}
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static void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLchan *c = (GLchan *)v;
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c[3] = CHAN_MAX;
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}
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static void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
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}
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static void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[3] = 0xff;
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}
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static void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[3] = 0xff;
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}
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static void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[3] = 0xff;
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}
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static void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
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}
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static void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[3] = 0xff;
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}
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static void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[3] = 0xff;
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}
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static void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[3] = 0xff;
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}
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static void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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@ -410,7 +410,7 @@ static void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v
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UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
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}
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static void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[0] = 0xff;
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}
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static void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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@ -430,7 +430,7 @@ static void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v
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v[0] = 0xff;
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}
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static void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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(void) a;
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v[0] = 0xff;
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}
|
||||
|
||||
static void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -450,7 +450,7 @@ static void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v
|
|||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
|
||||
}
|
||||
|
||||
static void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -460,7 +460,7 @@ static void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v
|
|||
v[0] = 0xff;
|
||||
}
|
||||
|
||||
static void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -470,7 +470,7 @@ static void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v
|
|||
v[0] = 0xff;
|
||||
}
|
||||
|
||||
static void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -480,7 +480,7 @@ static void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v
|
|||
v[0] = 0xff;
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -489,7 +489,7 @@ static void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
|||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -498,7 +498,7 @@ static void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
|||
v[2] = 0;
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -507,7 +507,7 @@ static void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
|||
v[2] = 0;
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -516,7 +516,7 @@ static void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
|
|||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -525,7 +525,7 @@ static void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
|
|||
v[0] = 0;
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -535,7 +535,7 @@ static void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
|||
}
|
||||
|
||||
|
||||
static void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
(void) a;
|
||||
|
@ -834,18 +834,21 @@ static struct {
|
|||
0 }
|
||||
|
||||
};
|
||||
|
||||
static void emit_viewport3_rgba4( GLcontext *ctx,
|
||||
GLuint count,
|
||||
GLubyte *v )
|
||||
|
||||
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Hardwired fastpaths for emitting whole vertices or groups of
|
||||
* vertices
|
||||
*/
|
||||
|
||||
static void emit_viewport3_rgba4( GLcontext *ctx,
|
||||
GLuint count,
|
||||
GLubyte *v )
|
||||
{
|
||||
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
|
||||
const struct tnl_clipspace_attr *a = vtx->attr;
|
||||
const GLfloat * const vp = a[0].vp;
|
||||
GLfloat *in0 = (GLfloat *)a[0].inputptr;
|
||||
GLfloat *in1 = (GLfloat *)a[1].inputptr;
|
||||
GLuint in0_stride = a[0].inputstride;
|
||||
GLuint in1_stride = a[1].inputstride;
|
||||
struct tnl_clipspace_attr *a = vtx->attr;
|
||||
GLuint i;
|
||||
|
||||
if (a[0].emit != insert_3f_viewport_3 ||
|
||||
|
@ -854,34 +857,22 @@ static void emit_viewport3_rgba4( GLcontext *ctx,
|
|||
return;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < count ; i++) {
|
||||
GLfloat *out = (GLfloat *)v;
|
||||
out[0] = vp[0] * in0[0] + vp[12];
|
||||
out[1] = vp[5] * in0[1] + vp[13];
|
||||
out[2] = vp[10] * in0[2] + vp[14];
|
||||
v += 12;
|
||||
STRIDE_F(in0, in0_stride);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in1[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in1[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in1[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in1[3]);
|
||||
v += 4;
|
||||
STRIDE_F(in1, in1_stride);
|
||||
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
|
||||
insert_3f_viewport_3( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
|
||||
a[0].inputptr += a[0].inputstride;
|
||||
|
||||
insert_4ub_4f_rgba_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
|
||||
a[1].inputptr += a[1].inputstride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void emit_viewport3_bgra4( GLcontext *ctx,
|
||||
GLuint count,
|
||||
GLubyte *v )
|
||||
{
|
||||
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
|
||||
const struct tnl_clipspace_attr *a = vtx->attr;
|
||||
const GLfloat * const vp = a[0].vp;
|
||||
GLfloat *in0 = (GLfloat *)a[0].inputptr;
|
||||
GLfloat *in1 = (GLfloat *)a[1].inputptr;
|
||||
GLuint in0_stride = a[0].inputstride;
|
||||
GLuint in1_stride = a[1].inputstride;
|
||||
struct tnl_clipspace_attr *a = vtx->attr;
|
||||
GLuint i;
|
||||
|
||||
if (a[0].emit != insert_3f_viewport_3 ||
|
||||
|
@ -890,21 +881,143 @@ static void emit_viewport3_bgra4( GLcontext *ctx,
|
|||
return;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < count ; i++) {
|
||||
GLfloat *out = (GLfloat *)v;
|
||||
out[0] = vp[0] * in0[0] + vp[12];
|
||||
out[1] = vp[5] * in0[1] + vp[13];
|
||||
out[2] = vp[10] * in0[2] + vp[14];
|
||||
v += 12; STRIDE_F(in0, in0_stride);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in1[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in1[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in1[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in1[3]);
|
||||
v += 4; STRIDE_F(in1, in1_stride);
|
||||
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
|
||||
insert_3f_viewport_3( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
|
||||
a[0].inputptr += a[0].inputstride;
|
||||
|
||||
insert_4ub_4f_bgra_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
|
||||
a[1].inputptr += a[1].inputstride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void emit_viewport4_rgba4_st2( GLcontext *ctx,
|
||||
GLuint count,
|
||||
GLubyte *v )
|
||||
{
|
||||
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
|
||||
struct tnl_clipspace_attr *a = vtx->attr;
|
||||
GLuint i;
|
||||
|
||||
if (a[0].emit != insert_4f_viewport_4 ||
|
||||
a[1].emit != insert_4ub_4f_rgba_4 ||
|
||||
a[2].emit != insert_2f_2) {
|
||||
choose_emit_func( ctx, count, v );
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
|
||||
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
|
||||
a[0].inputptr += a[0].inputstride;
|
||||
|
||||
insert_4ub_4f_rgba_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
|
||||
a[1].inputptr += a[1].inputstride;
|
||||
|
||||
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
|
||||
a[2].inputptr += a[2].inputstride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void emit_viewport4_bgra4_st2( GLcontext *ctx,
|
||||
GLuint count,
|
||||
GLubyte *v )
|
||||
{
|
||||
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
|
||||
struct tnl_clipspace_attr *a = vtx->attr;
|
||||
GLuint i;
|
||||
|
||||
if (a[0].emit != insert_4f_viewport_4 ||
|
||||
a[1].emit != insert_4ub_4f_bgra_4 ||
|
||||
a[2].emit != insert_2f_2) {
|
||||
choose_emit_func( ctx, count, v );
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
|
||||
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
|
||||
a[0].inputptr += a[0].inputstride;
|
||||
|
||||
insert_4ub_4f_bgra_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
|
||||
a[1].inputptr += a[1].inputstride;
|
||||
|
||||
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
|
||||
a[2].inputptr += a[2].inputstride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void emit_viewport4_rgba4_st2_st2( GLcontext *ctx,
|
||||
GLuint count,
|
||||
GLubyte *v )
|
||||
{
|
||||
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
|
||||
struct tnl_clipspace_attr *a = vtx->attr;
|
||||
GLuint i;
|
||||
|
||||
if (a[0].emit != insert_4f_viewport_4 ||
|
||||
a[1].emit != insert_4ub_4f_rgba_4 ||
|
||||
a[2].emit != insert_2f_2 ||
|
||||
a[3].emit != insert_2f_2) {
|
||||
choose_emit_func( ctx, count, v );
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
|
||||
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
|
||||
a[0].inputptr += a[0].inputstride;
|
||||
|
||||
insert_4ub_4f_rgba_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
|
||||
a[1].inputptr += a[1].inputstride;
|
||||
|
||||
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
|
||||
a[2].inputptr += a[2].inputstride;
|
||||
|
||||
insert_2f_2( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr );
|
||||
a[3].inputptr += a[3].inputstride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void emit_viewport4_bgra4_st2_st2( GLcontext *ctx,
|
||||
GLuint count,
|
||||
GLubyte *v )
|
||||
{
|
||||
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
|
||||
struct tnl_clipspace_attr *a = vtx->attr;
|
||||
GLuint i;
|
||||
|
||||
if (a[0].emit != insert_4f_viewport_4 ||
|
||||
a[1].emit != insert_4ub_4f_bgra_4 ||
|
||||
a[2].emit != insert_2f_2 ||
|
||||
a[3].emit != insert_2f_2) {
|
||||
choose_emit_func( ctx, count, v );
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
|
||||
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
|
||||
a[0].inputptr += a[0].inputstride;
|
||||
|
||||
insert_4ub_4f_bgra_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
|
||||
a[1].inputptr += a[1].inputstride;
|
||||
|
||||
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
|
||||
a[2].inputptr += a[2].inputstride;
|
||||
|
||||
insert_2f_2( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr );
|
||||
a[3].inputptr += a[3].inputstride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
|
@ -1087,13 +1200,33 @@ static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest)
|
|||
|
||||
/* Does it fit a hardwired fastpath?
|
||||
*/
|
||||
if (attr_count == 2) {
|
||||
switch (attr_count) {
|
||||
case 2:
|
||||
if (a[0].emit == insert_3f_viewport_3) {
|
||||
if (a[1].emit == insert_4ub_4f_bgra_4)
|
||||
vtx->emit = emit_viewport3_bgra4;
|
||||
else if (a[1].emit == insert_4ub_4f_rgba_4)
|
||||
vtx->emit = emit_viewport3_rgba4;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (a[0].emit == insert_4f_viewport_4 &&
|
||||
a[2].emit == insert_2f_2) {
|
||||
if (a[1].emit == insert_4ub_4f_bgra_4)
|
||||
vtx->emit = emit_viewport4_bgra4_st2;
|
||||
else if (a[1].emit == insert_4ub_4f_rgba_4)
|
||||
vtx->emit = emit_viewport4_rgba4_st2;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (a[0].emit == insert_4f_viewport_4 &&
|
||||
a[2].emit == insert_2f_2 &&
|
||||
a[3].emit == insert_2f_2) {
|
||||
if (a[1].emit == insert_4ub_4f_bgra_4)
|
||||
vtx->emit = emit_viewport4_bgra4_st2_st2;
|
||||
else if (a[1].emit == insert_4ub_4f_rgba_4)
|
||||
vtx->emit = emit_viewport4_rgba4_st2_st2;
|
||||
}
|
||||
}
|
||||
|
||||
/* Otherwise use the generic version:
|
||||
|
|
Loading…
Reference in New Issue