Make the format of the fastpaths cleaner at the expense of a little

performance.

Add fastpaths for some more common vertex formats.
This commit is contained in:
Keith Whitwell 2005-01-05 20:56:05 +00:00
parent 609e54820c
commit 699fc6baf9
1 changed files with 223 additions and 90 deletions

View File

@ -53,7 +53,7 @@ static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest);
* NDC->Viewport mapping and store the results at 'v'.
*/
static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -65,7 +65,7 @@ static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v
out[3] = in[3];
}
static void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -77,7 +77,7 @@ static void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v
out[3] = 1;
}
static void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -89,7 +89,7 @@ static void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v
out[3] = 1;
}
static void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -101,7 +101,7 @@ static void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v
out[3] = 1;
}
static void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -112,7 +112,7 @@ static void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v
out[2] = vp[10] * in[2] + vp[14];
}
static void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -123,7 +123,7 @@ static void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v
out[2] = vp[10] * in[2] + vp[14];
}
static void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -134,7 +134,7 @@ static void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v
out[2] = vp[14];
}
static void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -144,7 +144,7 @@ static void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v
out[1] = vp[5] * in[1] + vp[13];
}
static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLfloat *out = (GLfloat *)v;
@ -159,7 +159,7 @@ static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v
* These functions do the same as above, except for the viewport mapping.
*/
static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -170,7 +170,7 @@ static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[3] = in[3];
}
static void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -181,7 +181,7 @@ static void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[3] = 1;
}
static void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -192,7 +192,7 @@ static void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[3] = 1;
}
static void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -203,7 +203,7 @@ static void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[3] = 1;
}
static void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -213,13 +213,13 @@ static void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, con
out[2] = in[3];
}
static void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
(void) a; (void) v; (void) in;
abort();
}
static void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -229,7 +229,7 @@ static void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[2] = in[2];
}
static void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -239,7 +239,7 @@ static void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[2] = 0;
}
static void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -250,7 +250,7 @@ static void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
}
static void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -259,7 +259,7 @@ static void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[1] = in[1];
}
static void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -268,7 +268,7 @@ static void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[1] = 0;
}
static void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
GLfloat *out = (GLfloat *)(v);
(void) a;
@ -276,7 +276,7 @@ static void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const G
out[0] = in[0];
}
static void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
@ -287,7 +287,7 @@ static void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte
UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
}
static void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
@ -298,7 +298,7 @@ static void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte
c[3] = CHAN_MAX;
}
static void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
@ -309,7 +309,7 @@ static void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte
c[3] = CHAN_MAX;
}
static void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
@ -320,7 +320,7 @@ static void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte
c[3] = CHAN_MAX;
}
static void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -330,7 +330,7 @@ static void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
}
static void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -340,7 +340,7 @@ static void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v
v[3] = 0xff;
}
static void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -350,7 +350,7 @@ static void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v
v[3] = 0xff;
}
static void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -360,7 +360,7 @@ static void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v
v[3] = 0xff;
}
static void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -370,7 +370,7 @@ static void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
}
static void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -380,7 +380,7 @@ static void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v
v[3] = 0xff;
}
static void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -390,7 +390,7 @@ static void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v
v[3] = 0xff;
}
static void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -400,7 +400,7 @@ static void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v
v[3] = 0xff;
}
static void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -410,7 +410,7 @@ static void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
}
static void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -420,7 +420,7 @@ static void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v
v[0] = 0xff;
}
static void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -430,7 +430,7 @@ static void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v
v[0] = 0xff;
}
static void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -440,7 +440,7 @@ static void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v
v[0] = 0xff;
}
static void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -450,7 +450,7 @@ static void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
}
static void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -460,7 +460,7 @@ static void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v
v[0] = 0xff;
}
static void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -470,7 +470,7 @@ static void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v
v[0] = 0xff;
}
static void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -480,7 +480,7 @@ static void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v
v[0] = 0xff;
}
static void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -489,7 +489,7 @@ static void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
}
static void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -498,7 +498,7 @@ static void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
v[2] = 0;
}
static void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -507,7 +507,7 @@ static void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
v[2] = 0;
}
static void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -516,7 +516,7 @@ static void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
}
static void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -525,7 +525,7 @@ static void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
v[0] = 0;
}
static void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -535,7 +535,7 @@ static void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
}
static void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
(void) a;
@ -834,18 +834,21 @@ static struct {
0 }
};
static void emit_viewport3_rgba4( GLcontext *ctx,
GLuint count,
GLubyte *v )
/***********************************************************************
* Hardwired fastpaths for emitting whole vertices or groups of
* vertices
*/
static void emit_viewport3_rgba4( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
const struct tnl_clipspace_attr *a = vtx->attr;
const GLfloat * const vp = a[0].vp;
GLfloat *in0 = (GLfloat *)a[0].inputptr;
GLfloat *in1 = (GLfloat *)a[1].inputptr;
GLuint in0_stride = a[0].inputstride;
GLuint in1_stride = a[1].inputstride;
struct tnl_clipspace_attr *a = vtx->attr;
GLuint i;
if (a[0].emit != insert_3f_viewport_3 ||
@ -854,34 +857,22 @@ static void emit_viewport3_rgba4( GLcontext *ctx,
return;
}
for (i = 0 ; i < count ; i++) {
GLfloat *out = (GLfloat *)v;
out[0] = vp[0] * in0[0] + vp[12];
out[1] = vp[5] * in0[1] + vp[13];
out[2] = vp[10] * in0[2] + vp[14];
v += 12;
STRIDE_F(in0, in0_stride);
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in1[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in1[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in1[2]);
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in1[3]);
v += 4;
STRIDE_F(in1, in1_stride);
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
insert_3f_viewport_3( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
a[0].inputptr += a[0].inputstride;
insert_4ub_4f_rgba_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
a[1].inputptr += a[1].inputstride;
}
}
static void emit_viewport3_bgra4( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
const struct tnl_clipspace_attr *a = vtx->attr;
const GLfloat * const vp = a[0].vp;
GLfloat *in0 = (GLfloat *)a[0].inputptr;
GLfloat *in1 = (GLfloat *)a[1].inputptr;
GLuint in0_stride = a[0].inputstride;
GLuint in1_stride = a[1].inputstride;
struct tnl_clipspace_attr *a = vtx->attr;
GLuint i;
if (a[0].emit != insert_3f_viewport_3 ||
@ -890,21 +881,143 @@ static void emit_viewport3_bgra4( GLcontext *ctx,
return;
}
for (i = 0 ; i < count ; i++) {
GLfloat *out = (GLfloat *)v;
out[0] = vp[0] * in0[0] + vp[12];
out[1] = vp[5] * in0[1] + vp[13];
out[2] = vp[10] * in0[2] + vp[14];
v += 12; STRIDE_F(in0, in0_stride);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in1[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in1[1]);
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in1[2]);
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in1[3]);
v += 4; STRIDE_F(in1, in1_stride);
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
insert_3f_viewport_3( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
a[0].inputptr += a[0].inputstride;
insert_4ub_4f_bgra_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
a[1].inputptr += a[1].inputstride;
}
}
static void emit_viewport4_rgba4_st2( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
GLuint i;
if (a[0].emit != insert_4f_viewport_4 ||
a[1].emit != insert_4ub_4f_rgba_4 ||
a[2].emit != insert_2f_2) {
choose_emit_func( ctx, count, v );
return;
}
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
a[0].inputptr += a[0].inputstride;
insert_4ub_4f_rgba_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
a[1].inputptr += a[1].inputstride;
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
a[2].inputptr += a[2].inputstride;
}
}
static void emit_viewport4_bgra4_st2( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
GLuint i;
if (a[0].emit != insert_4f_viewport_4 ||
a[1].emit != insert_4ub_4f_bgra_4 ||
a[2].emit != insert_2f_2) {
choose_emit_func( ctx, count, v );
return;
}
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
a[0].inputptr += a[0].inputstride;
insert_4ub_4f_bgra_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
a[1].inputptr += a[1].inputstride;
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
a[2].inputptr += a[2].inputstride;
}
}
static void emit_viewport4_rgba4_st2_st2( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
GLuint i;
if (a[0].emit != insert_4f_viewport_4 ||
a[1].emit != insert_4ub_4f_rgba_4 ||
a[2].emit != insert_2f_2 ||
a[3].emit != insert_2f_2) {
choose_emit_func( ctx, count, v );
return;
}
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
a[0].inputptr += a[0].inputstride;
insert_4ub_4f_rgba_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
a[1].inputptr += a[1].inputstride;
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
a[2].inputptr += a[2].inputstride;
insert_2f_2( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr );
a[3].inputptr += a[3].inputstride;
}
}
static void emit_viewport4_bgra4_st2_st2( GLcontext *ctx,
GLuint count,
GLubyte *v )
{
struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
struct tnl_clipspace_attr *a = vtx->attr;
GLuint i;
if (a[0].emit != insert_4f_viewport_4 ||
a[1].emit != insert_4ub_4f_bgra_4 ||
a[2].emit != insert_2f_2 ||
a[3].emit != insert_2f_2) {
choose_emit_func( ctx, count, v );
return;
}
for (i = 0 ; i < count ; i++, v += vtx->vertex_size) {
insert_4f_viewport_4( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr );
a[0].inputptr += a[0].inputstride;
insert_4ub_4f_bgra_4( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr );
a[1].inputptr += a[1].inputstride;
insert_2f_2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr );
a[2].inputptr += a[2].inputstride;
insert_2f_2( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr );
a[3].inputptr += a[3].inputstride;
}
}
/***********************************************************************
@ -1087,13 +1200,33 @@ static void choose_emit_func( GLcontext *ctx, GLuint count, GLubyte *dest)
/* Does it fit a hardwired fastpath?
*/
if (attr_count == 2) {
switch (attr_count) {
case 2:
if (a[0].emit == insert_3f_viewport_3) {
if (a[1].emit == insert_4ub_4f_bgra_4)
vtx->emit = emit_viewport3_bgra4;
else if (a[1].emit == insert_4ub_4f_rgba_4)
vtx->emit = emit_viewport3_rgba4;
}
break;
case 3:
if (a[0].emit == insert_4f_viewport_4 &&
a[2].emit == insert_2f_2) {
if (a[1].emit == insert_4ub_4f_bgra_4)
vtx->emit = emit_viewport4_bgra4_st2;
else if (a[1].emit == insert_4ub_4f_rgba_4)
vtx->emit = emit_viewport4_rgba4_st2;
}
break;
case 4:
if (a[0].emit == insert_4f_viewport_4 &&
a[2].emit == insert_2f_2 &&
a[3].emit == insert_2f_2) {
if (a[1].emit == insert_4ub_4f_bgra_4)
vtx->emit = emit_viewport4_bgra4_st2_st2;
else if (a[1].emit == insert_4ub_4f_rgba_4)
vtx->emit = emit_viewport4_rgba4_st2_st2;
}
}
/* Otherwise use the generic version: