glsl2: Don't flatten constructor parameters to scalars

Now that all scalar, vector, and matrix constructors are emitted
in-line, the parameters to these constructors should not be flattened
to a pile of scalars.  Instead, the functions that emit the in-line
constructor bodies can directly write the parameters to the correct
locations in the objects being constructed.
This commit is contained in:
Ian Romanick 2010-06-25 17:36:17 -07:00
parent 81c7e94466
commit 699b247661
1 changed files with 57 additions and 127 deletions

View File

@ -903,19 +903,6 @@ ast_function_expression::hir(exec_list *instructions,
* matching rules as functions.
*/
if (constructor_type->is_numeric() || constructor_type->is_boolean()) {
/* Constructing a numeric type has a couple steps. First all values
* passed to the constructor are broken into individual parameters
* and type converted to the base type of the thing being constructed.
*
* At that point we have some number of values that match the base
* type of the thing being constructed. Now the constructor can be
* treated like a function call. Each numeric type has a small set
* of constructor functions. The set of new parameters will either
* match one of those functions or the original constructor is
* invalid.
*/
const glsl_type *const base_type = constructor_type->get_base_type();
/* Total number of components of the type being constructed.
*/
const unsigned type_components = constructor_type->components();
@ -944,19 +931,6 @@ ast_function_expression::hir(exec_list *instructions,
ast_node *ast = exec_node_data(ast_node, n, link);
ir_rvalue *result =
ast->hir(instructions, state)->as_rvalue();
ir_variable *result_var = NULL;
/* Attempt to convert the parameter to a constant valued expression.
* After doing so, track whether or not all the parameters to the
* constructor are trivially constant valued expressions.
*/
ir_rvalue *const constant =
result->constant_expression_value();
if (constant != NULL)
result = constant;
else
all_parameters_are_constant = false;
/* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec:
*
@ -985,58 +959,28 @@ ast_function_expression::hir(exec_list *instructions,
else
nonmatrix_parameters++;
/* We can't use the same instruction node in the multiple
* swizzle dereferences that happen, so assign it to a
* variable and deref that. Plus it saves computation for
* complicated expressions and handles
* glsl-vs-constructor-call.shader_test.
/* Type cast the parameter and add it to the parameter list for
* the constructor.
*/
if (result->type->components() >= 1 && !result->as_constant()) {
result_var = new(ctx) ir_variable(result->type,
"constructor_tmp");
ir_dereference_variable *lhs;
const glsl_type *desired_type =
glsl_type::get_instance(constructor_type->base_type,
result->type->vector_elements,
result->type->matrix_columns);
result = convert_component(result, desired_type);
lhs = new(ctx) ir_dereference_variable(result_var);
instructions->push_tail(new(ctx) ir_assignment(lhs,
result, NULL));
}
/* Process each of the components of the parameter. Dereference
* each component individually, perform any type conversions, and
* add it to the parameter list for the constructor.
/* Attempt to convert the parameter to a constant valued expression.
* After doing so, track whether or not all the parameters to the
* constructor are trivially constant valued expressions.
*/
for (unsigned i = 0; i < result->type->components(); i++) {
if (components_used >= type_components)
break;
ir_rvalue *const constant = result->constant_expression_value();
ir_rvalue *component;
if (constant != NULL)
result = constant;
else
all_parameters_are_constant = false;
if (result_var) {
ir_dereference *d = new(ctx) ir_dereference_variable(result_var);
component = dereference_component(d, i);
} else {
component = dereference_component(result, i);
}
component = convert_component(component, base_type);
/* All cases that could result in component->type being the
* error type should have already been caught above.
*/
assert(component->type == base_type);
if (component->as_constant() == NULL)
all_parameters_are_constant = false;
/* Don't actually generate constructor calls for scalars.
* Instead, do the usual component selection and conversion,
* and return the single component.
*/
if (constructor_type->is_scalar())
return component;
actual_parameters.push_tail(component);
components_used++;
}
actual_parameters.push_tail(result);
components_used += result->type->components();
}
/* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec:
@ -1079,65 +1023,51 @@ ast_function_expression::hir(exec_list *instructions,
return ir_call::get_error_instruction(ctx);
}
ir_function *f = state->symbols->get_function(constructor_type->name);
if (f == NULL) {
_mesa_glsl_error(& loc, state, "no constructor for type `%s'",
constructor_type->name);
return ir_call::get_error_instruction(ctx);
}
const ir_function_signature *sig =
f->matching_signature(& actual_parameters);
if (sig != NULL) {
/* If all of the parameters are trivially constant, create a
* constant representing the complete collection of parameters.
/* If all of the parameters are trivially constant, create a
* constant representing the complete collection of parameters.
*/
if (all_parameters_are_constant) {
if (components_used >= type_components)
return new(ctx) ir_constant(constructor_type,
& actual_parameters);
/* The above case must handle all scalar constructors.
*/
if (all_parameters_are_constant) {
if (components_used >= type_components)
return new(ctx) ir_constant(sig->return_type,
& actual_parameters);
assert(constructor_type->is_vector()
|| constructor_type->is_matrix());
assert(sig->return_type->is_vector()
|| sig->return_type->is_matrix());
/* Constructors with exactly one component are special for
* vectors and matrices. For vectors it causes all elements of
* the vector to be filled with the value. For matrices it
* causes the matrix to be filled with 0 and the diagonal to be
* filled with the value.
*/
ir_constant_data data;
ir_constant *const initializer =
(ir_constant *) actual_parameters.head;
if (constructor_type->is_matrix())
generate_constructor_matrix(constructor_type, initializer,
&data);
else
generate_constructor_vector(constructor_type, initializer,
&data);
/* Constructors with exactly one component are special for
* vectors and matrices. For vectors it causes all elements of
* the vector to be filled with the value. For matrices it
* causes the matrix to be filled with 0 and the diagonal to be
* filled with the value.
*/
ir_constant_data data;
ir_constant *const initializer =
(ir_constant *) actual_parameters.head;
if (sig->return_type->is_matrix())
generate_constructor_matrix(sig->return_type, initializer,
&data);
else
generate_constructor_vector(sig->return_type, initializer,
&data);
return new(ctx) ir_constant(sig->return_type, &data);
} else if (constructor_type->is_vector()) {
return emit_inline_vector_constructor(constructor_type,
instructions,
&actual_parameters,
ctx);
} else {
assert(constructor_type->is_matrix());
return emit_inline_matrix_constructor(constructor_type,
instructions,
&actual_parameters,
ctx);
}
return new(ctx) ir_constant(constructor_type, &data);
} else if (constructor_type->is_scalar()) {
return dereference_component((ir_rvalue *) actual_parameters.head,
0);
} else if (constructor_type->is_vector()) {
return emit_inline_vector_constructor(constructor_type,
instructions,
&actual_parameters,
ctx);
} else {
/* FINISHME: Log a better error message here. G++ will show the
* FINSIHME: types of the actual parameters and the set of
* FINSIHME: candidate functions. A different error should also be
* FINSIHME: logged when multiple functions match.
*/
_mesa_glsl_error(& loc, state, "no matching constructor for `%s'",
constructor_type->name);
return ir_call::get_error_instruction(ctx);
assert(constructor_type->is_matrix());
return emit_inline_matrix_constructor(constructor_type,
instructions,
&actual_parameters,
ctx);
}
}