radeonsi: rework polygon stippling to use constant buffer instead of texture

add it to the RW_BUFFERS descriptor array

now the slot masks don't have to have 64 bits

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-04-19 01:19:54 +02:00
parent bb1e647ada
commit 698821bda3
6 changed files with 54 additions and 100 deletions

View File

@ -1129,6 +1129,26 @@ static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
S_008F04_BASE_ADDRESS_HI(va >> 32);
}
/* INTERNAL CONST BUFFERS */
static void si_set_polygon_stipple(struct pipe_context *ctx,
const struct pipe_poly_stipple *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_constant_buffer cb = {};
unsigned stipple[32];
int i;
for (i = 0; i < 32; i++)
stipple[i] = util_bitreverse(state->stipple[i]);
cb.user_buffer = stipple;
cb.buffer_size = sizeof(stipple);
si_set_constant_buffer(sctx, &sctx->rw_buffers,
SI_PS_CONST_POLY_STIPPLE, &cb);
}
/* TEXTURE METADATA ENABLE/DISABLE */
/* CMASK can be enabled (for fast clear) and disabled (for texture export)
@ -1402,6 +1422,8 @@ void si_emit_graphics_shader_userdata(struct si_context *sctx,
}
if (sctx->rw_buffers.desc.pointer_dirty) {
si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
R_00B030_SPI_SHADER_USER_DATA_PS_0, true);
si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
@ -1480,6 +1502,7 @@ void si_init_all_descriptors(struct si_context *sctx)
sctx->b.b.bind_sampler_states = si_bind_sampler_states;
sctx->b.b.set_shader_images = si_set_shader_images;
sctx->b.b.set_constant_buffer = si_pipe_set_constant_buffer;
sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
sctx->b.b.set_shader_buffers = si_set_shader_buffers;
sctx->b.b.set_sampler_views = si_set_sampler_views;
sctx->b.b.set_stream_output_targets = si_set_streamout_targets;

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@ -61,8 +61,6 @@ static void si_destroy_context(struct pipe_context *context)
for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
if (sctx->pstipple_sampler_state)
sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state);
if (sctx->fixed_func_tcs_shader.cso)
sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)

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@ -190,7 +190,6 @@ struct si_context {
void *custom_blend_decompress;
void *custom_blend_fastclear;
void *custom_blend_dcc_decompress;
void *pstipple_sampler_state;
struct si_screen *screen;
struct radeon_winsys_cs *ce_ib;

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@ -5291,15 +5291,14 @@ static void preload_ring_buffers(struct si_shader_context *ctx)
}
static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
LLVMValueRef param_sampler_views,
LLVMValueRef param_rw_buffers,
unsigned param_pos_fixed_pt)
{
struct lp_build_tgsi_context *bld_base =
&ctx->radeon_bld.soa.bld_base;
struct gallivm_state *gallivm = bld_base->base.gallivm;
struct lp_build_emit_data result = {};
struct tgsi_full_instruction inst = {};
LLVMValueRef desc, sampler_index, address[2], pix;
LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef slot, desc, offset, row, bit, address[2];
/* Use the fixed-point gl_FragCoord input.
* Since the stipple pattern is 32x32 and it repeats, just get 5 bits
@ -5308,29 +5307,21 @@ static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx,
address[0] = unpack_param(ctx, param_pos_fixed_pt, 0, 5);
address[1] = unpack_param(ctx, param_pos_fixed_pt, 16, 5);
/* Load the sampler view descriptor. */
sampler_index = lp_build_const_int32(gallivm, SI_POLY_STIPPLE_SAMPLER);
desc = get_sampler_desc_custom(ctx, param_sampler_views,
sampler_index, DESC_IMAGE);
/* Load the buffer descriptor. */
slot = lp_build_const_int32(gallivm, SI_PS_CONST_POLY_STIPPLE);
desc = build_indexed_load_const(ctx, param_rw_buffers, slot);
/* Load the texel. */
inst.Instruction.Opcode = TGSI_OPCODE_TXF;
inst.Texture.Texture = TGSI_TEXTURE_2D_MSAA; /* = use load, not load_mip */
result.inst = &inst;
set_tex_fetch_args(ctx, &result, TGSI_OPCODE_TXF,
inst.Texture.Texture,
desc, NULL, address, ARRAY_SIZE(address), 0xf);
build_tex_intrinsic(&tex_action, bld_base, &result);
/* The stipple pattern is 32x32, each row has 32 bits. */
offset = LLVMBuildMul(builder, address[1],
LLVMConstInt(ctx->i32, 4, 0), "");
row = buffer_load_const(builder, desc, offset, ctx->i32);
bit = LLVMBuildLShr(builder, row, address[0], "");
bit = LLVMBuildTrunc(builder, bit, ctx->i1, "");
/* Kill the thread accordingly. */
pix = LLVMBuildExtractElement(gallivm->builder, result.output[0],
lp_build_const_int32(gallivm, 3), "");
pix = bitcast(bld_base, TGSI_TYPE_FLOAT, pix);
pix = LLVMBuildFNeg(gallivm->builder, pix, "");
lp_build_intrinsic(gallivm->builder, "llvm.AMDGPU.kill",
LLVMVoidTypeInContext(gallivm->context),
&pix, 1, 0);
/* The intrinsic kills the thread if arg < 0. */
bit = LLVMBuildSelect(builder, bit, LLVMConstReal(ctx->f32, 0),
LLVMConstReal(ctx->f32, -1), "");
lp_build_intrinsic(builder, "llvm.AMDGPU.kill", ctx->voidt, &bit, 1, 0);
}
void si_shader_binary_read_config(struct radeon_shader_binary *binary,
@ -6039,9 +6030,9 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
if (ctx.is_monolithic && sel->type == PIPE_SHADER_FRAGMENT &&
shader->key.ps.prolog.poly_stipple) {
LLVMValueRef views = LLVMGetParam(ctx.radeon_bld.main_fn,
SI_PARAM_SAMPLERS);
si_llvm_emit_polygon_stipple(&ctx, views,
LLVMValueRef list = LLVMGetParam(ctx.radeon_bld.main_fn,
SI_PARAM_RW_BUFFERS);
si_llvm_emit_polygon_stipple(&ctx, list,
SI_PARAM_POS_FIXED_PT);
}
@ -6619,17 +6610,17 @@ static bool si_compile_ps_prolog(struct si_screen *sscreen,
/* POS_FIXED_PT is always last. */
unsigned pos = key->ps_prolog.num_input_sgprs +
key->ps_prolog.num_input_vgprs - 1;
LLVMValueRef ptr[2], views;
LLVMValueRef ptr[2], list;
/* Get the pointer to sampler views. */
ptr[0] = LLVMGetParam(func, SI_SGPR_SAMPLERS);
ptr[1] = LLVMGetParam(func, SI_SGPR_SAMPLERS+1);
views = lp_build_gather_values(gallivm, ptr, 2);
views = LLVMBuildBitCast(gallivm->builder, views, ctx.i64, "");
views = LLVMBuildIntToPtr(gallivm->builder, views,
const_array(ctx.v8i32, SI_NUM_SAMPLERS), "");
/* Get the pointer to rw buffers. */
ptr[0] = LLVMGetParam(func, SI_SGPR_RW_BUFFERS);
ptr[1] = LLVMGetParam(func, SI_SGPR_RW_BUFFERS_HI);
list = lp_build_gather_values(gallivm, ptr, 2);
list = LLVMBuildBitCast(gallivm->builder, list, ctx.i64, "");
list = LLVMBuildIntToPtr(gallivm->builder, list,
const_array(ctx.v16i8, SI_NUM_RW_BUFFERS), "");
si_llvm_emit_polygon_stipple(&ctx, views, pos);
si_llvm_emit_polygon_stipple(&ctx, list, pos);
}
/* Interpolate colors. */

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@ -3374,60 +3374,6 @@ static void si_set_index_buffer(struct pipe_context *ctx,
/*
* Misc
*/
static void si_set_polygon_stipple(struct pipe_context *ctx,
const struct pipe_poly_stipple *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_resource *tex;
struct pipe_sampler_view *view;
bool is_zero = true;
bool is_one = true;
int i;
/* The hardware obeys 0 and 1 swizzles in the descriptor even if
* the resource is NULL/invalid. Take advantage of this fact and skip
* texture allocation if the stipple pattern is constant.
*
* This is an optimization for the common case when stippling isn't
* used but set_polygon_stipple is still called by st/mesa.
*/
for (i = 0; i < Elements(state->stipple); i++) {
is_zero = is_zero && state->stipple[i] == 0;
is_one = is_one && state->stipple[i] == 0xffffffff;
}
if (is_zero || is_one) {
struct pipe_sampler_view templ = {{0}};
templ.swizzle_r = PIPE_SWIZZLE_ZERO;
templ.swizzle_g = PIPE_SWIZZLE_ZERO;
templ.swizzle_b = PIPE_SWIZZLE_ZERO;
/* The pattern should be inverted in the texture. */
templ.swizzle_a = is_zero ? PIPE_SWIZZLE_ONE : PIPE_SWIZZLE_ZERO;
view = ctx->create_sampler_view(ctx, NULL, &templ);
} else {
/* Create a new texture. */
tex = util_pstipple_create_stipple_texture(ctx, state->stipple);
if (!tex)
return;
view = util_pstipple_create_sampler_view(ctx, tex);
pipe_resource_reference(&tex, NULL);
}
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT,
SI_POLY_STIPPLE_SAMPLER, 1, &view);
pipe_sampler_view_reference(&view, NULL);
/* Bind the sampler state if needed. */
if (!sctx->pstipple_sampler_state) {
sctx->pstipple_sampler_state = util_pstipple_create_sampler(ctx);
ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT,
SI_POLY_STIPPLE_SAMPLER, 1,
&sctx->pstipple_sampler_state);
}
}
static void si_set_tess_state(struct pipe_context *ctx,
const float default_outer_level[4],
@ -3590,7 +3536,6 @@ void si_init_state_functions(struct si_context *sctx)
sctx->b.b.texture_barrier = si_texture_barrier;
sctx->b.b.memory_barrier = si_memory_barrier;
sctx->b.b.set_polygon_stipple = si_set_polygon_stipple;
sctx->b.b.set_min_samples = si_set_min_samples;
sctx->b.b.set_tess_state = si_set_tess_state;

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@ -146,12 +146,8 @@ struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
/* User sampler views: 0..31
* Polygon stipple tex: 32
*/
#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
#define SI_NUM_SAMPLERS SI_NUM_USER_SAMPLERS
/* User constant buffers: 0..15
* Driver state constants: 16
@ -182,6 +178,8 @@ enum {
SI_VS_STREAMOUT_BUF2,
SI_VS_STREAMOUT_BUF3,
SI_PS_CONST_POLY_STIPPLE,
SI_NUM_RW_BUFFERS,
};