ir3: Use shared mediump output lowering
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4716>
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@ -289,54 +289,6 @@ ir3_shader_destroy(struct ir3_shader *shader)
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free(shader);
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}
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static bool
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lower_output_var(nir_shader *nir, int location)
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{
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nir_foreach_variable (var, &nir->outputs) {
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if (var->data.driver_location == location &&
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((var->data.precision == GLSL_PRECISION_MEDIUM) ||
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(var->data.precision == GLSL_PRECISION_LOW))) {
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if (glsl_get_base_type(var->type) == GLSL_TYPE_FLOAT)
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var->type = glsl_float16_type(var->type);
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return glsl_get_base_type(var->type) == GLSL_TYPE_FLOAT16;
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}
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}
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return false;
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}
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static void
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lower_mediump_outputs(nir_shader *nir)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(nir);
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assert(impl);
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/* Get rid of old derefs before we change the types of the variables */
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nir_opt_dce(nir);
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_foreach_block_safe (block, impl) {
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nir_foreach_instr_safe (instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_output)
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continue;
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if (!lower_output_var(nir, nir_intrinsic_base(intr)))
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continue;
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b.cursor = nir_before_instr(&intr->instr);
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nir_instr_rewrite_src(&intr->instr, &intr->src[0],
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nir_src_for_ssa(nir_f2f16(&b, intr->src[0].ssa)));
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}
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}
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}
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struct ir3_shader *
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ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
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{
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@ -353,7 +305,7 @@ ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
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if (compiler->gpu_id >= 600 &&
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nir->info.stage == MESA_SHADER_FRAGMENT &&
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!(ir3_shader_debug & IR3_DBG_NOFP16))
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lower_mediump_outputs(nir);
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NIR_PASS_V(nir, nir_lower_mediump_outputs);
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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/* NOTE: lower load_barycentric_at_sample first, since it
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