radeonsi: generalize the SI_VS_SHADER_POINTER_MASK macro
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -95,7 +95,7 @@ static void si_blitter_end(struct pipe_context *ctx)
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/* Restore shader pointers because the VS blit shader changed all
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* non-global VS user SGPRs. */
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sctx->shader_pointers_dirty |= SI_VS_SHADER_POINTER_MASK;
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sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
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sctx->vertex_buffer_pointer_dirty = true;
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si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
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}
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@ -247,9 +247,9 @@ enum {
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#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
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SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
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#define SI_VS_SHADER_POINTER_MASK \
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#define SI_DESCS_SHADER_MASK(name) \
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u_bit_consecutive(SI_DESCS_FIRST_SHADER + \
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PIPE_SHADER_VERTEX * SI_NUM_SHADER_DESCS, \
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PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
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SI_NUM_SHADER_DESCS)
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/* This represents descriptors in memory, such as buffer resources,
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@ -1544,7 +1544,7 @@ void si_draw_rectangle(struct blitter_context *blitter,
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info.instance_count = num_instances;
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/* Don't set per-stage shader pointers for VS. */
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sctx->shader_pointers_dirty &= ~SI_VS_SHADER_POINTER_MASK;
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sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX);
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sctx->vertex_buffer_pointer_dirty = false;
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si_draw_vbo(pipe, &info);
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