zink: add helper function for getting pipeline stage from shader stage
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8945>
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@ -1153,6 +1153,27 @@ zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
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}
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VkPipelineStageFlags
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zink_pipeline_flags_from_stage(VkShaderStageFlagBits stage)
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{
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switch (stage) {
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case VK_SHADER_STAGE_VERTEX_BIT:
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return VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
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case VK_SHADER_STAGE_FRAGMENT_BIT:
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return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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case VK_SHADER_STAGE_GEOMETRY_BIT:
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return VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
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return VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
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case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
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return VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
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case VK_SHADER_STAGE_COMPUTE_BIT:
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return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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default:
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unreachable("unknown shader stage bit");
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}
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}
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static VkPipelineStageFlags
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pipeline_access_stage(VkAccessFlags flags)
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{
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@ -225,6 +225,8 @@ zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
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zink_begin_render_pass(struct zink_context *ctx,
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struct zink_batch *batch);
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VkPipelineStageFlags
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zink_pipeline_flags_from_stage(VkShaderStageFlagBits stage);
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VkShaderStageFlagBits
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zink_shader_stage(enum pipe_shader_type type);
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