radv: implement Vulkan 1.2 features and properties

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-11-26 08:34:33 +01:00 committed by Jason Ekstrand
parent b3033198a8
commit 68d6bead78
1 changed files with 148 additions and 0 deletions

View File

@ -1219,6 +1219,58 @@ void radv_GetPhysicalDeviceFeatures2(
features->shaderDrawParameters = true;
break;
}
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES: {
VkPhysicalDeviceVulkan12Features *features =
(VkPhysicalDeviceVulkan12Features *)ext;
features->samplerMirrorClampToEdge = true;
features->drawIndirectCount = true;
features->storageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
features->uniformAndStorageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
features->storagePushConstant8 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
features->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9;
features->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9;
features->shaderFloat16 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
features->shaderInt8 = !pdevice->use_aco;
features->descriptorIndexing = true;
features->shaderInputAttachmentArrayDynamicIndexing = true;
features->shaderUniformTexelBufferArrayDynamicIndexing = true;
features->shaderStorageTexelBufferArrayDynamicIndexing = true;
features->shaderUniformBufferArrayNonUniformIndexing = true;
features->shaderSampledImageArrayNonUniformIndexing = true;
features->shaderStorageBufferArrayNonUniformIndexing = true;
features->shaderStorageImageArrayNonUniformIndexing = true;
features->shaderInputAttachmentArrayNonUniformIndexing = true;
features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
features->descriptorBindingUniformBufferUpdateAfterBind = true;
features->descriptorBindingSampledImageUpdateAfterBind = true;
features->descriptorBindingStorageImageUpdateAfterBind = true;
features->descriptorBindingStorageBufferUpdateAfterBind = true;
features->descriptorBindingUniformTexelBufferUpdateAfterBind = true;
features->descriptorBindingStorageTexelBufferUpdateAfterBind = true;
features->descriptorBindingUpdateUnusedWhilePending = true;
features->descriptorBindingPartiallyBound = true;
features->descriptorBindingVariableDescriptorCount = true;
features->runtimeDescriptorArray = true;
features->samplerFilterMinmax = pdevice->rad_info.chip_class >= GFX7;
features->scalarBlockLayout = pdevice->rad_info.chip_class >= GFX7;
features->imagelessFramebuffer = true;
features->uniformBufferStandardLayout = true;
features->shaderSubgroupExtendedTypes = true;
features->separateDepthStencilLayouts = true;
features->hostQueryReset = true;
features->timelineSemaphore = pdevice->rad_info.has_syncobj_wait_for_submit;
features->bufferDeviceAddress = true;
features->bufferDeviceAddressCaptureReplay = false;
features->bufferDeviceAddressMultiDevice = false;
features->vulkanMemoryModel = false;
features->vulkanMemoryModelDeviceScope = false;
features->vulkanMemoryModelAvailabilityVisibilityChains = false;
features->shaderOutputViewportIndex = true;
features->shaderOutputLayer = true;
features->subgroupBroadcastDynamicId = true;
break;
}
default:
break;
}
@ -1759,6 +1811,102 @@ void radv_GetPhysicalDeviceProperties2(
props->maxMemoryAllocationSize = RADV_MAX_MEMORY_ALLOCATION_SIZE;
break;
}
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES: {
VkPhysicalDeviceVulkan12Properties *props =
(VkPhysicalDeviceVulkan12Properties *)ext;
{
props->driverID = VK_DRIVER_ID_MESA_RADV;
snprintf(props->driverName, VK_MAX_DRIVER_NAME_SIZE, "radv");
snprintf(props->driverInfo, VK_MAX_DRIVER_INFO_SIZE,
"Mesa " PACKAGE_VERSION MESA_GIT_SHA1
" (LLVM " MESA_LLVM_VERSION_STRING ")");
props->conformanceVersion = (VkConformanceVersion) {
.major = 1,
.minor = 1,
.subminor = 2,
.patch = 0,
};
}
props->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
props->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
props->shaderDenormFlushToZeroFloat32 = true;
props->shaderDenormPreserveFloat32 = false;
props->shaderRoundingModeRTEFloat32 = true;
props->shaderRoundingModeRTZFloat32 = false;
props->shaderSignedZeroInfNanPreserveFloat32 = true;
props->shaderDenormFlushToZeroFloat16 = false;
props->shaderDenormPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
props->shaderRoundingModeRTEFloat16 = pdevice->rad_info.chip_class >= GFX8;
props->shaderRoundingModeRTZFloat16 = false;
props->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
props->shaderDenormFlushToZeroFloat64 = false;
props->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
props->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8;
props->shaderRoundingModeRTZFloat64 = false;
props->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
props->maxUpdateAfterBindDescriptorsInAllPools = UINT32_MAX / 64;
props->shaderUniformBufferArrayNonUniformIndexingNative = false;
props->shaderSampledImageArrayNonUniformIndexingNative = false;
props->shaderStorageBufferArrayNonUniformIndexingNative = false;
props->shaderStorageImageArrayNonUniformIndexingNative = false;
props->shaderInputAttachmentArrayNonUniformIndexingNative = false;
props->robustBufferAccessUpdateAfterBind = false;
props->quadDivergentImplicitLod = false;
size_t max_descriptor_set_size = ((1ull << 31) - 16 * MAX_DYNAMIC_BUFFERS -
MAX_INLINE_UNIFORM_BLOCK_SIZE * MAX_INLINE_UNIFORM_BLOCK_COUNT) /
(32 /* uniform buffer, 32 due to potential space wasted on alignment */ +
32 /* storage buffer, 32 due to potential space wasted on alignment */ +
32 /* sampler, largest when combined with image */ +
64 /* sampled image */ +
64 /* storage image */);
props->maxPerStageDescriptorUpdateAfterBindSamplers = max_descriptor_set_size;
props->maxPerStageDescriptorUpdateAfterBindUniformBuffers = max_descriptor_set_size;
props->maxPerStageDescriptorUpdateAfterBindStorageBuffers = max_descriptor_set_size;
props->maxPerStageDescriptorUpdateAfterBindSampledImages = max_descriptor_set_size;
props->maxPerStageDescriptorUpdateAfterBindStorageImages = max_descriptor_set_size;
props->maxPerStageDescriptorUpdateAfterBindInputAttachments = max_descriptor_set_size;
props->maxPerStageUpdateAfterBindResources = max_descriptor_set_size;
props->maxDescriptorSetUpdateAfterBindSamplers = max_descriptor_set_size;
props->maxDescriptorSetUpdateAfterBindUniformBuffers = max_descriptor_set_size;
props->maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS;
props->maxDescriptorSetUpdateAfterBindStorageBuffers = max_descriptor_set_size;
props->maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS;
props->maxDescriptorSetUpdateAfterBindSampledImages = max_descriptor_set_size;
props->maxDescriptorSetUpdateAfterBindStorageImages = max_descriptor_set_size;
props->maxDescriptorSetUpdateAfterBindInputAttachments = max_descriptor_set_size;
/* We support all of the depth resolve modes */
props->supportedDepthResolveModes =
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR |
VK_RESOLVE_MODE_AVERAGE_BIT_KHR |
VK_RESOLVE_MODE_MIN_BIT_KHR |
VK_RESOLVE_MODE_MAX_BIT_KHR;
/* Average doesn't make sense for stencil so we don't support that */
props->supportedStencilResolveModes =
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR |
VK_RESOLVE_MODE_MIN_BIT_KHR |
VK_RESOLVE_MODE_MAX_BIT_KHR;
props->independentResolveNone = true;
props->independentResolve = true;
props->filterMinmaxImageComponentMapping = pdevice->rad_info.chip_class >= GFX9;
props->filterMinmaxSingleComponentFormats = true;
props->maxTimelineSemaphoreValueDifference = UINT64_MAX;
props->framebufferIntegerColorSampleCounts = VK_SAMPLE_COUNT_1_BIT;
break;
}
default:
break;
}