ac/llvm : Adding Number of all interpolated inputs in ac_shader_abi
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15117>
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@ -128,6 +128,9 @@ struct ac_shader_abi {
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/* Whether to detect divergent textures/samplers index and apply
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* waterfall to avoid incorrect rendering. */
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bool use_waterfall_for_divergent_tex_samplers;
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/* Number of all interpolated inputs */
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unsigned num_interp;
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};
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#endif /* AC_SHADER_ABI_H */
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