moved glTexEnvi calls to better logical locations

This commit is contained in:
Brian Paul 2001-06-13 14:33:16 +00:00
parent ae47121fa3
commit 688601911c
1 changed files with 8 additions and 9 deletions

View File

@ -1,4 +1,4 @@
/* $Id: multiarb.c,v 1.8 2000/12/24 22:53:54 pesco Exp $ */
/* $Id: multiarb.c,v 1.9 2001/06/13 14:33:16 brianp Exp $ */
/*
* GL_ARB_multitexture demo
@ -12,6 +12,9 @@
/*
* $Log: multiarb.c,v $
* Revision 1.9 2001/06/13 14:33:16 brianp
* moved glTexEnvi calls to better logical locations
*
* Revision 1.8 2000/12/24 22:53:54 pesco
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
@ -286,6 +289,8 @@ static void Init( int argc, char *argv[] )
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
printf("%d texture units supported\n", units);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* allocate two texture objects */
glGenTextures(2, texObj);
@ -299,11 +304,6 @@ static void Init( int argc, char *argv[] )
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
@ -320,9 +320,6 @@ static void Init( int argc, char *argv[] )
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
@ -333,8 +330,10 @@ static void Init( int argc, char *argv[] )
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[0]);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glActiveTextureARB(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[1]);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#endif
glShadeModel(GL_FLAT);