r300g: Atomize vertex shader.

This commit is contained in:
Corbin Simpson 2010-02-24 20:02:59 -08:00
parent f05d4526e3
commit 686f69bd13
8 changed files with 59 additions and 61 deletions

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@ -33,7 +33,7 @@ static void r300_blitter_save_states(struct r300_context* r300)
util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
util_blitter_save_fragment_shader(r300->blitter, r300->fs);
util_blitter_save_vertex_shader(r300->blitter, r300->vs);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
}
/* Clear currently bound buffers. */

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@ -126,6 +126,7 @@ static void r300_setup_atoms(struct r300_context* r300)
R300_INIT_ATOM(viewport, 9);
R300_INIT_ATOM(rs_block, 21);
R300_INIT_ATOM(vertex_format, 26);
R300_INIT_ATOM(vs, 1031);
/* Some non-CSO atoms need explicit space to store the state locally. */
r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);

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@ -155,7 +155,6 @@ struct r300_ztop_state {
#define R300_ANY_NEW_SAMPLERS 0x0001fe00
#define R300_NEW_TEXTURE 0x00040000
#define R300_ANY_NEW_TEXTURES 0x03fc0000
#define R300_NEW_VERTEX_SHADER 0x08000000
#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
#define R300_NEW_QUERY 0x40000000
#define R300_NEW_KITCHEN_SINK 0x7fffffff
@ -315,7 +314,7 @@ struct r300_context {
struct r300_texture* textures[8];
int texture_count;
/* Vertex shader. */
struct r300_vertex_shader* vs;
struct r300_atom vs_state;
/* Viewport state. */
struct r300_atom viewport_state;
/* ZTOP state. */

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@ -843,21 +843,31 @@ void r300_emit_vertex_format_state(struct r300_context* r300, void* state)
END_CS;
}
void r300_emit_vertex_program_code(struct r300_context* r300,
struct r300_vertex_program_code* code)
static void r300_flush_pvs(struct r300_context* r300)
{
int i;
CS_LOCALS(r300);
BEGIN_CS(2);
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
END_CS;
}
void r300_emit_vs_state(struct r300_context* r300, void* state)
{
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state;
struct r300_vertex_program_code* code = &vs->code;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
unsigned instruction_count = code->length / 4;
unsigned i;
int vtx_mem_size = r300screen->caps->is_r500 ? 128 : 72;
int input_count = MAX2(util_bitcount(code->InputsRead), 1);
int output_count = MAX2(util_bitcount(code->OutputsWritten), 1);
int temp_count = MAX2(code->num_temporaries, 1);
int pvs_num_slots = MIN3(vtx_mem_size / input_count,
vtx_mem_size / output_count, 10);
int pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6);
unsigned vtx_mem_size = r300screen->caps->is_r500 ? 128 : 72;
unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1);
unsigned output_count = MAX2(util_bitcount(code->OutputsWritten), 1);
unsigned temp_count = MAX2(code->num_temporaries, 1);
unsigned pvs_num_slots = MIN3(vtx_mem_size / input_count,
vtx_mem_size / output_count, 10);
unsigned pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6);
CS_LOCALS(r300);
@ -867,6 +877,8 @@ void r300_emit_vertex_program_code(struct r300_context* r300,
return;
}
r300_flush_pvs(r300);
BEGIN_CS(9 + code->length);
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
@ -881,8 +893,9 @@ void r300_emit_vertex_program_code(struct r300_context* r300,
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
for (i = 0; i < code->length; i++)
for (i = 0; i < code->length; i++) {
OUT_CS(code->body.d[i]);
}
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) |
R300_PVS_NUM_CNTLRS(pvs_num_controllers) |
@ -892,12 +905,6 @@ void r300_emit_vertex_program_code(struct r300_context* r300,
END_CS;
}
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs)
{
r300_emit_vertex_program_code(r300, &vs->code);
}
void r300_emit_vs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants)
{
@ -994,15 +1001,6 @@ void r300_flush_textures(struct r300_context* r300)
END_CS;
}
static void r300_flush_pvs(struct r300_context* r300)
{
CS_LOCALS(r300);
BEGIN_CS(2);
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
END_CS;
}
void r300_emit_buffer_validate(struct r300_context *r300)
{
struct pipe_framebuffer_state* fb =
@ -1088,7 +1086,7 @@ unsigned r300_get_num_dirty_dwords(struct r300_context *r300)
}
/* XXX This is the compensation for the non-atomized states. */
dwords += 2048;
dwords += 1024;
return dwords;
}
@ -1160,17 +1158,13 @@ void r300_emit_dirty_state(struct r300_context* r300)
r300_flush_textures(r300);
}
if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) {
if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS || r300->vs_state.dirty) {
r300_flush_pvs(r300);
}
if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
r300_emit_vertex_shader(r300, r300->vs);
r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
}
if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
r300_emit_vs_constant_buffer(r300, &r300->vs->code.constants);
struct r300_vertex_shader* vs = r300->vs_state.state;
r300_emit_vs_constant_buffer(r300, &vs->code.constants);
r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
}

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@ -79,8 +79,7 @@ void r300_emit_vertex_program_code(struct r300_context* r300,
void r300_emit_vs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants);
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
void r300_emit_vs_state(struct r300_context* r300, void* state);
void r300_emit_viewport_state(struct r300_context* r300, void* state);

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@ -658,9 +658,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
r300->fs = fs;
r300_pick_fragment_shader(r300);
if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
r300->vertex_format_state.dirty = TRUE;
}
r300->vertex_format_state.dirty = TRUE;
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}
@ -1107,21 +1105,23 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
if (vs == NULL) {
r300->vs = NULL;
r300->vs_state.state = NULL;
return;
} else if (!vs->translated) {
r300_translate_vertex_shader(r300, vs);
}
r300->vs = vs;
r300->vs_state.state = vs;
r300->vs_state.size = vs->code.length + 11;
r300->vs_state.dirty = TRUE;
r300->vertex_format_state.dirty = TRUE;
if (r300->fs) {
r300_vertex_shader_setup_wpos(r300);
}
r300->vertex_format_state.dirty = TRUE;
r300->dirty_state |=
R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
} else {
draw_flush(r300->draw);
draw_bind_vertex_shader(r300->draw,

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@ -42,7 +42,8 @@ static void r300_draw_emit_attrib(struct r300_context* r300,
enum interp_mode interp,
int index)
{
struct tgsi_shader_info* info = &r300->vs->info;
struct r300_vertex_shader* vs = r300->vs_state.state;
struct tgsi_shader_info* info = &vs->info;
int output;
output = draw_find_shader_output(r300->draw,
@ -55,7 +56,8 @@ static void r300_draw_emit_attrib(struct r300_context* r300,
static void r300_draw_emit_all_attribs(struct r300_context* r300)
{
struct r300_shader_semantics* vs_outputs = &r300->vs->outputs;
struct r300_vertex_shader* vs = r300->vs_state.state;
struct r300_shader_semantics* vs_outputs = &vs->outputs;
int i, gen_count;
/* Position. */
@ -106,6 +108,7 @@ static void r300_draw_emit_all_attribs(struct r300_context* r300)
/* Update the PSC tables. */
static void r300_vertex_psc(struct r300_context* r300)
{
struct r300_vertex_shader* vs = r300->vs_state.state;
struct r300_vertex_info *vformat =
(struct r300_vertex_info*)r300->vertex_format_state.state;
uint16_t type, swizzle;
@ -117,7 +120,7 @@ static void r300_vertex_psc(struct r300_context* r300)
/* If TCL is bypassed, map vertex streams to equivalent VS output
* locations. */
if (r300->tcl_bypass) {
stream_tab = r300->vs->stream_loc_notcl;
stream_tab = vs->stream_loc_notcl;
} else {
stream_tab = identity;
}
@ -127,7 +130,7 @@ static void r300_vertex_psc(struct r300_context* r300)
* and not on attrib information. */
DBG(r300, DBG_DRAW, "r300: vs expects %d attribs, routing %d elements"
" in psc\n",
r300->vs->info.num_inputs,
vs->info.num_inputs,
r300->vertex_element_count);
for (i = 0; i < r300->vertex_element_count; i++) {
@ -159,13 +162,14 @@ static void r300_vertex_psc(struct r300_context* r300)
/* Update the PSC tables for SW TCL, using Draw. */
static void r300_swtcl_vertex_psc(struct r300_context* r300)
{
struct r300_vertex_shader* vs = r300->vs_state.state;
struct r300_vertex_info *vformat =
(struct r300_vertex_info*)r300->vertex_format_state.state;
struct vertex_info* vinfo = &vformat->vinfo;
uint16_t type, swizzle;
enum pipe_format format;
unsigned i, attrib_count;
int* vs_output_tab = r300->vs->stream_loc_notcl;
int* vs_output_tab = vs->stream_loc_notcl;
/* For each Draw attribute, route it to the fragment shader according
* to the vs_output_tab. */
@ -424,6 +428,7 @@ static void r300_update_rs_block(struct r300_context* r300,
/* Update the shader-dependant states. */
static void r300_update_derived_shader_state(struct r300_context* r300)
{
struct r300_vertex_shader* vs = r300->vs_state.state;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct r300_vertex_info *vformat =
(struct r300_vertex_info*)r300->vertex_format_state.state;
@ -431,9 +436,9 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
/* Mmm, delicious hax */
memset(r300->vertex_format_state.state, 0, sizeof(struct r300_vertex_info));
memcpy(vinfo->hwfmt, r300->vs->hwfmt, sizeof(uint)*4);
memcpy(vinfo->hwfmt, vs->hwfmt, sizeof(uint)*4);
r300_update_rs_block(r300, &r300->vs->outputs, &r300->fs->inputs);
r300_update_rs_block(r300, &vs->outputs, &r300->fs->inputs);
if (r300screen->caps->has_tcl) {
r300_vertex_psc(r300);
@ -519,9 +524,9 @@ static void r300_update_ztop(struct r300_context* r300)
void r300_update_derived_state(struct r300_context* r300)
{
/* XXX */
if (r300->dirty_state &
(R300_NEW_FRAGMENT_SHADER | R300_NEW_VERTEX_SHADER) ||
r300->vertex_format_state.dirty || r300->rs_state.dirty) {
if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER ||
r300->vs_state.dirty || r300->vertex_format_state.dirty ||
r300->rs_state.dirty) {
r300_update_derived_shader_state(r300);
}

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@ -368,8 +368,8 @@ void r300_translate_vertex_shader(struct r300_context* r300,
boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
{
struct r300_vertex_shader* vs = r300->vs;
int tex_output = r300->vs->wpos_tex_output;
struct r300_vertex_shader* vs = r300->vs_state.state;
int tex_output = vs->wpos_tex_output;
uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output;
uint32_t* hwfmt = vs->hwfmt;