mesa: reorder gl_multisample_attrib

drops size from 28 bytes to 20.

Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-03-20 15:58:09 +10:00
parent a04b520890
commit 684c914014
1 changed files with 4 additions and 2 deletions

View File

@ -900,13 +900,15 @@ struct gl_multisample_attrib
GLboolean SampleAlphaToCoverage;
GLboolean SampleAlphaToOne;
GLboolean SampleCoverage;
GLfloat SampleCoverageValue;
GLboolean SampleCoverageInvert;
GLboolean SampleShading;
GLfloat MinSampleShadingValue;
/* ARB_texture_multisample / GL3.2 additions */
GLboolean SampleMask;
GLfloat SampleCoverageValue;
GLfloat MinSampleShadingValue;
/** The GL spec defines this as an array but >32x MSAA is madness */
GLbitfield SampleMaskValue;
};