mesa: reorder gl_multisample_attrib
drops size from 28 bytes to 20. Acked-by: Brian Paul <brianp@vmware.com> Reviewed-by: Alex Deucher alexander.deucher@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -900,13 +900,15 @@ struct gl_multisample_attrib
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GLboolean SampleAlphaToCoverage;
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GLboolean SampleAlphaToOne;
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GLboolean SampleCoverage;
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GLfloat SampleCoverageValue;
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GLboolean SampleCoverageInvert;
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GLboolean SampleShading;
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GLfloat MinSampleShadingValue;
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/* ARB_texture_multisample / GL3.2 additions */
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GLboolean SampleMask;
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GLfloat SampleCoverageValue;
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GLfloat MinSampleShadingValue;
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/** The GL spec defines this as an array but >32x MSAA is madness */
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GLbitfield SampleMaskValue;
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};
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