radeonsi/gfx10: prefetch HW GS when NGG is used

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Marek Olšák 2019-05-28 18:55:30 -04:00
parent 76898a8062
commit 683cf11b81
1 changed files with 2 additions and 2 deletions

View File

@ -455,7 +455,7 @@ void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only)
/* Prefetch shaders and VBO descriptors to TC L2. */
if (sctx->chip_class >= GFX9) {
/* Choose the right spot for the VBO prefetch. */
if (sctx->tes_shader.cso) {
if (sctx->queued.named.hs) {
if (mask & SI_PREFETCH_HS)
cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
if (mask & SI_PREFETCH_VBO_DESCRIPTORS)
@ -470,7 +470,7 @@ void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only)
cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
if (mask & SI_PREFETCH_VS)
cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
} else if (sctx->gs_shader.cso) {
} else if (sctx->queued.named.gs) {
if (mask & SI_PREFETCH_GS)
cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
if (mask & SI_PREFETCH_VBO_DESCRIPTORS)