pan/bi: Track compute_lod in IR
We'll need to differentiate tex and txl. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Daniel Stone <daniels@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6749>
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@ -243,8 +243,9 @@ bi_cond_name(enum bi_cond cond)
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static void
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bi_print_texture(struct bi_texture *tex, FILE *fp)
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{
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fprintf(fp, " - texture %u, sampler %u",
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tex->texture_index, tex->sampler_index);
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fprintf(fp, " - texture %u, sampler %u%s",
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tex->texture_index, tex->sampler_index,
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tex->compute_lod ? ", compute lod" : "");
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}
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void
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@ -948,6 +948,7 @@ emit_tex_compact(bi_context *ctx, nir_tex_instr *instr)
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.texture = {
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.texture_index = instr->texture_index,
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.sampler_index = instr->sampler_index,
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.compute_lod = instr->op == nir_texop_tex,
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},
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.dest = pan_dest_index(&instr->dest),
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.dest_type = instr->dest_type,
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@ -245,6 +245,10 @@ struct bi_texture {
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/* Constant indices. Indirect would need to be in src[..] like normal,
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* we can reserve some sentinels there for that for future. */
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unsigned texture_index, sampler_index;
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/* Should the LOD be computed based on neighboring pixels? Only valid
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* in fragment shaders. */
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bool compute_lod;
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};
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typedef struct {
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