i965: use GLboolean for all brw_link_shader returns

The function had a mix of true/GL_TRUE and false/GL_FALSE
returns. Using GL_TRUE/GL_FALSE as the function returns a GLboolean.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Alejandro Piñeiro 2018-09-15 16:42:58 +02:00 committed by Arcady Goldmints-Orlov
parent a69a48d65a
commit 678140e195
1 changed files with 3 additions and 3 deletions

View File

@ -270,7 +270,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
/* SPIR-V programs use a NIR linker */
if (shProg->data->spirv) {
if (!gl_nir_link_uniforms(ctx, shProg))
return false;
return GL_FALSE;
gl_nir_link_assign_atomic_counter_resources(ctx, shProg);
gl_nir_link_assign_xfb_resources(ctx, shProg);
@ -380,7 +380,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
}
if (brw->precompile && !brw_shader_precompile(ctx, shProg))
return false;
return GL_FALSE;
/* SPIR-V programs build its resource list from linked NIR shaders. */
if (!shProg->data->spirv)
@ -398,5 +398,5 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
shader->ir = NULL;
}
return true;
return GL_TRUE;
}