i965/gen6/gs: Enable texture units and upload sampler state.
Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@ -325,7 +325,7 @@ brw_initialize_context_constants(struct brw_context *brw)
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MIN2(ctx->Const.MaxTextureCoordUnits,
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ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
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if (brw->gen >= 7)
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if (brw->gen >= 6)
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
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else
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ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
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@ -147,6 +147,7 @@ static const struct brw_tracked_state *gen6_atoms[] =
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&brw_fs_samplers,
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&brw_vs_samplers,
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&brw_gs_samplers,
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&gen6_sampler_state,
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&gen6_multisample_state,
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@ -40,7 +40,7 @@ upload_sampler_state_pointers(struct brw_context *brw)
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PS_SAMPLER_STATE_CHANGE |
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(4 - 2));
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OUT_BATCH(brw->vs.base.sampler_offset); /* VS */
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OUT_BATCH(0); /* GS */
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OUT_BATCH(brw->gs.base.sampler_offset); /* GS */
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OUT_BATCH(brw->wm.base.sampler_offset);
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ADVANCE_BATCH();
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}
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