mesa/glsl: move redeclares_gl_fragcoord to gl_shader
This is never used in gl_linked_shader other than as a temp during linking so just use a temp instead. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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cc7ecce253
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66a6050ad8
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@ -1808,8 +1808,7 @@ set_shader_inout_layout(struct gl_shader *shader,
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break;
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break;
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case MESA_SHADER_FRAGMENT:
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case MESA_SHADER_FRAGMENT:
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shader->info.redeclares_gl_fragcoord =
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shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
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state->fs_redeclares_gl_fragcoord;
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shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
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shader->info.uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
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shader->info.pixel_center_integer = state->fs_pixel_center_integer;
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shader->info.pixel_center_integer = state->fs_pixel_center_integer;
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shader->info.origin_upper_left = state->fs_origin_upper_left;
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shader->info.origin_upper_left = state->fs_origin_upper_left;
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@ -1826,7 +1826,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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struct gl_shader **shader_list,
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struct gl_shader **shader_list,
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unsigned num_shaders)
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unsigned num_shaders)
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{
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{
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linked_shader->info.redeclares_gl_fragcoord = false;
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bool redeclares_gl_fragcoord = false;
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linked_shader->info.uses_gl_fragcoord = false;
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linked_shader->info.uses_gl_fragcoord = false;
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linked_shader->info.origin_upper_left = false;
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linked_shader->info.origin_upper_left = false;
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linked_shader->info.pixel_center_integer = false;
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linked_shader->info.pixel_center_integer = false;
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@ -1844,12 +1844,10 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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* it must be redeclared in all the fragment shaders in that program
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* it must be redeclared in all the fragment shaders in that program
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* that have a static use gl_FragCoord."
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* that have a static use gl_FragCoord."
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*/
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*/
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if ((linked_shader->info.redeclares_gl_fragcoord
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if ((redeclares_gl_fragcoord && !shader->redeclares_gl_fragcoord &&
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&& !shader->info.redeclares_gl_fragcoord
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shader->info.uses_gl_fragcoord)
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&& shader->info.uses_gl_fragcoord)
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|| (shader->redeclares_gl_fragcoord && !redeclares_gl_fragcoord &&
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|| (shader->info.redeclares_gl_fragcoord
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linked_shader->info.uses_gl_fragcoord)) {
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&& !linked_shader->info.redeclares_gl_fragcoord
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&& linked_shader->info.uses_gl_fragcoord)) {
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linker_error(prog, "fragment shader defined with conflicting "
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linker_error(prog, "fragment shader defined with conflicting "
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"layout qualifiers for gl_FragCoord\n");
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"layout qualifiers for gl_FragCoord\n");
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}
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}
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@ -1859,8 +1857,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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* "All redeclarations of gl_FragCoord in all fragment shaders in a
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* "All redeclarations of gl_FragCoord in all fragment shaders in a
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* single program must have the same set of qualifiers."
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* single program must have the same set of qualifiers."
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*/
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*/
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if (linked_shader->info.redeclares_gl_fragcoord &&
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if (redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord &&
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shader->info.redeclares_gl_fragcoord &&
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(shader->info.origin_upper_left !=
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(shader->info.origin_upper_left !=
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linked_shader->info.origin_upper_left ||
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linked_shader->info.origin_upper_left ||
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shader->info.pixel_center_integer !=
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shader->info.pixel_center_integer !=
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@ -1874,10 +1871,8 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
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* are multiple redeclarations, all the fields except uses_gl_fragcoord
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* are multiple redeclarations, all the fields except uses_gl_fragcoord
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* are already known to be the same.
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* are already known to be the same.
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*/
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*/
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if (shader->info.redeclares_gl_fragcoord ||
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if (shader->redeclares_gl_fragcoord || shader->info.uses_gl_fragcoord) {
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shader->info.uses_gl_fragcoord) {
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redeclares_gl_fragcoord = shader->redeclares_gl_fragcoord;
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linked_shader->info.redeclares_gl_fragcoord =
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shader->info.redeclares_gl_fragcoord;
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linked_shader->info.uses_gl_fragcoord =
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linked_shader->info.uses_gl_fragcoord =
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linked_shader->info.uses_gl_fragcoord ||
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linked_shader->info.uses_gl_fragcoord ||
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shader->info.uses_gl_fragcoord;
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shader->info.uses_gl_fragcoord;
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@ -2243,7 +2243,6 @@ struct gl_subroutine_function
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struct gl_shader_info
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struct gl_shader_info
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{
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{
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bool uses_gl_fragcoord;
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bool uses_gl_fragcoord;
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bool redeclares_gl_fragcoord;
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bool PostDepthCoverage;
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bool PostDepthCoverage;
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bool InnerCoverage;
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bool InnerCoverage;
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@ -2435,6 +2434,8 @@ struct gl_shader
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bool ARB_fragment_coord_conventions_enable;
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bool ARB_fragment_coord_conventions_enable;
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bool redeclares_gl_fragcoord;
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struct gl_shader_info info;
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struct gl_shader_info info;
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};
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};
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