radeonsi: add new depth_needs_decompression() helper
v2: - rename to depth_needs_decompression() instead Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -559,6 +559,13 @@ static bool is_compressed_colortex(struct r600_texture *rtex)
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(rtex->dcc_offset && rtex->dirty_level_mask);
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}
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static bool depth_needs_decompression(struct r600_texture *rtex,
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struct si_sampler_view *sview)
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{
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return rtex->db_compatible &&
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(!rtex->tc_compatible_htile || sview->is_stencil_sampler);
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}
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static void si_update_compressed_tex_shader_mask(struct si_context *sctx,
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unsigned shader)
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{
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@ -602,8 +609,7 @@ static void si_set_sampler_views(struct pipe_context *ctx,
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(struct r600_texture*)views[i]->texture;
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struct si_sampler_view *rview = (struct si_sampler_view *)views[i];
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if (rtex->db_compatible &&
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(!rtex->tc_compatible_htile || rview->is_stencil_sampler)) {
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if (depth_needs_decompression(rtex, rview)) {
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samplers->depth_texture_mask |= 1u << slot;
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} else {
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samplers->depth_texture_mask &= ~(1u << slot);
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