freedreno/a3xx: add support for frag coord/face

Fixes anything that tries to use gl_FrontFacing/gl_FragCoord.  Also,
face support is needed to emulate two sided color.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2014-02-25 08:51:30 -05:00
parent 76924e3b51
commit 664045752f
7 changed files with 405 additions and 120 deletions

View File

@ -95,8 +95,12 @@ struct fd3_compile_context {
* But TGSI doesn't know that, it still declares things as
* IN[] registers. So we do all the input tracking normally
* and fix things up after compile_instructions()
*
* NOTE that frag_pos is the hardware position (possibly it
* is actually an index or tag or some such.. it is *not*
* values that can be directly used for gl_FragCoord..)
*/
struct ir3_instruction *frag_pos;
struct ir3_instruction *frag_pos, *frag_face, *frag_coord[4];
struct tgsi_parse_context parser;
unsigned type;
@ -180,6 +184,10 @@ compile_init(struct fd3_compile_context *ctx, struct fd3_shader_variant *so,
ctx->current_instr = NULL;
ctx->num_output_updates = 0;
ctx->atomic = false;
ctx->frag_pos = NULL;
ctx->frag_face = NULL;
memset(ctx->frag_coord, 0, sizeof(ctx->frag_coord));
#define FM(x) (1 << TGSI_FILE_##x)
/* optimize can't deal with relative addressing: */
@ -309,7 +317,12 @@ push_block(struct fd3_compile_context *ctx)
* position)
*/
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
nin = MAX2(2, nin);
int n = 2;
if (ctx->info.reads_position)
n += 4;
if (ctx->info.uses_frontface)
n += 4;
nin = MAX2(n, nin);
nout += ARRAY_SIZE(ctx->kill);
}
} else {
@ -1753,11 +1766,164 @@ decl_semantic(const struct tgsi_declaration_semantic *sem)
return fd3_semantic_name(sem->Name, sem->Index);
}
static struct ir3_instruction *
decl_in_frag_bary(struct fd3_compile_context *ctx, unsigned regid,
unsigned j, unsigned inloc)
{
struct ir3_instruction *instr;
struct ir3_register *src;
/* bary.f dst, #inloc, r0.x */
instr = instr_create(ctx, 2, OPC_BARY_F);
ir3_reg_create(instr, regid, 0); /* dummy dst */
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = inloc;
src = ir3_reg_create(instr, 0, IR3_REG_SSA);
src->wrmask = 0x3;
src->instr = ctx->frag_pos;
return instr;
}
/* TGSI_SEMANTIC_POSITION
* """"""""""""""""""""""
*
* For fragment shaders, TGSI_SEMANTIC_POSITION is used to indicate that
* fragment shader input contains the fragment's window position. The X
* component starts at zero and always increases from left to right.
* The Y component starts at zero and always increases but Y=0 may either
* indicate the top of the window or the bottom depending on the fragment
* coordinate origin convention (see TGSI_PROPERTY_FS_COORD_ORIGIN).
* The Z coordinate ranges from 0 to 1 to represent depth from the front
* to the back of the Z buffer. The W component contains the reciprocol
* of the interpolated vertex position W component.
*/
static struct ir3_instruction *
decl_in_frag_coord(struct fd3_compile_context *ctx, unsigned regid,
unsigned j)
{
struct ir3_instruction *instr, *src;
compile_assert(ctx, !ctx->frag_coord[j]);
ctx->frag_coord[j] = create_input(ctx->block, NULL, 0);
switch (j) {
case 0: /* .x */
case 1: /* .y */
/* for frag_coord, we get unsigned values.. we need
* to subtract (integer) 8 and divide by 16 (right-
* shift by 4) then convert to float:
*/
/* add.s tmp, src, -8 */
instr = instr_create(ctx, 2, OPC_ADD_S);
ir3_reg_create(instr, regid, 0); /* dummy dst */
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = ctx->frag_coord[j];
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = -8;
src = instr;
/* shr.b tmp, tmp, 4 */
instr = instr_create(ctx, 2, OPC_SHR_B);
ir3_reg_create(instr, regid, 0); /* dummy dst */
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 4;
src = instr;
/* mov.u32f32 dst, tmp */
instr = instr_create(ctx, 1, 0);
instr->cat1.src_type = TYPE_U32;
instr->cat1.dst_type = TYPE_F32;
ir3_reg_create(instr, regid, 0); /* dummy dst */
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
break;
case 2: /* .z */
case 3: /* .w */
/* seems that we can use these as-is: */
instr = ctx->frag_coord[j];
break;
default:
compile_error(ctx, "invalid channel\n");
instr = create_immed(ctx, 0.0);
break;
}
return instr;
}
/* TGSI_SEMANTIC_FACE
* """"""""""""""""""
*
* This label applies to fragment shader inputs only and indicates that
* the register contains front/back-face information of the form (F, 0,
* 0, 1). The first component will be positive when the fragment belongs
* to a front-facing polygon, and negative when the fragment belongs to a
* back-facing polygon.
*/
static struct ir3_instruction *
decl_in_frag_face(struct fd3_compile_context *ctx, unsigned regid,
unsigned j)
{
struct ir3_instruction *instr, *src;
switch (j) {
case 0: /* .x */
compile_assert(ctx, !ctx->frag_face);
ctx->frag_face = create_input(ctx->block, NULL, 0);
/* for faceness, we always get -1 or 0 (int).. but TGSI expects
* positive vs negative float.. and piglit further seems to
* expect -1.0 or 1.0:
*
* mul.s tmp, hr0.x, 2
* add.s tmp, tmp, 1
* mov.s16f32, dst, tmp
*
*/
instr = instr_create(ctx, 2, OPC_MUL_S);
ir3_reg_create(instr, regid, 0); /* dummy dst */
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = ctx->frag_face;
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 2;
src = instr;
instr = instr_create(ctx, 2, OPC_ADD_S);
ir3_reg_create(instr, regid, 0); /* dummy dst */
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val = 1;
src = instr;
instr = instr_create(ctx, 1, 0); /* mov */
instr->cat1.src_type = TYPE_S32;
instr->cat1.dst_type = TYPE_F32;
ir3_reg_create(instr, regid, 0); /* dummy dst */
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = src;
break;
case 1: /* .y */
case 2: /* .z */
instr = create_immed(ctx, 0.0);
break;
case 3: /* .w */
instr = create_immed(ctx, 1.0);
break;
default:
compile_error(ctx, "invalid channel\n");
instr = create_immed(ctx, 0.0);
break;
}
return instr;
}
static void
decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
{
struct fd3_shader_variant *so = ctx->so;
unsigned i, flags = 0;
unsigned name = decl->Semantic.Name;
unsigned i;
/* I don't think we should get frag shader input without
* semantic info? Otherwise how do inputs get linked to
@ -1771,7 +1937,7 @@ decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
unsigned r = regid(i, 0);
unsigned ncomp, j;
/* TODO use ctx->info.input_usage_mask[decl->Range.n] to figure out ncomp: */
/* we'll figure out the actual components used after scheduling */
ncomp = 4;
DBG("decl in -> r%d", i);
@ -1780,36 +1946,38 @@ decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
so->inputs[n].compmask = (1 << ncomp) - 1;
so->inputs[n].regid = r;
so->inputs[n].inloc = ctx->next_inloc;
ctx->next_inloc += ncomp;
so->total_in += ncomp;
for (j = 0; j < ncomp; j++) {
struct ir3_instruction *instr;
struct ir3_instruction *instr = NULL;
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
struct ir3_register *src;
instr = instr_create(ctx, 2, OPC_BARY_F);
/* dst register: */
ir3_reg_create(instr, r + j, flags);
/* input position: */
ir3_reg_create(instr, 0, IR3_REG_IMMED)->iim_val =
so->inputs[n].inloc + j - 8;
/* input base (always r0.xy): */
src = ir3_reg_create(instr, regid(0,0), IR3_REG_SSA);
src->wrmask = 0x3;
src->instr = ctx->frag_pos;
/* for fragment shaders, POSITION and FACE are handled
* specially, not using normal varying / bary.f
*/
if (name == TGSI_SEMANTIC_POSITION) {
so->inputs[n].bary = false;
so->frag_coord = true;
instr = decl_in_frag_coord(ctx, r + j, j);
} else if (name == TGSI_SEMANTIC_FACE) {
so->inputs[n].bary = false;
so->frag_face = true;
instr = decl_in_frag_face(ctx, r + j, j);
} else {
so->inputs[n].bary = true;
instr = decl_in_frag_bary(ctx, r + j, j,
so->inputs[n].inloc + j - 8);
}
} else {
instr = create_input(ctx->block, NULL, (i * 4) + j);
}
ctx->block->inputs[(i * 4) + j] = instr;
}
if (so->inputs[n].bary || (ctx->type == TGSI_PROCESSOR_VERTEX)) {
ctx->next_inloc += ncomp;
so->total_in += ncomp;
}
}
}
@ -1878,13 +2046,76 @@ decl_samp(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
ctx->so->samplers_count++;
}
/* from TGSI perspective, we actually have inputs. But most of the "inputs"
* for a fragment shader are just bary.f instructions. The *actual* inputs
* from the hw perspective are the frag_pos and optionally frag_coord and
* frag_face.
*/
static void
fixup_frag_inputs(struct fd3_compile_context *ctx)
{
struct fd3_shader_variant *so = ctx->so;
struct ir3_block *block = ctx->block;
struct ir3_instruction *instr;
int regid = 0;
block->ninputs = 0;
if (so->frag_face) {
/* this ultimately gets assigned to hr0.x so doesn't conflict
* with frag_coord/frag_pos..
*/
block->inputs[block->ninputs++] = ctx->frag_face;
ctx->frag_face->regs[0]->num = 0;
/* remaining channels not used, but let's avoid confusing
* other parts that expect inputs to come in groups of vec4
*/
block->inputs[block->ninputs++] = NULL;
block->inputs[block->ninputs++] = NULL;
block->inputs[block->ninputs++] = NULL;
}
/* since we don't know where to set the regid for frag_coord,
* we have to use r0.x for it. But we don't want to *always*
* use r1.x for frag_pos as that could increase the register
* footprint on simple shaders:
*/
if (so->frag_coord) {
ctx->frag_coord[0]->regs[0]->num = regid++;
ctx->frag_coord[1]->regs[0]->num = regid++;
ctx->frag_coord[2]->regs[0]->num = regid++;
ctx->frag_coord[3]->regs[0]->num = regid++;
block->inputs[block->ninputs++] = ctx->frag_coord[0];
block->inputs[block->ninputs++] = ctx->frag_coord[1];
block->inputs[block->ninputs++] = ctx->frag_coord[2];
block->inputs[block->ninputs++] = ctx->frag_coord[3];
}
/* we always have frag_pos: */
so->pos_regid = regid;
/* r0.x */
instr = create_input(block, NULL, block->ninputs);
instr->regs[0]->num = regid++;
block->inputs[block->ninputs++] = instr;
ctx->frag_pos->regs[1]->instr = instr;
/* r0.y */
instr = create_input(block, NULL, block->ninputs);
instr->regs[0]->num = regid++;
block->inputs[block->ninputs++] = instr;
ctx->frag_pos->regs[2]->instr = instr;
}
static void
compile_instructions(struct fd3_compile_context *ctx)
{
push_block(ctx);
/* for fragment shader, we have a single input register (r0.xy)
* which is used as the base for bary.f varying fetch instrs:
/* for fragment shader, we have a single input register (usually
* r0.xy) which is used as the base for bary.f varying fetch instrs:
*/
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
struct ir3_instruction *instr;
@ -1957,21 +2188,8 @@ compile_instructions(struct fd3_compile_context *ctx)
}
/* fixup actual inputs for frag shader: */
if (ctx->type == TGSI_PROCESSOR_FRAGMENT) {
struct ir3_instruction *instr;
ctx->block->ninputs = 2;
/* r0.x */
instr = create_input(ctx->block, NULL, 0);
ctx->block->inputs[0] = instr;
ctx->frag_pos->regs[1]->instr = instr;
/* r0.y */
instr = create_input(ctx->block, NULL, 1);
ctx->block->inputs[1] = instr;
ctx->frag_pos->regs[2]->instr = instr;
}
if (ctx->type == TGSI_PROCESSOR_FRAGMENT)
fixup_frag_inputs(ctx);
}
static void
@ -1995,6 +2213,7 @@ fd3_compile_shader(struct fd3_shader_variant *so,
const struct tgsi_token *tokens, struct fd3_shader_key key)
{
struct fd3_compile_context ctx;
struct ir3_block *block;
unsigned i, actual_in;
int ret = 0;
@ -2011,12 +2230,13 @@ fd3_compile_shader(struct fd3_shader_variant *so,
compile_instructions(&ctx);
block = ctx.block;
/* at this point, we want the kill's in the outputs array too,
* so that they get scheduled (since they have no dst).. we've
* already ensured that the array is big enough in push_block():
*/
if (ctx.type == TGSI_PROCESSOR_FRAGMENT) {
struct ir3_block *block = ctx.block;
for (i = 0; i < ctx.kill_count; i++)
block->outputs[block->noutputs++] = ctx.kill[i];
}
@ -2024,43 +2244,44 @@ fd3_compile_shader(struct fd3_shader_variant *so,
if (fd_mesa_debug & FD_DBG_OPTDUMP)
compile_dump(&ctx);
ret = ir3_block_flatten(ctx.block);
ret = ir3_block_flatten(block);
if (ret < 0)
goto out;
if ((ret > 0) && (fd_mesa_debug & FD_DBG_OPTDUMP))
compile_dump(&ctx);
ir3_block_cp(ctx.block);
ir3_block_cp(block);
if (fd_mesa_debug & FD_DBG_OPTDUMP)
compile_dump(&ctx);
ir3_block_depth(ctx.block);
ir3_block_depth(block);
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("AFTER DEPTH:\n");
ir3_dump_instr_list(ctx.block->head);
ir3_dump_instr_list(block->head);
}
ir3_block_sched(ctx.block);
ir3_block_sched(block);
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("AFTER SCHED:\n");
ir3_dump_instr_list(ctx.block->head);
ir3_dump_instr_list(block->head);
}
ret = ir3_block_ra(ctx.block, so->type, key.half_precision);
ret = ir3_block_ra(block, so->type, key.half_precision,
so->frag_coord, so->frag_face);
if (ret)
goto out;
if (fd_mesa_debug & FD_DBG_OPTMSGS) {
printf("AFTER RA:\n");
ir3_dump_instr_list(ctx.block->head);
ir3_dump_instr_list(block->head);
}
/* fixup input/outputs: */
for (i = 0; i < so->outputs_count; i++) {
so->outputs[i].regid = ctx.block->outputs[i*4]->regs[0]->num;
so->outputs[i].regid = block->outputs[i*4]->regs[0]->num;
/* preserve hack for depth output.. tgsi writes depth to .z,
* but what we give the hw is the scalar register:
*/
@ -2073,7 +2294,7 @@ fd3_compile_shader(struct fd3_shader_variant *so,
for (i = 0; i < so->inputs_count; i++) {
unsigned j, regid = ~0, compmask = 0;
for (j = 0; j < 4; j++) {
struct ir3_instruction *in = ctx.block->inputs[(i*4) + j];
struct ir3_instruction *in = block->inputs[(i*4) + j];
if (in) {
compmask |= (1 << j);
regid = in->regs[0]->num - j;

View File

@ -1326,6 +1326,7 @@ decl_in(struct fd3_compile_context *ctx, struct tgsi_full_declaration *decl)
so->inputs[n].compmask = (1 << ncomp) - 1;
so->inputs[n].regid = r;
so->inputs[n].inloc = ctx->next_inloc;
so->inputs[n].bary = true; /* all that is supported */
ctx->next_inloc += ncomp;
so->total_in += ncomp;

View File

@ -296,33 +296,41 @@ fd3_emit_vertex_bufs(struct fd_ringbuffer *ring,
struct fd3_shader_variant *vp,
struct fd3_vertex_buf *vbufs, uint32_t n)
{
uint32_t i;
uint32_t i, j, last = 0;
n = MIN2(n, vp->inputs_count);
for (i = 0; i < n; i++) {
struct pipe_resource *prsc = vbufs[i].prsc;
struct fd_resource *rsc = fd_resource(prsc);
enum a3xx_vtx_fmt fmt = fd3_pipe2vtx(vbufs[i].format);
bool switchnext = (i != (n - 1));
uint32_t fs = util_format_get_blocksize(vbufs[i].format);
for (i = 0; i < n; i++)
if (vp->inputs[i].compmask)
last = i;
OUT_PKT0(ring, REG_A3XX_VFD_FETCH(i), 2);
OUT_RING(ring, A3XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
A3XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vbufs[i].stride) |
COND(switchnext, A3XX_VFD_FETCH_INSTR_0_SWITCHNEXT) |
A3XX_VFD_FETCH_INSTR_0_INDEXCODE(i) |
A3XX_VFD_FETCH_INSTR_0_STEPRATE(1));
OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 0, 0);
for (i = 0, j = 0; i <= last; i++) {
if (vp->inputs[i].compmask) {
struct pipe_resource *prsc = vbufs[i].prsc;
struct fd_resource *rsc = fd_resource(prsc);
enum a3xx_vtx_fmt fmt = fd3_pipe2vtx(vbufs[i].format);
bool switchnext = (i != last);
uint32_t fs = util_format_get_blocksize(vbufs[i].format);
OUT_PKT0(ring, REG_A3XX_VFD_DECODE_INSTR(i), 1);
OUT_RING(ring, A3XX_VFD_DECODE_INSTR_CONSTFILL |
A3XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) |
A3XX_VFD_DECODE_INSTR_FORMAT(fmt) |
A3XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) |
A3XX_VFD_DECODE_INSTR_SHIFTCNT(fs) |
A3XX_VFD_DECODE_INSTR_LASTCOMPVALID |
COND(switchnext, A3XX_VFD_DECODE_INSTR_SWITCHNEXT));
OUT_PKT0(ring, REG_A3XX_VFD_FETCH(j), 2);
OUT_RING(ring, A3XX_VFD_FETCH_INSTR_0_FETCHSIZE(fs - 1) |
A3XX_VFD_FETCH_INSTR_0_BUFSTRIDE(vbufs[i].stride) |
COND(switchnext, A3XX_VFD_FETCH_INSTR_0_SWITCHNEXT) |
A3XX_VFD_FETCH_INSTR_0_INDEXCODE(j) |
A3XX_VFD_FETCH_INSTR_0_STEPRATE(1));
OUT_RELOC(ring, rsc->bo, vbufs[i].offset, 0, 0);
OUT_PKT0(ring, REG_A3XX_VFD_DECODE_INSTR(j), 1);
OUT_RING(ring, A3XX_VFD_DECODE_INSTR_CONSTFILL |
A3XX_VFD_DECODE_INSTR_WRITEMASK(vp->inputs[i].compmask) |
A3XX_VFD_DECODE_INSTR_FORMAT(fmt) |
A3XX_VFD_DECODE_INSTR_REGID(vp->inputs[i].regid) |
A3XX_VFD_DECODE_INSTR_SHIFTCNT(fs) |
A3XX_VFD_DECODE_INSTR_LASTCOMPVALID |
COND(switchnext, A3XX_VFD_DECODE_INSTR_SWITCHNEXT));
j++;
}
}
}
@ -346,24 +354,29 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
A3XX_RB_MSAA_CONTROL_SAMPLE_MASK(ctx->sample_mask));
}
if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && !key.binning_pass) {
uint32_t val = fd3_zsa_stateobj(ctx->zsa)->rb_render_control;
val |= COND(fp->frag_face, A3XX_RB_RENDER_CONTROL_FACENESS);
val |= COND(fp->frag_coord, A3XX_RB_RENDER_CONTROL_XCOORD |
A3XX_RB_RENDER_CONTROL_YCOORD |
A3XX_RB_RENDER_CONTROL_ZCOORD |
A3XX_RB_RENDER_CONTROL_WCOORD);
/* I suppose if we needed to (which I don't *think* we need
* to), we could emit this for binning pass too. But we
* would need to keep a different patch-list for binning
* vs render pass.
*/
OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
OUT_RINGP(ring, val, &fd3_context(ctx)->rbrc_patches);
}
if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) {
struct fd3_zsa_stateobj *zsa = fd3_zsa_stateobj(ctx->zsa);
struct pipe_stencil_ref *sr = &ctx->stencil_ref;
if (!key.binning_pass) {
struct fd3_context *fd3_ctx = fd3_context(ctx);
/* I suppose if we needed to (which I don't *think* we need
* to), we could emit this for binning pass too. But we
* would need to keep a different patch-list for binning
* vs render pass.
*/
OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
OUT_RINGP(ring, zsa->rb_render_control,
&fd3_ctx->rbrc_patches);
}
OUT_PKT0(ring, REG_A3XX_RB_ALPHA_REF, 1);
OUT_RING(ring, zsa->rb_alpha_ref);
@ -406,9 +419,9 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_PROG)) {
uint32_t val = fd3_rasterizer_stateobj(ctx->rasterizer)
->gras_cl_clip_cntl;
if (fp->writes_pos) {
val |= A3XX_GRAS_CL_CLIP_CNTL_ZCLIP_DISABLE;
}
val |= COND(fp->writes_pos, A3XX_GRAS_CL_CLIP_CNTL_ZCLIP_DISABLE);
val |= COND(fp->frag_coord, A3XX_GRAS_CL_CLIP_CNTL_ZCOORD |
A3XX_GRAS_CL_CLIP_CNTL_WCOORD);
OUT_PKT0(ring, REG_A3XX_GRAS_CL_CLIP_CNTL, 1);
OUT_RING(ring, val);
}

View File

@ -290,6 +290,15 @@ find_output(const struct fd3_shader_variant *so, fd3_semantic semantic)
return 0;
}
static int
next_varying(const struct fd3_shader_variant *so, int i)
{
while (++i < so->inputs_count)
if (so->inputs[i].compmask && so->inputs[i].bary)
break;
return i;
}
static uint32_t
find_output_regid(const struct fd3_shader_variant *so, fd3_semantic semantic)
{
@ -307,7 +316,7 @@ fd3_program_emit(struct fd_ringbuffer *ring,
const struct fd3_shader_variant *vp, *fp;
const struct ir3_shader_info *vsi, *fsi;
uint32_t pos_regid, posz_regid, psize_regid, color_regid;
int i;
int i, j, k;
vp = fd3_shader_variant(prog->vp, key);
@ -344,9 +353,10 @@ fd3_program_emit(struct fd_ringbuffer *ring,
A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE);
A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD));
OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
OUT_RING(ring, 0x00000000); /* HLSQ_CONTROL_3_REG */
OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid));
OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vp->instrlen));
@ -379,36 +389,47 @@ fd3_program_emit(struct fd_ringbuffer *ring,
A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vsi->max_const, 0)));
OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->inputs_count));
A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4));
for (i = 0; i < fp->inputs_count; ) {
for (i = 0, j = -1; j < (int)fp->inputs_count; i++) {
uint32_t reg = 0;
int j;
OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i/2), 1);
OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
j = find_output(vp, fp->inputs[i].semantic);
reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[j].regid);
reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[i].compmask);
i++;
j = next_varying(fp, j);
if (j < fp->inputs_count) {
k = find_output(vp, fp->inputs[j].semantic);
reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid);
reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask);
}
j = find_output(vp, fp->inputs[i].semantic);
reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[j].regid);
reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[i].compmask);
i++;
j = next_varying(fp, j);
if (j < fp->inputs_count) {
k = find_output(vp, fp->inputs[j].semantic);
reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid);
reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask);
}
OUT_RING(ring, reg);
}
for (i = 0; i < fp->inputs_count; ) {
for (i = 0, j = -1; j < (int)fp->inputs_count; i++) {
uint32_t reg = 0;
OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i/4), 1);
OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[i++].inloc);
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[i++].inloc);
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[i++].inloc);
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[i++].inloc);
j = next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc);
j = next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc);
j = next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc);
j = next_varying(fp, j);
if (j < fp->inputs_count)
reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc);
OUT_RING(ring, reg);
}

View File

@ -80,6 +80,12 @@ struct fd3_shader_variant {
* + From the vert shader, we only need the output regid
*/
/* for frag shader, pos_regid holds the frag_pos, ie. what is passed
* to bary.f instructions
*/
uint8_t pos_regid;
bool frag_coord, frag_face;
/* varyings/outputs: */
unsigned outputs_count;
struct {
@ -96,6 +102,7 @@ struct fd3_shader_variant {
uint8_t compmask;
/* in theory inloc of fs should match outloc of vs: */
uint8_t inloc;
uint8_t bary;
} inputs[16];
unsigned total_in; /* sum of inputs (scalar) */

View File

@ -312,6 +312,11 @@ static inline bool is_flow(struct ir3_instruction *instr)
return (instr->category == 0);
}
static inline bool is_kill(struct ir3_instruction *instr)
{
return is_flow(instr) && (instr->opc == OPC_KILL);
}
static inline bool is_nop(struct ir3_instruction *instr)
{
return is_flow(instr) && (instr->opc == OPC_NOP);
@ -380,7 +385,7 @@ void ir3_block_sched(struct ir3_block *block);
/* register assignment: */
int ir3_block_ra(struct ir3_block *block, enum shader_t type,
bool half_precision);
bool half_precision, bool frag_coord, bool frag_face);
#ifndef ARRAY_SIZE

View File

@ -54,6 +54,8 @@ struct ir3_ra_ctx {
struct ir3_block *block;
enum shader_t type;
bool half_precision;
bool frag_coord;
bool frag_face;
int cnt;
bool error;
};
@ -100,8 +102,11 @@ static int output_base(struct ir3_ra_ctx *ctx)
* see how because the blob driver always uses r0.x (ie.
* all zeros)
*/
if ((ctx->type == SHADER_FRAGMENT) && !ctx->half_precision)
return 2;
if (ctx->type == SHADER_FRAGMENT) {
if (ctx->half_precision)
return ctx->frag_face ? 1 : 0;
return ctx->frag_coord ? 6 : 2;
}
return 0;
}
@ -429,6 +434,10 @@ static void ra_assign_reg(struct ir3_visitor *v,
struct ir3_instruction *instr, struct ir3_register *reg)
{
struct ra_assign_visitor *a = ra_assign_visitor(v);
if (is_flow(instr) && (instr->opc == OPC_KILL))
return;
reg->flags &= ~IR3_REG_SSA;
reg->num = a->num & ~REG_HALF;
if (a->num & REG_HALF) {
@ -673,7 +682,7 @@ static int block_ra(struct ir3_ra_ctx *ctx, struct ir3_block *block)
struct ir3_instruction *n;
if (!block->parent) {
unsigned i;
unsigned i, j;
int base, off = output_base(ctx);
base = alloc_block(ctx, NULL, block->noutputs + off);
@ -682,13 +691,19 @@ static int block_ra(struct ir3_ra_ctx *ctx, struct ir3_block *block)
base |= REG_HALF;
for (i = 0; i < block->noutputs; i++)
if (block->outputs[i])
if (block->outputs[i] && !is_kill(block->outputs[i]))
ra_assign(ctx, block->outputs[i], base + i + off);
if (ctx->type == SHADER_FRAGMENT) {
for (i = 0; i < block->ninputs; i++)
i = 0;
if (ctx->frag_face) {
/* if we have frag_face, it gets hr0.x */
ra_assign(ctx, block->inputs[i], REG_HALF | 0);
i += 4;
}
for (j = 0; i < block->ninputs; i++, j++)
if (block->inputs[i])
ra_assign(ctx, block->inputs[i], (base & ~REG_HALF) + i);
ra_assign(ctx, block->inputs[i], (base & ~REG_HALF) + j);
} else {
for (i = 0; i < block->ninputs; i++)
if (block->inputs[i])
@ -712,12 +727,14 @@ static int block_ra(struct ir3_ra_ctx *ctx, struct ir3_block *block)
}
int ir3_block_ra(struct ir3_block *block, enum shader_t type,
bool half_precision)
bool half_precision, bool frag_coord, bool frag_face)
{
struct ir3_ra_ctx ctx = {
.block = block,
.type = type,
.half_precision = half_precision,
.frag_coord = frag_coord,
.frag_face = frag_face,
};
ir3_shader_clear_mark(block->shader);
return block_ra(&ctx, block);