llvmpipe: inline retry_triangle_ccw
This reduces some of the overheads in the callstack here. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14846>
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@ -1010,7 +1010,7 @@ fail:
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/**
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* Try to draw the triangle, restart the scene on failure.
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*/
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static void retry_triangle_ccw( struct lp_setup_context *setup,
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static inline void retry_triangle_ccw( struct lp_setup_context *setup,
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struct fixed_position* position,
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const float (*v0)[4],
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const float (*v1)[4],
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