wgl: Use a separate .DEF for MinGW
gnu linker fails to resolve the @n symbols, unless: - they are listed verbatim in the .def - they are already linked. And mingw's .def parser is slightly incompatible with MSVC in respect with underscores. Will try to work with upstream to fix this, but for now there is no option other to use seperate .def for mingw.
This commit is contained in:
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d32ae764e9
commit
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@ -0,0 +1,387 @@
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EXPORTS
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; GlmfBeginGlsBlock = GlmfBeginGlsBlock@4
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; GlmfCloseMetaFile = GlmfCloseMetaFile@4
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; GlmfEndGlsBlock = GlmfEndGlsBlock@4
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; GlmfEndPlayback = GlmfEndPlayback@4
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; GlmfInitPlayback = GlmfInitPlayback@12
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; GlmfPlayGlsRecord = GlmfPlayGlsRecord@16
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glAccum = glAccum@8
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glAlphaFunc = glAlphaFunc@8
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glAreTexturesResident = glAreTexturesResident@12
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glArrayElement = glArrayElement@4
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glBegin = glBegin@4
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glBindTexture = glBindTexture@8
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glBitmap = glBitmap@28
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glBlendFunc = glBlendFunc@8
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glCallList = glCallList@4
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glCallLists = glCallLists@12
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glClear = glClear@4
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glClearAccum = glClearAccum@16
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glClearColor = glClearColor@16
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glClearDepth = glClearDepth@8
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glClearIndex = glClearIndex@4
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glClearStencil = glClearStencil@4
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glClipPlane = glClipPlane@8
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glColor3b = glColor3b@12
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glColor3bv = glColor3bv@4
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glColor3d = glColor3d@24
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glColor3dv = glColor3dv@4
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glColor3f = glColor3f@12
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glColor3fv = glColor3fv@4
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glColor3i = glColor3i@12
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glColor3iv = glColor3iv@4
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glColor3s = glColor3s@12
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glColor3sv = glColor3sv@4
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glColor3ub = glColor3ub@12
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glColor3ubv = glColor3ubv@4
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glColor3ui = glColor3ui@12
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glColor3uiv = glColor3uiv@4
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glColor3us = glColor3us@12
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glColor3usv = glColor3usv@4
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glColor4b = glColor4b@16
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glColor4bv = glColor4bv@4
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glColor4d = glColor4d@32
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glColor4dv = glColor4dv@4
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glColor4f = glColor4f@16
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glColor4fv = glColor4fv@4
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glColor4i = glColor4i@16
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glColor4iv = glColor4iv@4
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glColor4s = glColor4s@16
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glColor4sv = glColor4sv@4
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glColor4ub = glColor4ub@16
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glColor4ubv = glColor4ubv@4
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glColor4ui = glColor4ui@16
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glColor4uiv = glColor4uiv@4
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glColor4us = glColor4us@16
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glColor4usv = glColor4usv@4
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glColorMask = glColorMask@16
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glColorMaterial = glColorMaterial@8
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glColorPointer = glColorPointer@16
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glCopyPixels = glCopyPixels@20
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glCopyTexImage1D = glCopyTexImage1D@28
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glCopyTexImage2D = glCopyTexImage2D@32
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glCopyTexSubImage1D = glCopyTexSubImage1D@24
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glCopyTexSubImage2D = glCopyTexSubImage2D@32
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glCullFace = glCullFace@4
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; glDebugEntry = glDebugEntry@8
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glDeleteLists = glDeleteLists@8
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glDeleteTextures = glDeleteTextures@8
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glDepthFunc = glDepthFunc@4
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glDepthMask = glDepthMask@4
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glDepthRange = glDepthRange@16
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glDisable = glDisable@4
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glDisableClientState = glDisableClientState@4
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glDrawArrays = glDrawArrays@12
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glDrawBuffer = glDrawBuffer@4
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glDrawElements = glDrawElements@16
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glDrawPixels = glDrawPixels@20
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glEdgeFlag = glEdgeFlag@4
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glEdgeFlagPointer = glEdgeFlagPointer@8
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glEdgeFlagv = glEdgeFlagv@4
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glEnable = glEnable@4
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glEnableClientState = glEnableClientState@4
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glEnd = glEnd@0
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glEndList = glEndList@0
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glEvalCoord1d = glEvalCoord1d@8
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glEvalCoord1dv = glEvalCoord1dv@4
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glEvalCoord1f = glEvalCoord1f@4
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glEvalCoord1fv = glEvalCoord1fv@4
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glEvalCoord2d = glEvalCoord2d@16
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glEvalCoord2dv = glEvalCoord2dv@4
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glEvalCoord2f = glEvalCoord2f@8
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glEvalCoord2fv = glEvalCoord2fv@4
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glEvalMesh1 = glEvalMesh1@12
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glEvalMesh2 = glEvalMesh2@20
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glEvalPoint1 = glEvalPoint1@4
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glEvalPoint2 = glEvalPoint2@8
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glFeedbackBuffer = glFeedbackBuffer@12
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glFinish = glFinish@0
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glFlush = glFlush@0
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glFogf = glFogf@8
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glFogfv = glFogfv@8
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glFogi = glFogi@8
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glFogiv = glFogiv@8
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glFrontFace = glFrontFace@4
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glFrustum = glFrustum@48
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glGenLists = glGenLists@4
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glGenTextures = glGenTextures@8
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glGetBooleanv = glGetBooleanv@8
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glGetClipPlane = glGetClipPlane@8
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glGetDoublev = glGetDoublev@8
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glGetError = glGetError@0
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glGetFloatv = glGetFloatv@8
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glGetIntegerv = glGetIntegerv@8
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glGetLightfv = glGetLightfv@12
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glGetLightiv = glGetLightiv@12
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glGetMapdv = glGetMapdv@12
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glGetMapfv = glGetMapfv@12
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glGetMapiv = glGetMapiv@12
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glGetMaterialfv = glGetMaterialfv@12
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glGetMaterialiv = glGetMaterialiv@12
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glGetPixelMapfv = glGetPixelMapfv@8
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glGetPixelMapuiv = glGetPixelMapuiv@8
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glGetPixelMapusv = glGetPixelMapusv@8
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glGetPointerv = glGetPointerv@8
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glGetPolygonStipple = glGetPolygonStipple@4
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glGetString = glGetString@4
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glGetTexEnvfv = glGetTexEnvfv@12
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glGetTexEnviv = glGetTexEnviv@12
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glGetTexGendv = glGetTexGendv@12
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glGetTexGenfv = glGetTexGenfv@12
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glGetTexGeniv = glGetTexGeniv@12
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glGetTexImage = glGetTexImage@20
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glGetTexLevelParameterfv = glGetTexLevelParameterfv@16
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glGetTexLevelParameteriv = glGetTexLevelParameteriv@16
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glGetTexParameterfv = glGetTexParameterfv@12
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glGetTexParameteriv = glGetTexParameteriv@12
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glHint = glHint@8
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glIndexMask = glIndexMask@4
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glIndexPointer = glIndexPointer@12
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glIndexd = glIndexd@8
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glIndexdv = glIndexdv@4
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glIndexf = glIndexf@4
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glIndexfv = glIndexfv@4
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glIndexi = glIndexi@4
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glIndexiv = glIndexiv@4
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glIndexs = glIndexs@4
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glIndexsv = glIndexsv@4
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glIndexub = glIndexub@4
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glIndexubv = glIndexubv@4
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glInitNames = glInitNames@0
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glInterleavedArrays = glInterleavedArrays@12
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glIsEnabled = glIsEnabled@4
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glIsList = glIsList@4
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glIsTexture = glIsTexture@4
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glLightModelf = glLightModelf@8
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glLightModelfv = glLightModelfv@8
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glLightModeli = glLightModeli@8
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glLightModeliv = glLightModeliv@8
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glLightf = glLightf@12
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glLightfv = glLightfv@12
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glLighti = glLighti@12
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glLightiv = glLightiv@12
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glLineStipple = glLineStipple@8
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glLineWidth = glLineWidth@4
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glListBase = glListBase@4
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glLoadIdentity = glLoadIdentity@0
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glLoadMatrixd = glLoadMatrixd@4
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glLoadMatrixf = glLoadMatrixf@4
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glLoadName = glLoadName@4
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glLogicOp = glLogicOp@4
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glMap1d = glMap1d@32
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glMap1f = glMap1f@24
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glMap2d = glMap2d@56
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glMap2f = glMap2f@40
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glMapGrid1d = glMapGrid1d@20
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glMapGrid1f = glMapGrid1f@12
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glMapGrid2d = glMapGrid2d@40
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glMapGrid2f = glMapGrid2f@24
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glMaterialf = glMaterialf@12
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glMaterialfv = glMaterialfv@12
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glMateriali = glMateriali@12
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glMaterialiv = glMaterialiv@12
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glMatrixMode = glMatrixMode@4
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glMultMatrixd = glMultMatrixd@4
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glMultMatrixf = glMultMatrixf@4
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glNewList = glNewList@8
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glNormal3b = glNormal3b@12
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glNormal3bv = glNormal3bv@4
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glNormal3d = glNormal3d@24
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glNormal3dv = glNormal3dv@4
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glNormal3f = glNormal3f@12
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glNormal3fv = glNormal3fv@4
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glNormal3i = glNormal3i@12
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glNormal3iv = glNormal3iv@4
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glNormal3s = glNormal3s@12
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glNormal3sv = glNormal3sv@4
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glNormalPointer = glNormalPointer@12
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glOrtho = glOrtho@48
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glPassThrough = glPassThrough@4
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glPixelMapfv = glPixelMapfv@12
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glPixelMapuiv = glPixelMapuiv@12
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glPixelMapusv = glPixelMapusv@12
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glPixelStoref = glPixelStoref@8
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glPixelStorei = glPixelStorei@8
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glPixelTransferf = glPixelTransferf@8
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glPixelTransferi = glPixelTransferi@8
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glPixelZoom = glPixelZoom@8
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glPointSize = glPointSize@4
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glPolygonMode = glPolygonMode@8
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glPolygonOffset = glPolygonOffset@8
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glPolygonStipple = glPolygonStipple@4
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glPopAttrib = glPopAttrib@0
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glPopClientAttrib = glPopClientAttrib@0
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glPopMatrix = glPopMatrix@0
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glPopName = glPopName@0
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glPrioritizeTextures = glPrioritizeTextures@12
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glPushAttrib = glPushAttrib@4
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glPushClientAttrib = glPushClientAttrib@4
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glPushMatrix = glPushMatrix@0
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glPushName = glPushName@4
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glRasterPos2d = glRasterPos2d@16
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glRasterPos2dv = glRasterPos2dv@4
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glRasterPos2f = glRasterPos2f@8
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glRasterPos2fv = glRasterPos2fv@4
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glRasterPos2i = glRasterPos2i@8
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glRasterPos2iv = glRasterPos2iv@4
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glRasterPos2s = glRasterPos2s@8
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glRasterPos2sv = glRasterPos2sv@4
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glRasterPos3d = glRasterPos3d@24
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glRasterPos3dv = glRasterPos3dv@4
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glRasterPos3f = glRasterPos3f@12
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glRasterPos3fv = glRasterPos3fv@4
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glRasterPos3i = glRasterPos3i@12
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glRasterPos3iv = glRasterPos3iv@4
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glRasterPos3s = glRasterPos3s@12
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glRasterPos3sv = glRasterPos3sv@4
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glRasterPos4d = glRasterPos4d@32
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glRasterPos4dv = glRasterPos4dv@4
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glRasterPos4f = glRasterPos4f@16
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glRasterPos4fv = glRasterPos4fv@4
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glRasterPos4i = glRasterPos4i@16
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glRasterPos4iv = glRasterPos4iv@4
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glRasterPos4s = glRasterPos4s@16
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glRasterPos4sv = glRasterPos4sv@4
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glReadBuffer = glReadBuffer@4
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glReadPixels = glReadPixels@28
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glRectd = glRectd@32
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glRectdv = glRectdv@8
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glRectf = glRectf@16
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glRectfv = glRectfv@8
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glRecti = glRecti@16
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glRectiv = glRectiv@8
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glRects = glRects@16
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glRectsv = glRectsv@8
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glRenderMode = glRenderMode@4
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glRotated = glRotated@32
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glRotatef = glRotatef@16
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glScaled = glScaled@24
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glScalef = glScalef@12
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glScissor = glScissor@16
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glSelectBuffer = glSelectBuffer@8
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glShadeModel = glShadeModel@4
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glStencilFunc = glStencilFunc@12
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glStencilMask = glStencilMask@4
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glStencilOp = glStencilOp@12
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glTexCoord1d = glTexCoord1d@8
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glTexCoord1dv = glTexCoord1dv@4
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glTexCoord1f = glTexCoord1f@4
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glTexCoord1fv = glTexCoord1fv@4
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glTexCoord1i = glTexCoord1i@4
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glTexCoord1iv = glTexCoord1iv@4
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glTexCoord1s = glTexCoord1s@4
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glTexCoord1sv = glTexCoord1sv@4
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glTexCoord2d = glTexCoord2d@16
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glTexCoord2dv = glTexCoord2dv@4
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glTexCoord2f = glTexCoord2f@8
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glTexCoord2fv = glTexCoord2fv@4
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glTexCoord2i = glTexCoord2i@8
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glTexCoord2iv = glTexCoord2iv@4
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glTexCoord2s = glTexCoord2s@8
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glTexCoord2sv = glTexCoord2sv@4
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glTexCoord3d = glTexCoord3d@24
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glTexCoord3dv = glTexCoord3dv@4
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glTexCoord3f = glTexCoord3f@12
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glTexCoord3fv = glTexCoord3fv@4
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glTexCoord3i = glTexCoord3i@12
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glTexCoord3iv = glTexCoord3iv@4
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glTexCoord3s = glTexCoord3s@12
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glTexCoord3sv = glTexCoord3sv@4
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glTexCoord4d = glTexCoord4d@32
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glTexCoord4dv = glTexCoord4dv@4
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glTexCoord4f = glTexCoord4f@16
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glTexCoord4fv = glTexCoord4fv@4
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glTexCoord4i = glTexCoord4i@16
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glTexCoord4iv = glTexCoord4iv@4
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glTexCoord4s = glTexCoord4s@16
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glTexCoord4sv = glTexCoord4sv@4
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glTexCoordPointer = glTexCoordPointer@16
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glTexEnvf = glTexEnvf@12
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glTexEnvfv = glTexEnvfv@12
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glTexEnvi = glTexEnvi@12
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glTexEnviv = glTexEnviv@12
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glTexGend = glTexGend@16
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glTexGendv = glTexGendv@12
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glTexGenf = glTexGenf@12
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glTexGenfv = glTexGenfv@12
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glTexGeni = glTexGeni@12
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glTexGeniv = glTexGeniv@12
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glTexImage1D = glTexImage1D@32
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glTexImage2D = glTexImage2D@36
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glTexParameterf = glTexParameterf@12
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glTexParameterfv = glTexParameterfv@12
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glTexParameteri = glTexParameteri@12
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glTexParameteriv = glTexParameteriv@12
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glTexSubImage1D = glTexSubImage1D@28
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glTexSubImage2D = glTexSubImage2D@36
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glTranslated = glTranslated@24
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glTranslatef = glTranslatef@12
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glVertex2d = glVertex2d@16
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glVertex2dv = glVertex2dv@4
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glVertex2f = glVertex2f@8
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glVertex2fv = glVertex2fv@4
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glVertex2i = glVertex2i@8
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glVertex2iv = glVertex2iv@4
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glVertex2s = glVertex2s@8
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glVertex2sv = glVertex2sv@4
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glVertex3d = glVertex3d@24
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glVertex3dv = glVertex3dv@4
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glVertex3f = glVertex3f@12
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glVertex3fv = glVertex3fv@4
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glVertex3i = glVertex3i@12
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glVertex3iv = glVertex3iv@4
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glVertex3s = glVertex3s@12
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glVertex3sv = glVertex3sv@4
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glVertex4d = glVertex4d@32
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glVertex4dv = glVertex4dv@4
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glVertex4f = glVertex4f@16
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glVertex4fv = glVertex4fv@4
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glVertex4i = glVertex4i@16
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glVertex4iv = glVertex4iv@4
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glVertex4s = glVertex4s@16
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glVertex4sv = glVertex4sv@4
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glVertexPointer = glVertexPointer@16
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glViewport = glViewport@16
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wglChoosePixelFormat = wglChoosePixelFormat@8
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wglCopyContext = wglCopyContext@12
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wglCreateContext = wglCreateContext@4
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wglCreateLayerContext = wglCreateLayerContext@8
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wglDeleteContext = wglDeleteContext@4
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wglDescribeLayerPlane = wglDescribeLayerPlane@20
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wglDescribePixelFormat = wglDescribePixelFormat@16
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wglGetCurrentContext = wglGetCurrentContext@0
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wglGetCurrentDC = wglGetCurrentDC@0
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; wglGetDefaultProcAddress = wglGetDefaultProcAddress@4
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wglGetLayerPaletteEntries = wglGetLayerPaletteEntries@20
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wglGetPixelFormat = wglGetPixelFormat@4
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wglGetProcAddress = wglGetProcAddress@4
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wglMakeCurrent = wglMakeCurrent@8
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wglRealizeLayerPalette = wglRealizeLayerPalette@12
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wglSetLayerPaletteEntries = wglSetLayerPaletteEntries@20
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wglSetPixelFormat = wglSetPixelFormat@12
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wglShareLists = wglShareLists@8
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wglSwapBuffers = wglSwapBuffers@4
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wglSwapLayerBuffers = wglSwapLayerBuffers@8
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; wglSwapMultipleBuffers = wglSwapMultipleBuffers@8
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wglUseFontBitmapsA = wglUseFontBitmapsA@16
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wglUseFontBitmapsW = wglUseFontBitmapsW@16
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wglUseFontOutlinesA = wglUseFontOutlinesA@32
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wglUseFontOutlinesW = wglUseFontOutlinesW@32
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DrvCopyContext = DrvCopyContext@12
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DrvCreateContext = DrvCreateContext@4
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DrvCreateLayerContext = DrvCreateLayerContext@8
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DrvDeleteContext = DrvDeleteContext@4
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DrvDescribeLayerPlane = DrvDescribeLayerPlane@20
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DrvDescribePixelFormat = DrvDescribePixelFormat@16
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DrvGetLayerPaletteEntries = DrvGetLayerPaletteEntries@20
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DrvGetProcAddress = DrvGetProcAddress@4
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DrvRealizeLayerPalette = DrvRealizeLayerPalette@12
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DrvReleaseContext = DrvReleaseContext@4
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DrvSetCallbackProcs = DrvSetCallbackProcs@8
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DrvSetContext = DrvSetContext@12
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DrvSetLayerPaletteEntries = DrvSetLayerPaletteEntries@20
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DrvSetPixelFormat = DrvSetPixelFormat@8
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DrvShareLists = DrvShareLists@8
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DrvSwapBuffers = DrvSwapBuffers@4
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DrvSwapLayerBuffers = DrvSwapLayerBuffers@8
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DrvValidateVersion = DrvValidateVersion@4
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@ -11,12 +11,6 @@ if env['platform'] == 'windows':
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'#src/gallium/state_trackers/wgl',
|
||||
])
|
||||
|
||||
env.Append(CPPDEFINES = [
|
||||
'__GL_EXPORTS',
|
||||
'BUILD_GL32',
|
||||
'_GNU_H_WINDOWS32_DEFINES',
|
||||
])
|
||||
|
||||
env.Append(LIBS = [
|
||||
'gdi32',
|
||||
'user32',
|
||||
|
@ -24,9 +18,13 @@ if env['platform'] == 'windows':
|
|||
])
|
||||
|
||||
sources = [
|
||||
'#src/gallium/state_trackers/wgl/opengl32.def',
|
||||
'gdi_softpipe_winsys.c',
|
||||
]
|
||||
|
||||
if env['toolchain'] == 'crossmingw':
|
||||
sources += ['#src/gallium/state_trackers/wgl/opengl32.mingw.def']
|
||||
else:
|
||||
sources += ['#src/gallium/state_trackers/wgl/opengl32.def']
|
||||
|
||||
drivers = [
|
||||
softpipe,
|
||||
|
|
Loading…
Reference in New Issue