glsl: Replace open-coded dot-product with dot
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Cc: Eric Anholt <eric@anholt.net> Cc: Paul Berry <stereotype441@gmail.com>
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@ -22,6 +22,10 @@
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*/
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#version 120
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// Forward declaration because builtins don't know about other builtins.
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float dot(vec4, vec4);
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float determinant(mat2 m)
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{
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return m[0].x * m[1].y - m[1].x * m[0].y;
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@ -63,8 +67,5 @@ float determinant(mat4 m)
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adj_0.z = + (m[1].x * SubFactor01 - m[1].y * SubFactor03 + m[1].w * SubFactor05);
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adj_0.w = - (m[1].x * SubFactor02 - m[1].y * SubFactor04 + m[1].z * SubFactor05);
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return (+ m[0].x * adj_0.x
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+ m[0].y * adj_0.y
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+ m[0].z * adj_0.z
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+ m[0].w * adj_0.w);
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return dot(m[0], adj_0);
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}
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