i965/fs: Replace c->key with a direct reference in fs_visitor.

'c' is going away.  This is also shorter.

Marking the key pointer as const will also deter people from changing
it in fs_visitor, as it's absolutely not OK to modify it there.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Kenneth Graunke 2014-05-13 21:06:00 -07:00
parent b61d055d66
commit 65b2df3ec8
5 changed files with 49 additions and 47 deletions

View File

@ -1031,7 +1031,7 @@ fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
{
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
fs_reg wpos = *reg;
bool flip = !ir->data.origin_upper_left ^ c->key.render_to_fbo;
bool flip = !ir->data.origin_upper_left ^ key->render_to_fbo;
/* gl_FragCoord.x */
if (ir->data.pixel_center_integer) {
@ -1050,7 +1050,7 @@ fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
if (flip) {
pixel_y.negate = true;
offset += c->key.drawable_height - 1.0;
offset += key->drawable_height - 1.0;
}
emit(ADD(wpos, pixel_y, fs_reg(offset)));
@ -1131,7 +1131,7 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
}
glsl_interp_qualifier interpolation_mode =
ir->determine_interpolation_mode(c->key.flat_shade);
ir->determine_interpolation_mode(key->flat_shade);
int location = ir->data.location;
for (unsigned int i = 0; i < array_elements; i++) {
@ -1162,8 +1162,8 @@ fs_visitor::emit_general_interpolation(ir_variable *ir)
for (unsigned int k = 0; k < type->vector_elements; k++) {
struct brw_reg interp = interp_reg(location, k);
emit_linterp(attr, fs_reg(interp), interpolation_mode,
ir->data.centroid && !c->key.persample_shading,
ir->data.sample || c->key.persample_shading);
ir->data.centroid && !key->persample_shading,
ir->data.sample || key->persample_shading);
if (brw->needs_unlit_centroid_workaround && ir->data.centroid) {
/* Get the pixel/sample mask into f0 so that we know
* which pixels are lit. Then, for each channel that is
@ -1220,7 +1220,7 @@ fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos)
{
assert(dst.type == BRW_REGISTER_TYPE_F);
if (c->key.compute_pos_offset) {
if (key->compute_pos_offset) {
/* Convert int_sample_pos to floating point */
emit(MOV(dst, int_sample_pos));
/* Scale to the range [0, 1] */
@ -1291,7 +1291,7 @@ fs_visitor::emit_sampleid_setup(ir_variable *ir)
this->current_annotation = "compute sample id";
fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
if (c->key.compute_sample_id) {
if (key->compute_sample_id) {
fs_reg t1 = fs_reg(this, glsl_type::int_type);
fs_reg t2 = fs_reg(this, glsl_type::int_type);
t2.type = BRW_REGISTER_TYPE_UW;
@ -1521,7 +1521,7 @@ fs_visitor::calculate_urb_setup()
*/
struct brw_vue_map prev_stage_vue_map;
brw_compute_vue_map(brw, &prev_stage_vue_map,
c->key.input_slots_valid);
key->input_slots_valid);
int first_slot = 2 * BRW_SF_URB_ENTRY_READ_OFFSET;
assert(prev_stage_vue_map.num_slots <= first_slot + 32);
for (int slot = first_slot; slot < prev_stage_vue_map.num_slots;
@ -1545,7 +1545,7 @@ fs_visitor::calculate_urb_setup()
if (i == VARYING_SLOT_PSIZ)
continue;
if (c->key.input_slots_valid & BITFIELD64_BIT(i)) {
if (key->input_slots_valid & BITFIELD64_BIT(i)) {
/* The back color slot is skipped when the front color is
* also written to. In addition, some slots can be
* written in the vertex shader and not read in the
@ -2841,7 +2841,7 @@ fs_visitor::setup_payload_gen6()
}
}
prog_data->uses_pos_offset = c->key.compute_pos_offset;
prog_data->uses_pos_offset = key->compute_pos_offset;
/* R31: MSAA position offsets. */
if (prog_data->uses_pos_offset) {
payload.sample_pos_reg = payload.num_regs;
@ -2876,7 +2876,7 @@ fs_visitor::assign_binding_table_offsets()
* renderbuffer, which we place at surface index 0.
*/
prog_data->binding_table.render_target_start = next_binding_table_offset;
next_binding_table_offset += MAX2(c->key.nr_color_regions, 1);
next_binding_table_offset += MAX2(key->nr_color_regions, 1);
assign_common_binding_table_offsets(next_binding_table_offset);
}
@ -2961,7 +2961,7 @@ fs_visitor::run()
/* We handle discards by keeping track of the still-live pixels in f0.1.
* Initialize it with the dispatched pixels.
*/
if (fp->UsesKill || c->key.alpha_test_func) {
if (fp->UsesKill || key->alpha_test_func) {
fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
discard_init->flag_subreg = 1;
}
@ -2985,7 +2985,7 @@ fs_visitor::run()
emit(FS_OPCODE_PLACEHOLDER_HALT);
if (c->key.alpha_test_func)
if (key->alpha_test_func)
emit_alpha_test();
emit_fb_writes();

View File

@ -494,6 +494,7 @@ public:
struct gl_fragment_program *fp;
struct brw_wm_compile *c;
const struct brw_wm_prog_key *const key;
struct brw_wm_prog_data *prog_data;
unsigned int sanity_param_count;

View File

@ -652,7 +652,7 @@ fs_visitor::get_fp_dst_reg(const prog_dst_register *dst)
/* Tell emit_fb_writes() to smear fragment.color across all the
* color attachments.
*/
for (int i = 1; i < c->key.nr_color_regions; i++) {
for (int i = 1; i < key->nr_color_regions; i++) {
outputs[i] = outputs[0];
output_components[i] = output_components[0];
}

View File

@ -77,7 +77,7 @@ fs_visitor::visit(ir_variable *ir)
this->do_dual_src = true;
} else if (ir->data.location == FRAG_RESULT_COLOR) {
/* Writing gl_FragColor outputs to all color regions. */
for (unsigned int i = 0; i < MAX2(c->key.nr_color_regions, 1); i++) {
for (unsigned int i = 0; i < MAX2(key->nr_color_regions, 1); i++) {
this->outputs[i] = *reg;
this->output_components[i] = 4;
}
@ -1467,8 +1467,8 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate,
*/
if (is_rect &&
(brw->gen < 6 ||
(brw->gen >= 6 && (c->key.tex.gl_clamp_mask[0] & (1 << sampler) ||
c->key.tex.gl_clamp_mask[1] & (1 << sampler))))) {
(brw->gen >= 6 && (key->tex.gl_clamp_mask[0] & (1 << sampler) ||
key->tex.gl_clamp_mask[1] & (1 << sampler))))) {
struct gl_program_parameter_list *params = prog->Parameters;
int tokens[STATE_LENGTH] = {
STATE_INTERNAL,
@ -1516,7 +1516,7 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate,
needs_gl_clamp = false;
for (int i = 0; i < 2; i++) {
if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) {
if (key->tex.gl_clamp_mask[i] & (1 << sampler)) {
fs_reg chan = coordinate;
chan.reg_offset += i;
@ -1542,7 +1542,7 @@ fs_visitor::rescale_texcoord(ir_texture *ir, fs_reg coordinate,
if (ir->coordinate && needs_gl_clamp) {
for (unsigned int i = 0;
i < MIN2(ir->coordinate->type->vector_elements, 3); i++) {
if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) {
if (key->tex.gl_clamp_mask[i] & (1 << sampler)) {
fs_reg chan = coordinate;
chan.reg_offset += i;
@ -1601,7 +1601,7 @@ fs_visitor::visit(ir_texture *ir)
* emitting anything other than setting up the constant result.
*/
ir_constant *chan = ir->lod_info.component->as_constant();
int swiz = GET_SWZ(c->key.tex.swizzles[sampler], chan->value.i[0]);
int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
fs_reg res = fs_reg(this, glsl_type::vec4_type);
@ -1669,7 +1669,7 @@ fs_visitor::visit(ir_texture *ir)
ir->lod_info.sample_index->accept(this);
sample_index = this->result;
if (brw->gen >= 7 && c->key.tex.compressed_multisample_layout_mask & (1<<sampler))
if (brw->gen >= 7 && key->tex.compressed_multisample_layout_mask & (1<<sampler))
mcs = emit_mcs_fetch(ir, coordinate, sampler);
else
mcs = fs_reg(0u);
@ -1717,7 +1717,7 @@ fs_visitor::visit(ir_texture *ir)
}
if (brw->gen == 6 && ir->op == ir_tg4) {
emit_gen6_gather_wa(c->key.tex.gen6_gather_wa[sampler], dst);
emit_gen6_gather_wa(key->tex.gen6_gather_wa[sampler], dst);
}
swizzle_result(ir, dst, sampler);
@ -1760,14 +1760,14 @@ uint32_t
fs_visitor::gather_channel(ir_texture *ir, int sampler)
{
ir_constant *chan = ir->lod_info.component->as_constant();
int swiz = GET_SWZ(c->key.tex.swizzles[sampler], chan->value.i[0]);
int swiz = GET_SWZ(key->tex.swizzles[sampler], chan->value.i[0]);
switch (swiz) {
case SWIZZLE_X: return 0;
case SWIZZLE_Y:
/* gather4 sampler is broken for green channel on RG32F --
* we must ask for blue instead.
*/
if (c->key.tex.gather_channel_quirk_mask & (1<<sampler))
if (key->tex.gather_channel_quirk_mask & (1<<sampler))
return 2;
return 1;
case SWIZZLE_Z: return 2;
@ -1803,11 +1803,11 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
if (ir->type == glsl_type::float_type) {
/* Ignore DEPTH_TEXTURE_MODE swizzling. */
assert(ir->sampler->type->sampler_shadow);
} else if (c->key.tex.swizzles[sampler] != SWIZZLE_NOOP) {
} else if (key->tex.swizzles[sampler] != SWIZZLE_NOOP) {
fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type);
for (int i = 0; i < 4; i++) {
int swiz = GET_SWZ(c->key.tex.swizzles[sampler], i);
int swiz = GET_SWZ(key->tex.swizzles[sampler], i);
fs_reg l = swizzled_result;
l.reg_offset += i;
@ -1817,7 +1817,7 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
emit(MOV(l, fs_reg(1.0f)));
} else {
fs_reg r = orig_val;
r.reg_offset += GET_SWZ(c->key.tex.swizzles[sampler], i);
r.reg_offset += GET_SWZ(key->tex.swizzles[sampler], i);
emit(MOV(l, r));
}
}
@ -2636,7 +2636,7 @@ fs_visitor::emit_color_write(int target, int index, int first_color_mrf)
inst = emit(MOV(fs_reg(MRF, first_color_mrf + index * reg_width,
color.type),
color));
inst->saturate = c->key.clamp_fragment_color;
inst->saturate = key->clamp_fragment_color;
} else {
/* pre-gen6 SIMD16 single source DP write looks like:
* m + 0: r0
@ -2657,18 +2657,18 @@ fs_visitor::emit_color_write(int target, int index, int first_color_mrf)
inst = emit(MOV(fs_reg(MRF, BRW_MRF_COMPR4 + first_color_mrf + index,
color.type),
color));
inst->saturate = c->key.clamp_fragment_color;
inst->saturate = key->clamp_fragment_color;
} else {
push_force_uncompressed();
inst = emit(MOV(fs_reg(MRF, first_color_mrf + index, color.type),
color));
inst->saturate = c->key.clamp_fragment_color;
inst->saturate = key->clamp_fragment_color;
pop_force_uncompressed();
inst = emit(MOV(fs_reg(MRF, first_color_mrf + index + 4, color.type),
half(color, 1)));
inst->force_sechalf = true;
inst->saturate = c->key.clamp_fragment_color;
inst->saturate = key->clamp_fragment_color;
}
}
}
@ -2705,10 +2705,10 @@ fs_visitor::emit_alpha_test()
this->current_annotation = "Alpha test";
fs_inst *cmp;
if (c->key.alpha_test_func == GL_ALWAYS)
if (key->alpha_test_func == GL_ALWAYS)
return;
if (c->key.alpha_test_func == GL_NEVER) {
if (key->alpha_test_func == GL_NEVER) {
/* f0.1 = 0 */
fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
BRW_REGISTER_TYPE_UW));
@ -2720,8 +2720,8 @@ fs_visitor::emit_alpha_test()
color.reg_offset += 3;
/* f0.1 &= func(color, ref) */
cmp = emit(CMP(reg_null_f, color, fs_reg(c->key.alpha_test_ref),
cond_for_alpha_func(c->key.alpha_test_func)));
cmp = emit(CMP(reg_null_f, color, fs_reg(key->alpha_test_ref),
cond_for_alpha_func(key->alpha_test_func)));
}
cmp->predicate = BRW_PREDICATE_NORMAL;
cmp->flag_subreg = 1;
@ -2756,14 +2756,14 @@ fs_visitor::emit_fb_writes()
if (brw->gen >= 6 &&
(brw->is_haswell || brw->gen >= 8 || !this->fp->UsesKill) &&
!do_dual_src &&
c->key.nr_color_regions == 1) {
key->nr_color_regions == 1) {
header_present = false;
}
if (header_present) {
src0_alpha_to_render_target = brw->gen >= 6 &&
!do_dual_src &&
c->key.replicate_alpha;
key->replicate_alpha;
/* m2, m3 header */
nr += 2;
}
@ -2830,7 +2830,7 @@ fs_visitor::emit_fb_writes()
for (int i = 0; i < 4; i++) {
fs_inst *inst = emit(MOV(fs_reg(MRF, color_mrf + i, src0.type), src0));
src0.reg_offset++;
inst->saturate = c->key.clamp_fragment_color;
inst->saturate = key->clamp_fragment_color;
}
this->current_annotation = ralloc_asprintf(this->mem_ctx,
@ -2839,7 +2839,7 @@ fs_visitor::emit_fb_writes()
fs_inst *inst = emit(MOV(fs_reg(MRF, color_mrf + 4 + i, src1.type),
src1));
src1.reg_offset++;
inst->saturate = c->key.clamp_fragment_color;
inst->saturate = key->clamp_fragment_color;
}
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
@ -2861,7 +2861,7 @@ fs_visitor::emit_fb_writes()
return;
}
for (int target = 0; target < c->key.nr_color_regions; target++) {
for (int target = 0; target < key->nr_color_regions; target++) {
this->current_annotation = ralloc_asprintf(this->mem_ctx,
"FB write target %d",
target);
@ -2876,7 +2876,7 @@ fs_visitor::emit_fb_writes()
inst = emit(MOV(fs_reg(MRF, write_color_mrf, color.type),
color));
inst->saturate = c->key.clamp_fragment_color;
inst->saturate = key->clamp_fragment_color;
write_color_mrf = color_mrf + reg_width;
}
@ -2884,7 +2884,7 @@ fs_visitor::emit_fb_writes()
emit_color_write(target, i, write_color_mrf);
bool eot = false;
if (target == c->key.nr_color_regions - 1) {
if (target == key->nr_color_regions - 1) {
eot = true;
if (INTEL_DEBUG & DEBUG_SHADER_TIME)
@ -2906,7 +2906,7 @@ fs_visitor::emit_fb_writes()
}
}
if (c->key.nr_color_regions == 0) {
if (key->nr_color_regions == 0) {
/* Even if there's no color buffers enabled, we still need to send
* alpha out the pipeline to our null renderbuffer to support
* alpha-testing, alpha-to-coverage, and so on.
@ -2960,6 +2960,7 @@ fs_visitor::fs_visitor(struct brw_context *brw,
unsigned dispatch_width)
: backend_visitor(brw, shader_prog, &fp->Base, &c->prog_data.base,
MESA_SHADER_FRAGMENT),
key(&c->key),
dispatch_width(dispatch_width)
{
this->c = c;

View File

@ -124,7 +124,7 @@ void fs_visitor::setup_payload_gen4()
{
GLuint reg = 2;
bool kill_stats_promoted_workaround = false;
int lookup = c->key.iz_lookup;
int lookup = key->iz_lookup;
bool uses_depth =
(fp->Base.InputsRead & (1 << VARYING_SLOT_POS)) != 0;
@ -135,7 +135,7 @@ void fs_visitor::setup_payload_gen4()
* statistics are enabled..." paragraph of 11.5.3.2: Early Depth
* Test Cases [Pre-DevGT] of the 3D Pipeline - Windower B-Spec.
*/
if (c->key.stats_wm &&
if (key->stats_wm &&
(lookup & IZ_PS_KILL_ALPHATEST_BIT) &&
wm_iz_table[lookup].mode == P) {
kill_stats_promoted_workaround = true;
@ -150,10 +150,10 @@ void fs_visitor::setup_payload_gen4()
if (wm_iz_table[lookup].sd_to_rt || kill_stats_promoted_workaround)
source_depth_to_render_target = true;
if (wm_iz_table[lookup].ds_present || c->key.line_aa != AA_NEVER) {
if (wm_iz_table[lookup].ds_present || key->line_aa != AA_NEVER) {
payload.aa_dest_stencil_reg = reg;
runtime_check_aads_emit =
!wm_iz_table[lookup].ds_present && c->key.line_aa == AA_SOMETIMES;
!wm_iz_table[lookup].ds_present && key->line_aa == AA_SOMETIMES;
reg++;
}