freedreno/ir3: shader-db traces

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2015-07-05 18:23:25 -04:00
parent 422296e38d
commit 65b2ae510b
7 changed files with 67 additions and 8 deletions

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@ -69,6 +69,7 @@ static const struct debug_named_value debug_options[] = {
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
{"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
{"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
DEBUG_NAMED_VALUE_END
};

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@ -64,6 +64,7 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
#define FD_DBG_NOBIN 0x0100
#define FD_DBG_OPTMSGS 0x0200
#define FD_DBG_GLSL120 0x0400
#define FD_DBG_SHADERDB 0x0800
extern int fd_mesa_debug;
extern bool fd_binning_enabled;

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@ -46,7 +46,7 @@
static void dump_info(struct ir3_shader_variant *so, const char *str)
{
uint32_t *bin;
const char *type = (so->type == SHADER_VERTEX) ? "VERT" : "FRAG";
const char *type = ir3_shader_stage(so->shader);
// TODO make gpu_id configurable on cmdline
bin = ir3_shader_assemble(so, 320);
debug_printf("; %s: %s\n", type, str);
@ -106,6 +106,7 @@ int main(int argc, char **argv)
struct tgsi_parse_context parse;
struct ir3_compiler *compiler;
struct ir3_shader_variant v;
struct ir3_shader s;
struct ir3_shader_key key = {};
const char *info;
void *ptr;
@ -182,6 +183,7 @@ int main(int argc, char **argv)
memset(&v, 0, sizeof(v));
v.key = key;
v.shader = &s;
ret = read_file(filename, &ptr, &size);
if (ret) {
@ -198,13 +200,13 @@ int main(int argc, char **argv)
tgsi_parse_init(&parse, toks);
switch (parse.FullHeader.Processor.Processor) {
case TGSI_PROCESSOR_FRAGMENT:
v.type = SHADER_FRAGMENT;
s.type = v.type = SHADER_FRAGMENT;
break;
case TGSI_PROCESSOR_VERTEX:
v.type = SHADER_VERTEX;
s.type = v.type = SHADER_VERTEX;
break;
case TGSI_PROCESSOR_COMPUTE:
v.type = SHADER_COMPUTE;
s.type = v.type = SHADER_COMPUTE;
break;
}

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@ -36,6 +36,7 @@ struct ir3_ra_reg_set;
struct ir3_compiler {
uint32_t gpu_id;
struct ir3_ra_reg_set *set;
uint32_t shader_count;
};
struct ir3_compiler * ir3_compiler_create(uint32_t gpu_id);

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@ -1983,7 +1983,7 @@ setup_input(struct ir3_compile *ctx, nir_variable *in)
unsigned semantic_index = in->data.index;
unsigned n = in->data.driver_location;
DBG("; in: %u:%u, len=%ux%u, loc=%u\n",
DBG("; in: %u:%u, len=%ux%u, loc=%u",
semantic_name, semantic_index, array_len,
ncomp, n);
@ -2078,7 +2078,7 @@ setup_output(struct ir3_compile *ctx, nir_variable *out)
unsigned n = out->data.driver_location;
unsigned comp = 0;
DBG("; out: %u:%u, len=%ux%u, loc=%u\n",
DBG("; out: %u:%u, len=%ux%u, loc=%u",
semantic_name, semantic_index, array_len,
ncomp, n);

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@ -147,6 +147,25 @@ assemble_variant(struct ir3_shader_variant *v)
ir3_shader_disasm(v, bin);
}
if (fd_mesa_debug & FD_DBG_SHADERDB) {
/* print generic shader info: */
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n",
ir3_shader_stage(v->shader),
v->shader->id, v->id,
v->info.instrs_count,
v->info.sizedwords);
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u half, %u full\n",
ir3_shader_stage(v->shader),
v->shader->id, v->id,
v->info.max_half_reg + 1,
v->info.max_reg + 1);
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
ir3_shader_stage(v->shader),
v->shader->id, v->id,
v->info.max_const + 1,
v->constlen);
}
free(bin);
/* no need to keep the ir around beyond this point: */
@ -164,6 +183,7 @@ create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
if (!v)
return NULL;
v->id = ++shader->variant_count;
v->shader = shader;
v->key = key;
v->type = shader->type;
@ -258,9 +278,18 @@ ir3_shader_create(struct pipe_context *pctx, const struct tgsi_token *tokens,
{
struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
shader->compiler = fd_context(pctx)->screen->compiler;
shader->id = ++shader->compiler->shader_count;
shader->pctx = pctx;
shader->type = type;
shader->tokens = tgsi_dup_tokens(tokens);
if (fd_mesa_debug & FD_DBG_SHADERDB) {
/* if shader-db run, create a standard variant immediately
* (as otherwise nothing will trigger the shader to be
* actually compiled)
*/
static struct ir3_shader_key key = {};
ir3_shader_variant(shader, key);
}
return shader;
}
@ -283,7 +312,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
{
struct ir3 *ir = so->ir;
struct ir3_register *reg;
const char *type = (so->type == SHADER_VERTEX) ? "VERT" : "FRAG";
const char *type = ir3_shader_stage(so->shader);
uint8_t regid;
unsigned i;
@ -348,11 +377,16 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
debug_printf("\n");
/* print generic shader info: */
debug_printf("; %s: %u instructions, %d half, %d full\n", type,
debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
type, so->shader->id, so->id,
so->info.instrs_count,
so->info.max_half_reg + 1,
so->info.max_reg + 1);
debug_printf("; %d const, %u constlen\n",
so->info.max_const + 1,
so->constlen);
/* print shader type specific info: */
switch (so->type) {
case SHADER_VERTEX:

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@ -100,6 +100,9 @@ ir3_shader_key_equal(struct ir3_shader_key *a, struct ir3_shader_key *b)
struct ir3_shader_variant {
struct fd_bo *bo;
/* variant id (for debug) */
uint32_t id;
struct ir3_shader_key key;
struct ir3_info info;
@ -192,6 +195,10 @@ struct ir3_shader_variant {
struct ir3_shader {
enum shader_t type;
/* shader id (for debug): */
uint32_t id;
uint32_t variant_count;
struct ir3_compiler *compiler;
struct pipe_context *pctx;
@ -214,6 +221,19 @@ struct ir3_shader_variant * ir3_shader_variant(struct ir3_shader *shader,
struct ir3_shader_key key);
void ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin);
static inline const char *
ir3_shader_stage(struct ir3_shader *shader)
{
switch (shader->type) {
case SHADER_VERTEX: return "VERT";
case SHADER_FRAGMENT: return "FRAG";
case SHADER_COMPUTE: return "CL";
default:
unreachable("invalid type");
return NULL;
}
}
/*
* Helper/util:
*/