vbo: add basevertex when looking up elements for vbo splitting

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97351
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Ilia Mirkin 2016-08-17 17:12:09 -04:00
parent 07ccec002b
commit 659dc10d32
1 changed files with 1 additions and 1 deletions

View File

@ -243,7 +243,7 @@ begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
static GLuint
elt(struct copy_context *copy, GLuint elt_idx)
{
GLuint elt = copy->srcelt[elt_idx];
GLuint elt = copy->srcelt[elt_idx] + copy->prim->basevertex;
GLuint slot = elt & (ELT_TABLE_SIZE-1);
/* printf("elt %d\n", elt); */