unneeded (Daniel Borca)

This commit is contained in:
Brian Paul 2003-02-04 02:41:25 +00:00
parent 95e67dc99d
commit 657a9d64d7
5 changed files with 0 additions and 1009 deletions

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/* Copyright (c) Mark J. Kilgard, 1994. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include "glutbitmap.h"
void APIENTRY
glutBitmapCharacter(GLUTbitmapFont font, int c)
{
const BitmapCharRec *ch;
BitmapFontPtr fontinfo;
GLint swapbytes, lsbfirst, rowlength;
GLint skiprows, skippixels, alignment;
#if defined(_WIN32)
fontinfo = (BitmapFontPtr) __glutFont(font);
#else
fontinfo = (BitmapFontPtr) font;
#endif
if (c < fontinfo->first ||
c >= fontinfo->first + fontinfo->num_chars)
return;
ch = fontinfo->ch[c - fontinfo->first];
if (ch) {
/* Save current modes. */
glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
/* Little endian machines (DEC Alpha for example) could
benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE
instead of GL_FALSE, but this would require changing the
generated bitmaps too. */
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBitmap(ch->width, ch->height, ch->xorig, ch->yorig,
ch->advance, 0, ch->bitmap);
/* Restore saved modes. */
glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
}

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/*
* Mesa 3-D graphics library
* Version: 3.4
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* DOS/DJGPP glut driver v1.3 for Mesa 5.0
*
* Copyright (C) 2002 - Borca Daniel
* Email : dborca@yahoo.com
* Web : http://www.geocities.com/dborca
*/
#include "GL/glut.h"
#include "internal.h"
GLuint g_display_mode = 0;
GLuint g_width = DEFAULT_WIDTH;
GLuint g_height = DEFAULT_HEIGHT;
GLuint g_bpp = DEFAULT_BPP;
GLuint g_refresh = 0;
GLuint g_mouse = 0;
GLboolean g_redisplay = GL_FALSE;
GLint g_xpos = 0;
GLint g_ypos = 0;
void (GLUTCALLBACK *display_func) (void) = NULL;
void (GLUTCALLBACK *reshape_func) (int width, int height) = NULL;
void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = NULL;
void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = NULL;
void (GLUTCALLBACK *motion_func) (int x, int y) = NULL;
void (GLUTCALLBACK *passive_motion_func) (int x, int y) = NULL;
void (GLUTCALLBACK *entry_func) (int state) = NULL;
void (GLUTCALLBACK *visibility_func) (int state) = NULL;
void (GLUTCALLBACK *idle_func) (void) = NULL;
void (GLUTCALLBACK *menu_state_func) (int state) = NULL;
void (GLUTCALLBACK *special_func) (int key, int x, int y) = NULL;
void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = NULL;
void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = NULL;
void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = NULL;
void (GLUTCALLBACK *button_box_func) (int button, int state) = NULL;
void (GLUTCALLBACK *dials_func) (int dial, int value) = NULL;
void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = NULL;
void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = NULL;
void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = NULL;
void (GLUTCALLBACK *overlay_display_func) (void) = NULL;
void (GLUTCALLBACK *window_status_func) (int state) = NULL;

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/*
* Mesa 3-D graphics library
* Version: 4.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* DOS/DJGPP glut driver v1.0 for Mesa 4.0
*
* Copyright (C) 2002 - Borca Daniel
* Email : dborca@yahoo.com
* Web : http://www.geocities.com/dborca
*/
#ifndef INTERNAL_H_included
#define INTERNAL_H_included
#include "GL/glut.h"
#include "pc_hw/pc_hw.h"
#define MAX_WINDOWS 4
#define DEFAULT_WIDTH 640
#define DEFAULT_HEIGHT 480
#define DEFAULT_BPP 16
#define DEPTH_SIZE 16
#define STENCIL_SIZE 8
#define ACCUM_SIZE 16
extern GLuint g_display_mode;
extern GLuint g_width;
extern GLuint g_height;
extern GLuint g_bpp;
extern GLuint g_refresh;
extern GLuint g_mouse;
extern GLboolean g_redisplay;
extern GLint g_xpos;
extern GLint g_ypos;
extern void (GLUTCALLBACK *display_func) (void);
extern void (GLUTCALLBACK *reshape_func) (int width, int height);
extern void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y);
extern void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y);
extern void (GLUTCALLBACK *motion_func) (int x, int y);
extern void (GLUTCALLBACK *passive_motion_func) (int x, int y);
extern void (GLUTCALLBACK *entry_func) (int state);
extern void (GLUTCALLBACK *visibility_func) (int state);
extern void (GLUTCALLBACK *idle_func) (void);
extern void (GLUTCALLBACK *menu_state_func) (int state);
extern void (GLUTCALLBACK *special_func) (int key, int x, int y);
extern void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z);
extern void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z);
extern void (GLUTCALLBACK *spaceball_button_func) (int button, int state);
extern void (GLUTCALLBACK *button_box_func) (int button, int state);
extern void (GLUTCALLBACK *dials_func) (int dial, int value);
extern void (GLUTCALLBACK *tablet_motion_func) (int x, int y);
extern void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y);
extern void (GLUTCALLBACK *menu_status_func) (int status, int x, int y);
extern void (GLUTCALLBACK *overlay_display_func) (void);
extern void (GLUTCALLBACK *window_status_func) (int state);
#endif

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/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
/**
(c) Copyright 1993, Silicon Graphics, Inc.
ALL RIGHTS RESERVED
Permission to use, copy, modify, and distribute this software
for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that
both the copyright notice and this permission notice appear in
supporting documentation, and that the name of Silicon
Graphics, Inc. not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission.
THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
PERFORMANCE OF THIS SOFTWARE.
US Government Users Restricted Rights
Use, duplication, or disclosure by the Government is subject to
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
(c)(1)(ii) of the Rights in Technical Data and Computer
Software clause at DFARS 252.227-7013 and/or in similar or
successor clauses in the FAR or the DOD or NASA FAR
Supplement. Unpublished-- rights reserved under the copyright
laws of the United States. Contractor/manufacturer is Silicon
Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
94039-7311.
OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "GL/glut.h"
/* Some <math.h> files do not define M_PI... */
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
static GLUquadricObj *quadObj;
#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
static void
initQuadObj(void)
{
quadObj = gluNewQuadric();
/* if (!quadObj)
__glutFatalError("out of memory."); */
}
/* CENTRY */
void APIENTRY
glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
{
QUAD_OBJ_INIT();
gluQuadricDrawStyle(quadObj, GLU_LINE);
gluQuadricNormals(quadObj, GLU_SMOOTH);
/* If we ever changed/used the texture or orientation state
of quadObj, we'd need to change it to the defaults here
with gluQuadricTexture and/or gluQuadricOrientation. */
gluSphere(quadObj, radius, slices, stacks);
}
void APIENTRY
glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
{
QUAD_OBJ_INIT();
gluQuadricDrawStyle(quadObj, GLU_FILL);
gluQuadricNormals(quadObj, GLU_SMOOTH);
/* If we ever changed/used the texture or orientation state
of quadObj, we'd need to change it to the defaults here
with gluQuadricTexture and/or gluQuadricOrientation. */
gluSphere(quadObj, radius, slices, stacks);
}
void APIENTRY
glutWireCone(GLdouble base, GLdouble height,
GLint slices, GLint stacks)
{
QUAD_OBJ_INIT();
gluQuadricDrawStyle(quadObj, GLU_LINE);
gluQuadricNormals(quadObj, GLU_SMOOTH);
/* If we ever changed/used the texture or orientation state
of quadObj, we'd need to change it to the defaults here
with gluQuadricTexture and/or gluQuadricOrientation. */
gluCylinder(quadObj, base, 0.0, height, slices, stacks);
}
void APIENTRY
glutSolidCone(GLdouble base, GLdouble height,
GLint slices, GLint stacks)
{
QUAD_OBJ_INIT();
gluQuadricDrawStyle(quadObj, GLU_FILL);
gluQuadricNormals(quadObj, GLU_SMOOTH);
/* If we ever changed/used the texture or orientation state
of quadObj, we'd need to change it to the defaults here
with gluQuadricTexture and/or gluQuadricOrientation. */
gluCylinder(quadObj, base, 0.0, height, slices, stacks);
}
/* ENDCENTRY */
static void
drawBox(GLfloat size, GLenum type)
{
static GLfloat n[6][3] =
{
{-1.0, 0.0, 0.0},
{0.0, 1.0, 0.0},
{1.0, 0.0, 0.0},
{0.0, -1.0, 0.0},
{0.0, 0.0, 1.0},
{0.0, 0.0, -1.0}
};
static GLint faces[6][4] =
{
{0, 1, 2, 3},
{3, 2, 6, 7},
{7, 6, 5, 4},
{4, 5, 1, 0},
{5, 6, 2, 1},
{7, 4, 0, 3}
};
GLfloat v[8][3];
GLint i;
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
for (i = 5; i >= 0; i--) {
glBegin(type);
glNormal3fv(&n[i][0]);
glVertex3fv(&v[faces[i][0]][0]);
glVertex3fv(&v[faces[i][1]][0]);
glVertex3fv(&v[faces[i][2]][0]);
glVertex3fv(&v[faces[i][3]][0]);
glEnd();
}
}
/* CENTRY */
void APIENTRY
glutWireCube(GLdouble size)
{
drawBox(size, GL_LINE_LOOP);
}
void APIENTRY
glutSolidCube(GLdouble size)
{
drawBox(size, GL_QUADS);
}
/* ENDCENTRY */
static void
doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
{
int i, j;
GLfloat theta, phi, theta1;
GLfloat cosTheta, sinTheta;
GLfloat cosTheta1, sinTheta1;
GLfloat ringDelta, sideDelta;
ringDelta = 2.0 * M_PI / rings;
sideDelta = 2.0 * M_PI / nsides;
theta = 0.0;
cosTheta = 1.0;
sinTheta = 0.0;
for (i = rings - 1; i >= 0; i--) {
theta1 = theta + ringDelta;
cosTheta1 = cos(theta1);
sinTheta1 = sin(theta1);
glBegin(GL_QUAD_STRIP);
phi = 0.0;
for (j = nsides; j >= 0; j--) {
GLfloat cosPhi, sinPhi, dist;
phi += sideDelta;
cosPhi = cos(phi);
sinPhi = sin(phi);
dist = R + r * cosPhi;
glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
}
glEnd();
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
}
/* CENTRY */
void APIENTRY
glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
GLint nsides, GLint rings)
{
glPushAttrib(GL_POLYGON_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
doughnut(innerRadius, outerRadius, nsides, rings);
glPopAttrib();
}
void APIENTRY
glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
GLint nsides, GLint rings)
{
doughnut(innerRadius, outerRadius, nsides, rings);
}
/* ENDCENTRY */
static GLfloat dodec[20][3];
static void
initDodecahedron(void)
{
GLfloat alpha, beta;
alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
/* *INDENT-OFF* */
dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
/* *INDENT-ON* */
}
#define DIFF3(_a,_b,_c) { \
(_c)[0] = (_a)[0] - (_b)[0]; \
(_c)[1] = (_a)[1] - (_b)[1]; \
(_c)[2] = (_a)[2] - (_b)[2]; \
}
static void
crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
{
GLfloat p[3]; /* in case prod == v1 or v2 */
p[0] = v1[1] * v2[2] - v2[1] * v1[2];
p[1] = v1[2] * v2[0] - v2[2] * v1[0];
p[2] = v1[0] * v2[1] - v2[0] * v1[1];
prod[0] = p[0];
prod[1] = p[1];
prod[2] = p[2];
}
static void
normalize(GLfloat v[3])
{
GLfloat d;
d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
if (d == 0.0) {
// __glutWarning("normalize: zero length vector");
v[0] = d = 1.0;
}
d = 1 / d;
v[0] *= d;
v[1] *= d;
v[2] *= d;
}
static void
pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
{
GLfloat n0[3], d1[3], d2[3];
DIFF3(dodec[a], dodec[b], d1);
DIFF3(dodec[b], dodec[c], d2);
crossprod(d1, d2, n0);
normalize(n0);
glBegin(shadeType);
glNormal3fv(n0);
glVertex3fv(&dodec[a][0]);
glVertex3fv(&dodec[b][0]);
glVertex3fv(&dodec[c][0]);
glVertex3fv(&dodec[d][0]);
glVertex3fv(&dodec[e][0]);
glEnd();
}
static void
dodecahedron(GLenum type)
{
static int inited = 0;
if (inited == 0) {
inited = 1;
initDodecahedron();
}
pentagon(0, 1, 9, 16, 5, type);
pentagon(1, 0, 3, 18, 7, type);
pentagon(1, 7, 11, 10, 9, type);
pentagon(11, 7, 18, 19, 6, type);
pentagon(8, 17, 16, 9, 10, type);
pentagon(2, 14, 15, 6, 19, type);
pentagon(2, 13, 12, 4, 14, type);
pentagon(2, 19, 18, 3, 13, type);
pentagon(3, 0, 5, 12, 13, type);
pentagon(6, 15, 8, 10, 11, type);
pentagon(4, 17, 8, 15, 14, type);
pentagon(4, 12, 5, 16, 17, type);
}
/* CENTRY */
void APIENTRY
glutWireDodecahedron(void)
{
dodecahedron(GL_LINE_LOOP);
}
void APIENTRY
glutSolidDodecahedron(void)
{
dodecahedron(GL_TRIANGLE_FAN);
}
/* ENDCENTRY */
static void
recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
GLenum shadeType)
{
GLfloat q0[3], q1[3];
DIFF3(n1, n2, q0);
DIFF3(n2, n3, q1);
crossprod(q0, q1, q1);
normalize(q1);
glBegin(shadeType);
glNormal3fv(q1);
glVertex3fv(n1);
glVertex3fv(n2);
glVertex3fv(n3);
glEnd();
}
static void
subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
GLenum shadeType)
{
int depth;
GLfloat w0[3], w1[3], w2[3];
GLfloat l;
int i, j, k, n;
depth = 1;
for (i = 0; i < depth; i++) {
for (j = 0; i + j < depth; j++) {
k = depth - i - j;
for (n = 0; n < 3; n++) {
w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
/ depth;
w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
/ depth;
}
l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
w0[0] /= l;
w0[1] /= l;
w0[2] /= l;
l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
w1[0] /= l;
w1[1] /= l;
w1[2] /= l;
l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
w2[0] /= l;
w2[1] /= l;
w2[2] /= l;
recorditem(w1, w0, w2, shadeType);
}
}
}
static void
drawtriangle(int i, GLfloat data[][3], int ndx[][3],
GLenum shadeType)
{
GLfloat *x0, *x1, *x2;
x0 = data[ndx[i][0]];
x1 = data[ndx[i][1]];
x2 = data[ndx[i][2]];
subdivide(x0, x1, x2, shadeType);
}
/* octahedron data: The octahedron produced is centered at the
origin and has radius 1.0 */
static GLfloat odata[6][3] =
{
{1.0, 0.0, 0.0},
{-1.0, 0.0, 0.0},
{0.0, 1.0, 0.0},
{0.0, -1.0, 0.0},
{0.0, 0.0, 1.0},
{0.0, 0.0, -1.0}
};
static int ondex[8][3] =
{
{0, 4, 2},
{1, 2, 4},
{0, 3, 4},
{1, 4, 3},
{0, 2, 5},
{1, 5, 2},
{0, 5, 3},
{1, 3, 5}
};
static void
octahedron(GLenum shadeType)
{
int i;
for (i = 7; i >= 0; i--) {
drawtriangle(i, odata, ondex, shadeType);
}
}
/* CENTRY */
void APIENTRY
glutWireOctahedron(void)
{
octahedron(GL_LINE_LOOP);
}
void APIENTRY
glutSolidOctahedron(void)
{
octahedron(GL_TRIANGLES);
}
/* ENDCENTRY */
/* icosahedron data: These numbers are rigged to make an
icosahedron of radius 1.0 */
#define X .525731112119133606
#define Z .850650808352039932
static GLfloat idata[12][3] =
{
{-X, 0, Z},
{X, 0, Z},
{-X, 0, -Z},
{X, 0, -Z},
{0, Z, X},
{0, Z, -X},
{0, -Z, X},
{0, -Z, -X},
{Z, X, 0},
{-Z, X, 0},
{Z, -X, 0},
{-Z, -X, 0}
};
static int index[20][3] =
{
{0, 4, 1},
{0, 9, 4},
{9, 5, 4},
{4, 5, 8},
{4, 8, 1},
{8, 10, 1},
{8, 3, 10},
{5, 3, 8},
{5, 2, 3},
{2, 7, 3},
{7, 10, 3},
{7, 6, 10},
{7, 11, 6},
{11, 0, 6},
{0, 1, 6},
{6, 1, 10},
{9, 0, 11},
{9, 11, 2},
{9, 2, 5},
{7, 2, 11},
};
static void
icosahedron(GLenum shadeType)
{
int i;
for (i = 19; i >= 0; i--) {
drawtriangle(i, idata, index, shadeType);
}
}
/* CENTRY */
void APIENTRY
glutWireIcosahedron(void)
{
icosahedron(GL_LINE_LOOP);
}
void APIENTRY
glutSolidIcosahedron(void)
{
icosahedron(GL_TRIANGLES);
}
/* ENDCENTRY */
/* tetrahedron data: */
#define T 1.73205080756887729
static GLfloat tdata[4][3] =
{
{T, T, T},
{T, -T, -T},
{-T, T, -T},
{-T, -T, T}
};
static int tndex[4][3] =
{
{0, 1, 3},
{2, 1, 0},
{3, 2, 0},
{1, 2, 3}
};
static void
tetrahedron(GLenum shadeType)
{
int i;
for (i = 3; i >= 0; i--)
drawtriangle(i, tdata, tndex, shadeType);
}
/* CENTRY */
void APIENTRY
glutWireTetrahedron(void)
{
tetrahedron(GL_LINE_LOOP);
}
void APIENTRY
glutSolidTetrahedron(void)
{
tetrahedron(GL_TRIANGLES);
}
/* ENDCENTRY */

View File

@ -1,212 +0,0 @@
/* Copyright (c) Mark J. Kilgard, 1994. */
/**
(c) Copyright 1993, Silicon Graphics, Inc.
ALL RIGHTS RESERVED
Permission to use, copy, modify, and distribute this software
for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that
both the copyright notice and this permission notice appear in
supporting documentation, and that the name of Silicon
Graphics, Inc. not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission.
THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
PERFORMANCE OF THIS SOFTWARE.
US Government Users Restricted Rights
Use, duplication, or disclosure by the Government is subject to
restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
(c)(1)(ii) of the Rights in Technical Data and Computer
Software clause at DFARS 252.227-7013 and/or in similar or
successor clauses in the FAR or the DOD or NASA FAR
Supplement. Unpublished-- rights reserved under the copyright
laws of the United States. Contractor/manufacturer is Silicon
Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
94039-7311.
OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/gl.h>
#include <GL/glu.h>
#include "GL/glut.h"
/* Rim, body, lid, and bottom data must be reflected in x and
y; handle and spout data across the y axis only. */
static int patchdata[][16] =
{
/* rim */
{102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
12, 13, 14, 15},
/* body */
{12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
24, 25, 26, 27},
{24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
37, 38, 39, 40},
/* lid */
{96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
101, 0, 1, 2, 3,},
{0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
113, 114, 115, 116, 117},
/* bottom */
{118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
125, 120, 40, 39, 38, 37},
/* handle */
{41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
53, 54, 55, 56},
{53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
28, 65, 66, 67},
/* spout */
{68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
80, 81, 82, 83},
{80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
92, 93, 94, 95}
};
/* *INDENT-OFF* */
static float cpdata[][3] =
{
{0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
-0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
{0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
{1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
{0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
{1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
{1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
-1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
-0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
{-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
-0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
-0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
{2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
-0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
{3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
{3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
{2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
-0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
{0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
-0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
{0.84, -1.5, 0.075}
};
static float tex[2][2][2] =
{
{ {0, 0},
{1, 0}},
{ {0, 1},
{1, 1}}
};
/* *INDENT-ON* */
static void
teapot(GLint grid, GLdouble scale, GLenum type)
{
float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
long i, j, k, l;
glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_MAP2_TEXTURE_COORD_2);
glPushMatrix();
glRotatef(270.0, 1.0, 0.0, 0.0);
glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
glTranslatef(0.0, 0.0, -1.5);
for (i = 0; i < 10; i++) {
for (j = 0; j < 4; j++) {
for (k = 0; k < 4; k++) {
for (l = 0; l < 3; l++) {
p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
if (l == 1)
q[j][k][l] *= -1.0;
if (i < 6) {
r[j][k][l] =
cpdata[patchdata[i][j * 4 + (3 - k)]][l];
if (l == 0)
r[j][k][l] *= -1.0;
s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
if (l == 0)
s[j][k][l] *= -1.0;
if (l == 1)
s[j][k][l] *= -1.0;
}
}
}
}
glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
&tex[0][0][0]);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&p[0][0][0]);
glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
glEvalMesh2(type, 0, grid, 0, grid);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&q[0][0][0]);
glEvalMesh2(type, 0, grid, 0, grid);
if (i < 6) {
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&r[0][0][0]);
glEvalMesh2(type, 0, grid, 0, grid);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
&s[0][0][0]);
glEvalMesh2(type, 0, grid, 0, grid);
}
}
glPopMatrix();
glPopAttrib();
}
/* CENTRY */
void APIENTRY
glutSolidTeapot(GLdouble scale)
{
teapot(7, scale, GL_FILL);
}
void APIENTRY
glutWireTeapot(GLdouble scale)
{
teapot(10, scale, GL_LINE);
}
/* ENDCENTRY */