st/mesa: improve the guess_and_alloc_texture() heuristic

If GL_BASE_LEVEL==0 and GL_MAX_LEVEL==0 that's a pretty good hint that
there'll be a single mipmap level in the texture.

Google Earth sets the texture's state this way before the first glTexImage
call.  This saves a bit of texture memory.
This commit is contained in:
Brian Paul 2012-10-18 18:00:50 -06:00
parent e5a9bf5523
commit 6551c4ea3c
1 changed files with 2 additions and 0 deletions

View File

@ -375,6 +375,8 @@ guess_and_alloc_texture(struct st_context *st,
*/
if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
stObj->base.Sampler.MinFilter == GL_LINEAR ||
(stObj->base.BaseLevel == 0 &&
stObj->base.MaxLevel == 0) ||
stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
!stObj->base.GenerateMipmap &&