removed old Depth buffer pointer var

This commit is contained in:
Brian Paul 2000-03-17 15:31:52 +00:00
parent 46f717f949
commit 650cb74bcb
3 changed files with 12 additions and 12 deletions

View File

@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.10 2000/03/03 17:50:09 brianp Exp $ */
/* $Id: osmesa.c,v 1.11 2000/03/17 15:32:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -492,7 +492,7 @@ void GLAPIENTRY OSMesaGetBooleanv( GLint pname, GLboolean *value )
GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer )
{
if ((!c->gl_buffer) || (!c->gl_buffer->Depth)) {
if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
*width = 0;
*height = 0;
*bytesPerValue = 0;
@ -503,7 +503,7 @@ GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint
*width = c->gl_buffer->Width;
*height = c->gl_buffer->Height;
*bytesPerValue = sizeof(GLdepth);
*buffer = c->gl_buffer->Depth;
*buffer = c->gl_buffer->DepthBuffer;
return GL_TRUE;
}
}
@ -1838,6 +1838,8 @@ static void osmesa_update_state( GLcontext *ctx )
(ctx->Color.ColorMask[3] == 0) &&
(ctx->Stencil.Enabled == GL_FALSE)) {
/* XXX depth.func == GL_LESS ? */
ctx->Driver.WriteCI32Span = write_index32_span_occ;
ctx->Driver.WriteCI8Span = write_index8_span_occ;
ctx->Driver.WriteMonoCISpan = write_monoindex_span_occ;

View File

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.46 2000/03/11 23:23:26 brianp Exp $ */
/* $Id: context.c,v 1.47 2000/03/17 15:31:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -405,8 +405,8 @@ GLframebuffer *gl_create_framebuffer( GLvisual *visual,
void gl_destroy_framebuffer( GLframebuffer *buffer )
{
if (buffer) {
if (buffer->Depth) {
FREE( buffer->Depth );
if (buffer->DepthBuffer) {
FREE( buffer->DepthBuffer );
}
if (buffer->Accum) {
FREE( buffer->Accum );

View File

@ -1,4 +1,4 @@
/* $Id: depth.c,v 1.13 2000/03/03 17:47:39 brianp Exp $ */
/* $Id: depth.c,v 1.14 2000/03/17 15:31:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1483,10 +1483,9 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
GLint bytesPerValue;
if (ctx->DrawBuffer->Depth) {
FREE(ctx->DrawBuffer->Depth);
if (ctx->DrawBuffer->DepthBuffer) {
FREE(ctx->DrawBuffer->DepthBuffer);
ctx->DrawBuffer->DepthBuffer = NULL;
ctx->DrawBuffer->Depth = NULL;
}
/* allocate new depth buffer, but don't initialize it */
@ -1498,9 +1497,8 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
ctx->DrawBuffer->DepthBuffer = MALLOC( ctx->DrawBuffer->Width
* ctx->DrawBuffer->Height
* bytesPerValue );
ctx->DrawBuffer->Depth = (GLdepth *) ctx->DrawBuffer->DepthBuffer;
if (!ctx->DrawBuffer->Depth) {
if (!ctx->DrawBuffer->DepthBuffer) {
/* out of memory */
ctx->Depth.Test = GL_FALSE;
ctx->NewState |= NEW_RASTER_OPS;