intel: Remove dead intelIsTextureResident().
It always returned 1 (GL_TRUE), which is the same thing that happens when the driver hook isn't present.
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@ -9,23 +9,6 @@
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#define FILE_DEBUG_FLAG DEBUG_TEXTURE
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#define FILE_DEBUG_FLAG DEBUG_TEXTURE
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static GLboolean
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intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
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{
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#if 0
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struct intel_context *intel = intel_context(ctx);
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struct intel_texture_object *intelObj = intel_texture_object(texObj);
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return
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intelObj->mt &&
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intelObj->mt->region &&
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intel_is_region_resident(intel, intelObj->mt->region);
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#endif
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return 1;
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}
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static struct gl_texture_image *
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static struct gl_texture_image *
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intelNewTextureImage(GLcontext * ctx)
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intelNewTextureImage(GLcontext * ctx)
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{
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{
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@ -217,7 +200,6 @@ intelInitTextureFuncs(struct dd_function_table *functions)
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functions->DeleteTexture = intelDeleteTextureObject;
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functions->DeleteTexture = intelDeleteTextureObject;
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functions->FreeTexImageData = intelFreeTextureImageData;
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functions->FreeTexImageData = intelFreeTextureImageData;
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functions->UpdateTexturePalette = 0;
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functions->UpdateTexturePalette = 0;
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functions->IsTextureResident = intelIsTextureResident;
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#if DO_DEBUG && !defined(__ia64__)
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#if DO_DEBUG && !defined(__ia64__)
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if (INTEL_DEBUG & DEBUG_BUFMGR)
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if (INTEL_DEBUG & DEBUG_BUFMGR)
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