intel: Remove dead intelIsTextureResident().

It always returned 1 (GL_TRUE), which is the same thing that happens when
the driver hook isn't present.
This commit is contained in:
Eric Anholt 2010-09-23 16:30:58 -07:00
parent f9e6f401e1
commit 64ff468d6f
1 changed files with 0 additions and 18 deletions

View File

@ -9,23 +9,6 @@
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
static GLboolean
intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
{
#if 0
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
return
intelObj->mt &&
intelObj->mt->region &&
intel_is_region_resident(intel, intelObj->mt->region);
#endif
return 1;
}
static struct gl_texture_image *
intelNewTextureImage(GLcontext * ctx)
{
@ -217,7 +200,6 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->DeleteTexture = intelDeleteTextureObject;
functions->FreeTexImageData = intelFreeTextureImageData;
functions->UpdateTexturePalette = 0;
functions->IsTextureResident = intelIsTextureResident;
#if DO_DEBUG && !defined(__ia64__)
if (INTEL_DEBUG & DEBUG_BUFMGR)