nvfx: fill some PIPE_CAPs
Signed-off-by: Francesco Marella <francesco.marella@gmail.com>
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@ -80,6 +80,12 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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return 0; // TODO: implement depth clamp
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case PIPE_CAP_PRIMITIVE_RESTART:
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return 0; // TODO: implement primitive restart
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case PIPE_CAP_ARRAY_TEXTURES:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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case PIPE_CAP_SHADER_STENCIL_EXPORT:
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return 0;
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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