nvfx: fill some PIPE_CAPs

Signed-off-by: Francesco Marella <francesco.marella@gmail.com>
This commit is contained in:
Francesco Marella 2011-05-12 13:27:09 +02:00 committed by Christoph Bumiller
parent f247b2d633
commit 64e3cd0c42
1 changed files with 6 additions and 0 deletions

View File

@ -80,6 +80,12 @@ nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 0; // TODO: implement depth clamp
case PIPE_CAP_PRIMITIVE_RESTART:
return 0; // TODO: implement primitive restart
case PIPE_CAP_ARRAY_TEXTURES:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 0;
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: