svga: replace gotos with else clauses
Simple clean-up. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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fa901768a4
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@ -383,9 +383,8 @@ svga_reemit_fs_bindings(struct svga_context *svga)
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ret = svga->swc->resource_rebind(svga->swc, NULL,
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svga->state.hw_draw.fs->gb_shader,
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SVGA_RELOC_READ);
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goto out;
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}
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else {
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if (svga_have_vgpu10(svga))
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ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS,
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svga->state.hw_draw.fs->gb_shader,
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@ -393,8 +392,8 @@ svga_reemit_fs_bindings(struct svga_context *svga)
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else
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ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS,
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svga->state.hw_draw.fs->gb_shader);
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}
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out:
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if (ret != PIPE_OK)
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return ret;
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@ -153,13 +153,12 @@ svga_reemit_gs_bindings(struct svga_context *svga)
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if (!svga_need_to_rebind_resources(svga)) {
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ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader,
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SVGA_RELOC_READ);
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goto out;
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}
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else {
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ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_GS,
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gbshader, shaderId);
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}
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out:
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if (ret != PIPE_OK)
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return ret;
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@ -227,16 +227,15 @@ svga_reemit_vs_bindings(struct svga_context *svga)
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if (!svga_need_to_rebind_resources(svga)) {
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ret = svga->swc->resource_rebind(svga->swc, NULL, gbshader,
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SVGA_RELOC_READ);
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goto out;
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}
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else {
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if (svga_have_vgpu10(svga))
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ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS,
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gbshader, shaderId);
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else
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ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
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}
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out:
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if (ret != PIPE_OK)
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return ret;
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