glsl: Avoid variable length arrays.

They are a non-standard GCC extension that's not widely supported by
other C/C++ compilers.

Use a dynamic array instead.

Trivial. Should fix the MSVC build.
This commit is contained in:
José Fonseca 2013-07-12 09:27:22 +01:00
parent 1b0d6aef03
commit 649ef4da30
1 changed files with 14 additions and 7 deletions

View File

@ -175,13 +175,21 @@ bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
}
static char *make_ast_name(const char *name)
{
char *ast_name = new char[strlen("#ast.") + strlen(name) + 1];
strcpy(ast_name, "#ast.");
strcat(ast_name + strlen("#ast."), name);
return ast_name;
}
bool glsl_symbol_table::add_type_ast(const char *name, const class ast_type_specifier *a)
{
symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(a);
char ast_name[strlen("#ast.") + strlen(name) + 1];
strcpy(ast_name, "#ast.");
strcat(ast_name + strlen("#ast."), name);
return _mesa_symbol_table_add_symbol(table, -1, ast_name, entry) == 0;
char *ast_name = make_ast_name(name);
bool ret = _mesa_symbol_table_add_symbol(table, -1, ast_name, entry) == 0;
delete [] ast_name;
return ret;
}
bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i,
@ -237,10 +245,9 @@ const glsl_type *glsl_symbol_table::get_type(const char *name)
const class ast_type_specifier *glsl_symbol_table::get_type_ast(const char *name)
{
char ast_name[strlen("#ast.") + strlen(name) + 1];
strcpy(ast_name, "#ast.");
strcat(ast_name + strlen("#ast."), name);
char *ast_name = make_ast_name(name);
symbol_table_entry *entry = get_entry(ast_name);
delete [] ast_name;
return entry != NULL ? entry->a : NULL;
}