mesa: Add support for querying GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT.
This can currently only give true as result since the only way you can expose EXT_shader_framebuffer_fetch right now is by flipping the MESA_shader_framebuffer_fetch bit, but that could potentially change in the future, see [1] for an explanation. [1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -530,6 +530,13 @@ static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
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EXTRA_END
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};
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static const int extra_EXT_shader_framebuffer_fetch[] = {
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EXTRA_API_ES2,
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EXTRA_API_ES3,
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EXT(MESA_shader_framebuffer_fetch),
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EXTRA_END
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};
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/* This is the big table describing all the enums we accept in
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* glGet*v(). The table is partitioned into six parts: enums
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* understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
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@ -424,6 +424,10 @@ descriptor=[
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]},
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{ "apis": ["GLES", "GLES2"], "params": [
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# GL_EXT_shader_framebuffer_fetch. Should be true if the MESA framebuffer
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# fetch extension is supported since the latter imposes no restrictions on
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# non-uniform per-sample discard.
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[ "FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT", "CONTEXT_BOOL(Extensions.MESA_shader_framebuffer_fetch), extra_EXT_shader_framebuffer_fetch" ],
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# GL_OES_EGL_image_external
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[ "TEXTURE_BINDING_EXTERNAL_OES", "LOC_CUSTOM, TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external" ],
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[ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
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@ -140,6 +140,9 @@ typedef void *GLeglImageOES;
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#define GL_ETC1_RGB8_OES 0x8D64
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#endif
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#ifndef GL_EXT_shader_framebuffer_fetch
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#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
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#endif
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/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
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*/
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