i965: drop dead scalar handling in GLSL.
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08687c8b40
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63fa5fd319
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@ -298,7 +298,6 @@ void brw_wm_lookup_iz( GLuint line_aa,
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GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
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void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c);
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int brw_num_wm_src_regs(gl_inst_opcode op);
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#endif
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@ -131,19 +131,6 @@ static void set_reg(struct brw_wm_compile *c, int file, int index,
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c->wm_regs[file][index][component].inited = GL_TRUE;
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}
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/**
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* Examine instruction's write mask to find index of first component
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* enabled for writing.
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*/
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static int get_scalar_dst_index(const struct prog_instruction *inst)
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{
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int i;
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for (i = 0; i < 4; i++)
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if (inst->DstReg.WriteMask & (1<<i))
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break;
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return i;
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}
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static struct brw_reg alloc_tmp(struct brw_wm_compile *c)
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{
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struct brw_reg reg;
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