GL_TEXTURE_BASE_LEVEL wasn't working correctly
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9fb1279b71
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@ -163,24 +163,28 @@ void
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_mesa_test_texobj_completeness( const GLcontext *ctx,
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struct gl_texture_object *t )
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{
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const GLint baseLevel = t->BaseLevel;
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t->Complete = GL_TRUE; /* be optimistic */
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/* Always need level zero image */
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if (!t->Image[0]) {
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if (!t->Image[baseLevel]) {
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t->Complete = GL_FALSE;
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return;
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}
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/* Compute number of mipmap levels */
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if (t->Dimensions == 1) {
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t->P = t->Image[0]->WidthLog2;
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t->P = t->Image[baseLevel]->WidthLog2;
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}
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else if (t->Dimensions == 2 || t->Dimensions == 6) {
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t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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t->P = MAX2(t->Image[baseLevel]->WidthLog2,
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t->Image[baseLevel]->HeightLog2);
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}
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else if (t->Dimensions == 3) {
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GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
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max = MAX2(max, (GLint)(t->Image[0]->DepthLog2));
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GLint max = MAX2(t->Image[baseLevel]->WidthLog2,
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t->Image[baseLevel]->HeightLog2);
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max = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
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t->P = max;
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}
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@ -190,13 +194,23 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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if (t->Dimensions == 6) {
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/* make sure all six level 0 images are same size */
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const GLint w = t->Image[0]->Width2;
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const GLint h = t->Image[0]->Height2;
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if (!t->NegX[0] || t->NegX[0]->Width2 != w || t->NegX[0]->Height2 != h ||
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!t->PosY[0] || t->PosY[0]->Width2 != w || t->PosY[0]->Height2 != h ||
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!t->NegY[0] || t->NegY[0]->Width2 != w || t->NegY[0]->Height2 != h ||
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!t->PosZ[0] || t->PosZ[0]->Width2 != w || t->PosZ[0]->Height2 != h ||
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!t->NegZ[0] || t->NegZ[0]->Width2 != w || t->NegZ[0]->Height2 != h) {
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const GLint w = t->Image[baseLevel]->Width2;
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const GLint h = t->Image[baseLevel]->Height2;
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if (!t->NegX[baseLevel] ||
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t->NegX[baseLevel]->Width2 != w ||
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t->NegX[baseLevel]->Height2 != h ||
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!t->PosY[baseLevel] ||
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t->PosY[baseLevel]->Width2 != w ||
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t->PosY[baseLevel]->Height2 != h ||
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!t->NegY[baseLevel] ||
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t->NegY[baseLevel]->Width2 != w ||
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t->NegY[baseLevel]->Height2 != h ||
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!t->PosZ[baseLevel] ||
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t->PosZ[baseLevel]->Width2 != w ||
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t->PosZ[baseLevel]->Height2 != h ||
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!t->NegZ[baseLevel] ||
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t->NegZ[baseLevel]->Width2 != w ||
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t->NegZ[baseLevel]->Height2 != h) {
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t->Complete = GL_FALSE;
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return;
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}
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@ -207,7 +221,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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* Mipmapping: determine if we have a complete set of mipmaps
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*/
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GLint i;
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GLint minLevel = t->BaseLevel;
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GLint minLevel = baseLevel;
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GLint maxLevel = MIN2(t->P, ctx->Const.MaxTextureLevels-1);
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maxLevel = MIN2(maxLevel, t->MaxLevel);
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@ -219,11 +233,11 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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/* Test dimension-independent attributes */
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for (i = minLevel; i <= maxLevel; i++) {
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if (t->Image[i]) {
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if (t->Image[i]->Format != t->Image[0]->Format) {
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if (t->Image[i]->Format != t->Image[baseLevel]->Format) {
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t->Complete = GL_FALSE;
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return;
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}
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if (t->Image[i]->Border != t->Image[0]->Border) {
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if (t->Image[i]->Border != t->Image[baseLevel]->Border) {
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t->Complete = GL_FALSE;
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return;
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}
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@ -233,8 +247,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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/* Test things which depend on number of texture image dimensions */
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if (t->Dimensions == 1) {
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/* Test 1-D mipmaps */
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GLuint width = t->Image[0]->Width2;
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for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
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GLuint width = t->Image[baseLevel]->Width2;
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for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
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if (width > 1) {
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width /= 2;
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}
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@ -255,9 +269,9 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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}
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else if (t->Dimensions == 2) {
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/* Test 2-D mipmaps */
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GLuint width = t->Image[0]->Width2;
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GLuint height = t->Image[0]->Height2;
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for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
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GLuint width = t->Image[baseLevel]->Width2;
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GLuint height = t->Image[baseLevel]->Height2;
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for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
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if (width > 1) {
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width /= 2;
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}
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@ -285,10 +299,10 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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}
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else if (t->Dimensions == 3) {
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/* Test 3-D mipmaps */
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GLuint width = t->Image[0]->Width2;
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GLuint height = t->Image[0]->Height2;
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GLuint depth = t->Image[0]->Depth2;
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for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
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GLuint width = t->Image[baseLevel]->Width2;
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GLuint height = t->Image[baseLevel]->Height2;
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GLuint depth = t->Image[baseLevel]->Depth2;
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for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
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if (width > 1) {
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width /= 2;
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}
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@ -323,9 +337,9 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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}
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else if (t->Dimensions == 6) {
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/* make sure 6 cube faces are consistant */
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GLuint width = t->Image[0]->Width2;
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GLuint height = t->Image[0]->Height2;
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for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
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GLuint width = t->Image[baseLevel]->Width2;
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GLuint height = t->Image[baseLevel]->Height2;
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for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
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if (width > 1) {
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width /= 2;
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}
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