GL_TEXTURE_BASE_LEVEL wasn't working correctly

This commit is contained in:
Brian Paul 2000-06-12 16:09:49 +00:00
parent 9fb1279b71
commit 63ec423823
1 changed files with 41 additions and 27 deletions

View File

@ -163,24 +163,28 @@ void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *t )
{
const GLint baseLevel = t->BaseLevel;
t->Complete = GL_TRUE; /* be optimistic */
/* Always need level zero image */
if (!t->Image[0]) {
if (!t->Image[baseLevel]) {
t->Complete = GL_FALSE;
return;
}
/* Compute number of mipmap levels */
if (t->Dimensions == 1) {
t->P = t->Image[0]->WidthLog2;
t->P = t->Image[baseLevel]->WidthLog2;
}
else if (t->Dimensions == 2 || t->Dimensions == 6) {
t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
t->P = MAX2(t->Image[baseLevel]->WidthLog2,
t->Image[baseLevel]->HeightLog2);
}
else if (t->Dimensions == 3) {
GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
max = MAX2(max, (GLint)(t->Image[0]->DepthLog2));
GLint max = MAX2(t->Image[baseLevel]->WidthLog2,
t->Image[baseLevel]->HeightLog2);
max = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
t->P = max;
}
@ -190,13 +194,23 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
if (t->Dimensions == 6) {
/* make sure all six level 0 images are same size */
const GLint w = t->Image[0]->Width2;
const GLint h = t->Image[0]->Height2;
if (!t->NegX[0] || t->NegX[0]->Width2 != w || t->NegX[0]->Height2 != h ||
!t->PosY[0] || t->PosY[0]->Width2 != w || t->PosY[0]->Height2 != h ||
!t->NegY[0] || t->NegY[0]->Width2 != w || t->NegY[0]->Height2 != h ||
!t->PosZ[0] || t->PosZ[0]->Width2 != w || t->PosZ[0]->Height2 != h ||
!t->NegZ[0] || t->NegZ[0]->Width2 != w || t->NegZ[0]->Height2 != h) {
const GLint w = t->Image[baseLevel]->Width2;
const GLint h = t->Image[baseLevel]->Height2;
if (!t->NegX[baseLevel] ||
t->NegX[baseLevel]->Width2 != w ||
t->NegX[baseLevel]->Height2 != h ||
!t->PosY[baseLevel] ||
t->PosY[baseLevel]->Width2 != w ||
t->PosY[baseLevel]->Height2 != h ||
!t->NegY[baseLevel] ||
t->NegY[baseLevel]->Width2 != w ||
t->NegY[baseLevel]->Height2 != h ||
!t->PosZ[baseLevel] ||
t->PosZ[baseLevel]->Width2 != w ||
t->PosZ[baseLevel]->Height2 != h ||
!t->NegZ[baseLevel] ||
t->NegZ[baseLevel]->Width2 != w ||
t->NegZ[baseLevel]->Height2 != h) {
t->Complete = GL_FALSE;
return;
}
@ -207,7 +221,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
* Mipmapping: determine if we have a complete set of mipmaps
*/
GLint i;
GLint minLevel = t->BaseLevel;
GLint minLevel = baseLevel;
GLint maxLevel = MIN2(t->P, ctx->Const.MaxTextureLevels-1);
maxLevel = MIN2(maxLevel, t->MaxLevel);
@ -219,11 +233,11 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/* Test dimension-independent attributes */
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[i]) {
if (t->Image[i]->Format != t->Image[0]->Format) {
if (t->Image[i]->Format != t->Image[baseLevel]->Format) {
t->Complete = GL_FALSE;
return;
}
if (t->Image[i]->Border != t->Image[0]->Border) {
if (t->Image[i]->Border != t->Image[baseLevel]->Border) {
t->Complete = GL_FALSE;
return;
}
@ -233,8 +247,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/* Test things which depend on number of texture image dimensions */
if (t->Dimensions == 1) {
/* Test 1-D mipmaps */
GLuint width = t->Image[0]->Width2;
for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
GLuint width = t->Image[baseLevel]->Width2;
for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
if (width > 1) {
width /= 2;
}
@ -255,9 +269,9 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
else if (t->Dimensions == 2) {
/* Test 2-D mipmaps */
GLuint width = t->Image[0]->Width2;
GLuint height = t->Image[0]->Height2;
for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
if (width > 1) {
width /= 2;
}
@ -285,10 +299,10 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
else if (t->Dimensions == 3) {
/* Test 3-D mipmaps */
GLuint width = t->Image[0]->Width2;
GLuint height = t->Image[0]->Height2;
GLuint depth = t->Image[0]->Depth2;
for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
GLuint depth = t->Image[baseLevel]->Depth2;
for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
if (width > 1) {
width /= 2;
}
@ -323,9 +337,9 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
else if (t->Dimensions == 6) {
/* make sure 6 cube faces are consistant */
GLuint width = t->Image[0]->Width2;
GLuint height = t->Image[0]->Height2;
for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
GLuint width = t->Image[baseLevel]->Width2;
GLuint height = t->Image[baseLevel]->Height2;
for (i = baseLevel + 1; i < ctx->Const.MaxTextureLevels; i++) {
if (width > 1) {
width /= 2;
}