gallium/docs: update SLT, SGE, SFL, STR opcode docs
To emphasize that the result is floating point 1.0 or 0.0, to match other opcodes like SLE and SEQ. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -223,26 +223,26 @@ This instruction replicates its result.
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.. math::
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dst.x = (src0.x < src1.x) ? 1 : 0
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dst.x = (src0.x < src1.x) ? 1.0F : 0.0F
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dst.y = (src0.y < src1.y) ? 1 : 0
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dst.y = (src0.y < src1.y) ? 1.0F : 0.0F
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dst.z = (src0.z < src1.z) ? 1 : 0
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dst.z = (src0.z < src1.z) ? 1.0F : 0.0F
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dst.w = (src0.w < src1.w) ? 1 : 0
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dst.w = (src0.w < src1.w) ? 1.0F : 0.0F
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.. opcode:: SGE - Set On Greater Equal Than
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.. math::
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dst.x = (src0.x >= src1.x) ? 1 : 0
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dst.x = (src0.x >= src1.x) ? 1.0F : 0.0F
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dst.y = (src0.y >= src1.y) ? 1 : 0
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dst.y = (src0.y >= src1.y) ? 1.0F : 0.0F
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dst.z = (src0.z >= src1.z) ? 1 : 0
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dst.z = (src0.z >= src1.z) ? 1.0F : 0.0F
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dst.w = (src0.w >= src1.w) ? 1 : 0
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dst.w = (src0.w >= src1.w) ? 1.0F : 0.0F
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.. opcode:: MAD - Multiply And Add
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@ -527,7 +527,7 @@ This instruction replicates its result.
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.. math::
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dst = 0
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dst = 0.0F
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.. note::
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@ -588,7 +588,7 @@ This instruction replicates its result.
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.. math::
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dst = 1
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dst = 1.0F
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.. opcode:: TEX - Texture Lookup
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